
DOWNLOAD Sol:
MODSFIRE:
https://modsfire.com/UW0f92464a69wYc
MEGA:
https://mega.nz/file/4fkFiLLR#BC0qSAL1mA-Ohj11lsZjBYc5wLTyB17OB6qO58XUXZcMEDIAFIRE:
!!! Sol needs CSP 1.76 or later !!!
I recommend to use CSP 1.79
Sol does not bring Rain! RainFX is a part of CSP preview versions,
available here - for MONEY!
https://www.patreon.com/x4fab/posts
>>> I AM NOT THE CREATOR OF CSP <<<
PLEASE !!! Read the install guide !!!
Sol 2.2.9 install guide
For further support, please use the 'Ask a question' button above and not the review section.
DO NOT set a higher value than "Two faces per frame" in reflections frequency:
Also lower the resolution to 1024x1024. There is no big difference visually, but it gains much more fps...

Also lower the resolution to 1024x1024. There is no big difference visually, but it gains much more fps...
For those weather effects, you need to set the cloud's render method to 2 in Sol Config app. Then the advanced skysim weather code is running.

Your track textures are not looking like they should look.
Its actually not an error, its a feature, called "seasonal adjustments". With CSP it is possible to change the track's textures to other colors. There is a problem with CSP versions between 1.30 and 1.38, so the textures looks much darker than they should look. This is fixed with CSP version 1.39.
CM just uses the current date for the race session. If its wintertime where the track is located, textures will be changed to look like they have a snow cover.
Solution:
Change the date to summertimes
In CM's Drive menu:
or directly in game:
Open the Sol_weather app and change the date:

Its actually not an error, its a feature, called "seasonal adjustments". With CSP it is possible to change the track's textures to other colors. There is a problem with CSP versions between 1.30 and 1.38, so the textures looks much darker than they should look. This is fixed with CSP version 1.39.
CM just uses the current date for the race session. If its wintertime where the track is located, textures will be changed to look like they have a snow cover.
Solution:
Change the date to summertimes
In CM's Drive menu:

or directly in game:
Open the Sol_weather app and change the date:

__Sol
The default Sol filter. You can change all Sol parameters. This filter has a static exposure, which is adapted for daytimes. The filter has a neutral color balance.
__Sol_Extra
The filter tries to have an optimal exposure for all situations. It uses a custom Autoexposure. CSP’s emissive and bounced lights are dynamically optimized for day and night light.The filter also adapts the color balance for different light situations.
__Sol_Extra_Reinhard
A clone of __Sol_Extra. This filter works with the Reinhard tone mapping. The goal is to have less contrast in mid and high tones.
__Sol_FakeHDR
A filter for very bright monitors. It uses SDR dynamic and emulates some HDR effects.
__Sol_color_neutral_Linear
This filter represents the colors with an accuracy of 98%, if a sunangle of 45° is used. It uses the linear tone mapping to achieve this accuracy. Therefore, bright colors will clip.
__Sol_color_neutral_Sensitometric
This filter uses sensitometric tone mapping. I realized a proper gamma to be color-neutral for a wide range. In high tones (>220) it will compress, this prevents clipping.
The default Sol filter. You can change all Sol parameters. This filter has a static exposure, which is adapted for daytimes. The filter has a neutral color balance.
__Sol_Extra
The filter tries to have an optimal exposure for all situations. It uses a custom Autoexposure. CSP’s emissive and bounced lights are dynamically optimized for day and night light.The filter also adapts the color balance for different light situations.
__Sol_Extra_Reinhard
A clone of __Sol_Extra. This filter works with the Reinhard tone mapping. The goal is to have less contrast in mid and high tones.
__Sol_FakeHDR
A filter for very bright monitors. It uses SDR dynamic and emulates some HDR effects.
__Sol_color_neutral_Linear
This filter represents the colors with an accuracy of 98%, if a sunangle of 45° is used. It uses the linear tone mapping to achieve this accuracy. Therefore, bright colors will clip.
__Sol_color_neutral_Sensitometric
This filter uses sensitometric tone mapping. I realized a proper gamma to be color-neutral for a wide range. In high tones (>220) it will compress, this prevents clipping.
You can customize Sol ingame with the Sol_config app:


Sol is a weather simulation system for Assetto Corsa/Shader Patch
You are not allowed to commercially use Sol without permission!
If you want to support Ilja, the genius who made all this possible:
CSP: https://www.patreon.com/x4fab
If you want to support me as a patreon:
Sol: https://www.patreon.com/peterboese
If you want to support RaceDepartment who host all your favorite RD mods:
RD: https://www.racedepartment.com/account/upgrades
To get older versions or newer betas of Sol, visit Sol's discord channel:
https://discord.gg/m2Vbsgz[/SIZE]