Paul Jeffrey

Premium
Kylotonn Racing Games have confirmed this September will see the release of the next officially licensed World Rally Championship video game - WRC 8.


Imaginatively titled as always, the eighth instalment to the steadily improving WRC franchise of games is set to launch on Xbox One, PlayStation 4, Nintendo Switch and PC this September, and promises to be an all round improvement on previous iterations of the long running franchise.

New for WRC 8 will be a revised physics system across the many varied different racing surfaces within the game, plus the inclusion of what looks to be an already very impressive looking dynamic weather system, presumably adding a feature to allow the 100+ official WRC stages to be experienced in a variety of different weather conditions.

Of the new dynamic weather, Bigben and Kylotonn had the following to say during a brief press release to accompany the brand new announcement trailer:

"A new dynamic weather system has been developed to add random elements to the driving experience, but also to increase realism in the game. Managing the weather is a real challenge for the drivers: modified grip, car settings adjustments, tyre selection optimization, weather team relationship to ensure the best tips and information on the latest conditions. More than mere visual effects, climatic conditions become crucial, especially in the management of your career"

Of course with the title coming out toward the end of the year, the new WRC 8 release will replicate the 2019 FIA World Rally Championship season, including the latest cars and drivers from the official teams' of the category. Featuring over 50 drivers, including the returning multiple champion Sébastien Loeb in his new Hyundai, 14 different events across over 100 individual stages, WRC 8 certainly lacks nothing in terms of scale.

Most importantly of all for sim racers looking to get their rally kicks, Kylotonn have promised that "WRC 8 will go above and beyond WRC 7, especially in the steering requirements and the realistic physics of the vehicles" - one of the weaker points from previous releases.

As well as the class leading WRC cars, the new game is also set to feature a selection of vehicles from the WRC 2 and Junior WRC categories, alongside a number of historic cars. Team management is also set to play a role in the expanded career mode, with the player able to improve their car by way of upgrades and team developments, of which more details are expected to be revealed in the near future.

Exciting times for fans of sideways action.

WRC 8 releases for Xbox One, PlayStation 4, Nintendo Switch and Steam/PC September 2019.

WRC 8 Release 2.jpg
WRC 8 Release.jpg


Check out the upcoming WRC 8 sub forum here at RaceDepartment for the latest news, discussions and conversation prior to the big game reveal this September!

Like what we do at RaceDepartment? Follow us on Social Media!

 
 
Last edited:
But saying that, SLRE is still the best after RBR 2016. The WRC series is very poor and almost arcadey in comparison.

View attachment 306457 View attachment 306456

SLRE is as good as RBR, but with much better graphics, which is very important for the immersion the player feels.

I love how every surface feels realistic and fun to drive. How good the damage model is, how good the FFB is, how awesome the stage design is. Despite the technical issues this is the best rally sim ever made.
 
with some improvement with the audio,this may become a decent rally game
this game need a proper(I mean Human) pacenote call instead of a robotic sound which have been the same kind of tone ever since the first WRC game(although it may sounds a bit different every year)
 
with some improvement with the audio,this may become a decent rally game
this game need a proper(I mean Human) pacenote call instead of a robotic sound which have been the same kind of tone ever since the first WRC game(although it may sounds a bit different every year)

We probably get the Co Driver that is in post #2 in this thread !
A bit more human but it sounds like a very old man !:)
 
Last edited:
A brand new gameplay trailer of WRC 8 has been released - showing off the Rally Argentina stages in all their glory.

Developed by Kylotonn Racing Games and published by Bigben Interactive, WRC 8 is set to be the latest release in what has been a long and successful series of officially licenced World Rally Championship games that began with the original World Rally Championship of 2001.

Now under the control of Kylotonn and benefitting from many lessons learnt over previous games, WRC 8 already looks to have the makings of the finest addition to the franchise to date.

Set to contain the 2019 FIA World Rally Championship season and selected WRC2 and Junior category content, plus some historic cars from the history of the championship, WRC 8 certainly looks the part so far.

With public sale still quite a while away, enjoy the new gameplay trailer as excitement continues to build for this promising looking rally title.

WRC 8 is set to release September 2019.

For the latest news and discussions regarding WRC 8, head over to the new WRC 8 sub forum here at RaceDepartment and get yourself in on the conversation today.

Like what we do at RaceDepartment? Follow us on Social Media!

 
 
Last edited:
What's missing from all these console-orientated rally sims are the slow-motion close-up shots of the car's suspension interacting with the track/surface like we see in track racing sims (you know, like the famous F1 car bouncing over a curb in a chicane that takes 20 seconds to complete, but you see the tire flex, the suspension movement, the vibrations in the chassis). I know why they don't do it--because the physics of the car is not actually responding to a finely detailed model of the surface, but rather a ribbon of canned effects that transmit the FFB equivalent of "bleeps and bloops" to the wheel. They don't actually model the surface (can you imagine every loose stone, every rut and channel and pot hole!?!...much harder than a manicured F1 track surface), which is why they feel so unsatisfying to drive with a high-end wheel. RBR did, but it is so old and "low res" by comparison to the graphics today...dilemma. Have real physics with less detailed stage surface modelling or amazing graphics like these, but fake driving and effects?
 
Tbh, I expected the bigger step from last (WRC7) game.
But, ok... I'm pretty optimistic type... maybe this is early version.
One detail - the dirt cloud behind car is quite sparse and don't last as nearly as long and realistic as it should be. Then again... maybe only in early versions. To save pc power and gain some additional frames per second. :)
 

Latest News

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 12 14.3%
  • Tuesday

    Votes: 9 10.7%
  • Wednesday

    Votes: 9 10.7%
  • Thursday

    Votes: 11 13.1%
  • Friday

    Votes: 32 38.1%
  • Saturday

    Votes: 45 53.6%
  • Sunday

    Votes: 35 41.7%
Back
Top