I mean it doesn’t work out the box perfectly though does it, because there is literally a list of issues with the current build (listed and compiled by you) so... let’s agree that it works, but there are some issues, and you haven’t captured them all!
There are also issues noted by yourself and others that are being fixed in the next version! So... it’s not quite perfect Peter is it!
The issue I am experiencing (following the instructions EXACTLY) is the following.
When I install sol (manually) and the recommended version of the shaders patch, and select a car (especially the NISSAN GT3) and take it to a track at the evening (sunset) all is fine, except headlights are essentially useless.
I can post screenshots of this for you, and you will see they do very little.
Take a screen shot of the interior especially a close up of the dashboard view (top of dash under window) and you will see that the plastic/material dash is lit correctly, but headlights do nothing (except when it’s pitch black)
However, if You then update the shaders patch to the most recent version (as described in the instructions) the interior of the car is now badly incorrectly lit/shaded!
The dashboard looks like it’s not shaded at all and is a flat evenly lit over exposed texture (it’s far to bright/over exposed and flat) when it shouldn’t be as in the previous version of shaders patch (but headlights are better).
The dash (directly under the window) Is no longer affected by its surroundings light. I can again post a pic of this for you if you are to lazy to take the 2 minutes to test it, but are happy spending 5 minutes writing abusive reply’s.
With No other changes made, just click install sol and shaders as described, load Nissan GT3, at sunset, move camera close to dash, take screenshot!
Now update shaders to most recent version and do exactly same again! You will see the dash is over exposed and not shaded correctly!
Now rollback to recommended version of shaders and days is perfect again but headlights at ****!
Use the Nisan GTR dashboard as a baseline at sunset on a track!
Very easy to test Peter, less abuse to users reporting issues more testing would benefit you greatly!
It takes 2 seconds to test this bug, and you can recreate this yourself. If you spent less time being abusive and invested that time into something more productive such as testing / listening to use feedback, you might improve your mod!
Again, I don’t know why you don’t just test the bug reported, it’s a 2 second job to test! I have provide instructions for you to follow. If you can’t follow them perhaps modding isn’t for you.
Instead of pretending the issue doesn’t exist, by refusing to testing it and instead lowering yourself to ad hominem childish abuse, just test it!
There’s no need to be a such a low level person.
If someone is reporting a demonstrable, reproducible bug with clear instructions and directions for you to follow, for your community driven mod, is too upsetting or hard for you. Perhaps the internet isn’t for you
There are also issues noted by yourself and others that are being fixed in the next version! So... it’s not quite perfect Peter is it!
The issue I am experiencing (following the instructions EXACTLY) is the following.
When I install sol (manually) and the recommended version of the shaders patch, and select a car (especially the NISSAN GT3) and take it to a track at the evening (sunset) all is fine, except headlights are essentially useless.
I can post screenshots of this for you, and you will see they do very little.
Take a screen shot of the interior especially a close up of the dashboard view (top of dash under window) and you will see that the plastic/material dash is lit correctly, but headlights do nothing (except when it’s pitch black)
However, if You then update the shaders patch to the most recent version (as described in the instructions) the interior of the car is now badly incorrectly lit/shaded!
The dashboard looks like it’s not shaded at all and is a flat evenly lit over exposed texture (it’s far to bright/over exposed and flat) when it shouldn’t be as in the previous version of shaders patch (but headlights are better).
The dash (directly under the window) Is no longer affected by its surroundings light. I can again post a pic of this for you if you are to lazy to take the 2 minutes to test it, but are happy spending 5 minutes writing abusive reply’s.
With No other changes made, just click install sol and shaders as described, load Nissan GT3, at sunset, move camera close to dash, take screenshot!
Now update shaders to most recent version and do exactly same again! You will see the dash is over exposed and not shaded correctly!
Now rollback to recommended version of shaders and days is perfect again but headlights at ****!
Use the Nisan GTR dashboard as a baseline at sunset on a track!
Very easy to test Peter, less abuse to users reporting issues more testing would benefit you greatly!
It takes 2 seconds to test this bug, and you can recreate this yourself. If you spent less time being abusive and invested that time into something more productive such as testing / listening to use feedback, you might improve your mod!
Again, I don’t know why you don’t just test the bug reported, it’s a 2 second job to test! I have provide instructions for you to follow. If you can’t follow them perhaps modding isn’t for you.
Instead of pretending the issue doesn’t exist, by refusing to testing it and instead lowering yourself to ad hominem childish abuse, just test it!
There’s no need to be a such a low level person.
If someone is reporting a demonstrable, reproducible bug with clear instructions and directions for you to follow, for your community driven mod, is too upsetting or hard for you. Perhaps the internet isn’t for you
Last edited: