hi great job thanks for your mod. I have a problem when I activate the clouds my game crashes or the image freezes.
Its ticked yes.Is this activated in CM?
Settings->Content Manager->Drive -> (at the end of the page) "Use custom weather's particles"
This is not related to Sol. The raniFX functionalities were taken out of the CSP 1.62 version. They will come with later releases.Hi Peter, Just wanna thank you for this wonderful mod. But I'm having problems with the weatherfx debug, when I select it the sliders wont show for the rain and puddle particles. is this right? I've installed everything right I think cuz I followed the manual
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Rain/car/wiper sound will come back with "RainFX" introduction.Hi, I have some problems with the sound of the wiper, for some time now I haven't heard it. has anyone already happened? possible solutions? thank you.
What do you mean with "activating clouds"? Which version of Sol is running. How you installed it? Just post a Screenshot of AC ingame with Sol_weather app shown.pliz help activate clouds my game crash
What do you mean with "activating clouds"? Which version of Sol is running. How you installed it? Just post a Screenshot of AC ingame with Sol_weather app shown.
many thanks peter, look forward to updatesRain/car/wiper sound will come back with "RainFX" introduction.
This is not related to Sol. The raniFX functionalities were taken out of the CSP 1.62 version. They will come with later releases.
About Sol and weatherFX:
Main Page
cspsol.miraheze.org
So actually the rain is bundled then in "rainFX", another modul of CSP.
Also its good to read the release notes:
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"There is no rain yet, sorry. But instead, a lot of fixes, and a few new features as well."
Some pics from the current development. A new sky shader will be introduced in the future CSP versions. Its much more flexible and looks pretty real. it will take much time to completelly integrate it into Sol, but atm i'm working on new smog and humidity controls for Sol. This will offer much better track adaptions to the existing system. Here are some rough screenshots from the coding session today: