Sol

Misc Sol 2.2.9

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Installed following the directions in the guide, but for some reason I cannot see the option for 3D clouds. Reset the SOL config settings, went through the troubleshooting guide and got nothing.

I reinstalled and even downloaded some of the beta versions from the Discord channel. I haven't had issues in the past, but this one is stumping me.
Turns out that if you install it correctly than it works great. :whistling:
 
Installed sol 1.5 manually and when I check in-game it says sol 1.5 is loaded. And, sol config v 0.8 window opens but only page 0 is showing any content. I can scroll other pages but they are all blank. I have deleted and reinstalled sol 1.5 several times--- the same result. In earlier versions of sol I was able to open all pages of sol config v 0.8. Can you help?
 
Installed sol 1.5 manually and when I check in-game it says sol 1.5 is loaded. And, sol config v 0.8 window opens but only page 0 is showing any content. I can scroll other pages but they are all blank. I have deleted and reinstalled sol 1.5 several times--- the same result. In earlier versions of sol I was able to open all pages of sol config v 0.8. Can you help?
Could you please try to deactivate "custom error handling" : https://cdn.discordapp.com/attachments/537345783473766411/665408873670377473/unknown.png
 
Deactivated "custom error handling,"---sol config 0.8 only loads page 0. All other pages are blank.
Please post a screenshot with sol_weather app shown like this:
1584514122209.png


and post this:
1584514223158.png
 
--- sol custom parameters ---


-- ▌ P E R F O R M A N C E ▐
-- #
-- Set this to true and all cloud texture will be preloaded.
-- This reduces stutter in dynamic weather, if VRAM is big enough.
sol__preload_textures = true --default=true
-- #
-- Set this to true and clouds are not faded with transitions.
-- Clouds loading is then optimized for less calculation.
-- "True" also prevents new cloud formations while
-- transitions between the same weather.
sol__economic_weather_transition = false --default=false
-- #
-- Set this to true, to improve CPU calculation time
sol__use_cpu_split = false --default=false

-----------------------------------------------------------------------------------
-- ▌ MONITOR COMPENSATION ▐
-- #
-- To adjust this, please look in the manual
-- chapter "Tweaks and performance improvements / monitor calibration"
-- #
blacklevel__compensation = 0 --min=0,max=30,default=0

-- -10 (cold) ... 0 (neutral) ... 10 (warm)
colors_whitebalance = 0 --min=-10,max=10,default=0

--<br>

-- ▌ POST PROCESSING off ▐
-- #
ppoff__brightness = 1.00 --min=0.25,max=1.75,default=1.00

-----------------------------------------------------------------------------------
-- ▌ PP FILTER ▐
-- #
-- If this is activated and there is no corresponding custom config
-- for the selected PPFilter, a basic custom config is loaded, which
-- deactivates all Sol's modifications to the PPFilter.
ppfilter__load_basic_custom_config = true --default=true
-- #
ppfilter__brightness = 1.00 --min=0.25,max=1.75,default=1.00
ppfilter__contrast = 1.00 --min=0.8,max=1.2,default=1.00
-----------------------------------------------------------------------------------
-- With less sun, brightness is increased. This includes clouds shadow too.
-- #
ppfilter__brightness_sun_link = 1.00 --min=0.00,max=4.00,default=1.00
-- #
ppfilter__brightness_sun_link_only_interior = false --default=false
-----------------------------------------------------------------------------------
-- If set to "false", the PP effect is not modified by Sol
-- #
ppfilter__modify_glare = false --default=false
ppfilter__modify_godrays = false --default=false
ppfilter__godrays_singlescreen = true --default=true
ppfilter__modify_spectrum = false --default=false

--<br>

-- ▌ AUTO EXPOSURE ▐
-- #
-- Use a self calibration to compensate the interal AE multiplier of different
-- cars. After 1-2 minutes the calibration finds a optimal multiplier !!!
-- [AUTO_EXPOSURE] must have ENABLED=1 in the PP filter to use this !!!
ae__use_self_calibrating = false --default=false
-- #
-- the strength of this effect
ae__control_strength = 2.00 --min=-1,max=10,default=2.00
-- damping
ae__control_damping = 0.50 --min=0,max=1,default=0.50
-- #
-- Simulate the regeneration of rhodopsin.
-- The adaptation to darkness lasts longer, than to bright light
ae__eye_laziness = 1.00 --min=0,max=1,default=1.00
-- #
-- Use different effects, instead of the standard auto exposure
-- 0: standard brightness control
-- 1: weather__HDR is additionaly modulated depending on AE value
ae__alternate_ae_mode = 0 --min=0,max=1,default=0

--<br>

-- ▌ CSP Lights ▐
-- #
-- The headlights will be switched on or off with certain ambient light levels,
-- sun angle, fog_dense levels, or dependent on the weather badness index
-- #
headlights__if_sun_angle_is_under = 3 --min=-90,max=90,default=3
headlights__if_ambient_light_is_under = 11.00 --min=0,max=25,default=11.00
headlights__if_fog_dense_is_over = 0.70 --min=0,max=1,default=0.70
headlights__if_bad_weather = 0.50 --min=0,max=1,default=0.50
-- #
-- #
-- If this is activated, CSP lights appear with sunset and
-- disappear with sunrise. It will also control CSP's new light's fog glow.
-- Set it to false, if you like to use your own control in
-- sol custom config over ac.setWeatherLightsMultiplier(x) and
-- ac.setGlowBrightness(x).
global_CSP_lights_controlled_by_sol = false --default=false
-- #
-- This multi effects all CSP lights,
-- if global_CSP_lights_controlled_by_sol is activated
global_CSP_lights_multi = 1.00 --min=0,max=4,default=1.00
--<br>

-- ▌ WEATHER ▐
-- #
-- increase the brightness differences between sun, sky, clouds and ground
weather__HDR_multiplier = 1.00 --min=0.1,max=10,default=1.00
-----------------------------------------------------------------------------------
-- WEATHER EFFECTS
-- #
-- use weather effects (fake clouds shadow, lightning, ...)
weather__use_fake_cloud_shadow_effect = true --default=true
weather__use_lightning_effect = true --default=true
-- #
-----------------------------------------------------------------------------------
-- RAIN
-- #
-- Sol sets the amount of rain
weather__set_rain_automatically = true --default=true
-- #
-- manual rain amount, works only when rain is manual
-- if < 0, value is used from Shader patch
weather__set_rain_amount = -1.00 --min=-1,max=1,default=-1.00
--<br>

-- ▌ SKY ▐
-- #
-- ### Sky Blue Preset ###
-- 0 - flat
-- 1 - moderate
-- 2 - nice blue
-- 3 - dark blue
-- 4 - ACC
-- 5 - Truck Sim
-- 6 - ...
-- 7 - ...
-- 8 - ...
-- 9 - Linear tonemapping
--10 - pre Sol 1.5 compatible
sky__blue_preset = 0 --min=0,max=10,default=0
sky__blue_strength = 1.00 --min=0,max=2,default=1.00
-- #
-- Smog simulation multiplier.
-- There are induvidual settings for the tracks.
sky__smog = 1.00 --min=0,max=2,default=1.00

--<br>


-- ▌ CLOUDS ▐
-- #
-- Clouds Render Methods:
-- 0 = 2d clouds
-- 1 = 3d clouds (tweaked code from Ilja's "Default" implementation)
clouds__render_method = 0 --min=0,max=1,default=0
-- #
clouds__opacity_multiplier = 1.10 --min=0,max=2,default=1.10
-----------------------------------------------------------------------------------
-- 2d CLOUDS options
-- #
-- To lower cpu consumption, 2d cloud rendering can be split in parts.
-- If set to 8, only every 8th cloud will be calculated in a frame cycle.
-- Cloud position calculation is not splitted.
clouds__render_split = 4 --min=0,max=64,default=4
-- #
-- If you have a small GPU memory (2GB), set this to true!
-- This can prevent frame drops.
clouds__use_smaller_textures = false --default=false
-- #
-- This is experimental and not recommended to set true
clouds__steady_world_position = false --default=false
-----------------------------------------------------------------------------------
-- 3d CLOUDS options
-- #
-- Clouds quality will be reduced dynamically if frames per second
-- are under this value.
clouds__lower_quality_if_FPS_is_under = 60 --min=0,max=180,default=60
-- CLouds speed and movement is dependent of AC time progression.
clouds__movement_linked_to_time_progression = false --default=false
--<br>

-- ▌ STELLAR ▐
-- #
-- size of moon and sun
sun__size = 1.00 --min=0.01,max=100,default=1.00
-- #
-- additional brightness of the sky around the sun
sun__sky_bloom = 0.63 --min=0.0,max=2.0,default=0.63
-- #
-- modify sun reflecting on objects with specular
sun__modify_speculars = true --default=true
-- #
-- If set to false, the moonlight will not cause shadows.
-- This will save gpu consumption.
moon_casts_shadows = true --default=true

-----------------------------------------------------------------------------------
-- Sun Dazzle Effect
-- #
-- dazzle ratio
sun__dazzle_mix = 0.00 --min=0.0,max=1.0,default=0.0
-- maximum effect strength
sun__dazzle_strength = 0.50 --min=0.0,max=1.0,default=0.5
-- the amount of dazzle with sun above 65°
sun__dazzle_zenith_multi = 0 --min=0.0,max=1.0,default=0.0
--<br>

-- ▌ AMBIENT ▐
-- #
-- use sol's own settings for Shader Patch's static annd dynamic lighting
ambient__use_sols_static_ambient_settings = true --default=true
ambient__use_sols_dynamic_ambient_settings = true --default=true

-----------------------------------------------------------------------------------
-- ▌ NIGHT ▐
-- #
-- seemless blend from night without additional effects to
-- maximum Sols's night effects.
night__effects_multiplier = 1.00 --min=0,max=1,default=1.00
-- #
-- adjust the ambient brightness from dusk till dawn
night__brightness_adjust = 0.65 --min=0,max=2,default=0.65
-- #
-- the brightness of the moonlight
night__moonlight_multiplier = 1.00 --min=0,max=10,default=1.00
-- #
-- the brightness of the stars
night__starlight_multiplier = 1.00 --min=0,max=10,default=1.00
-- #
-- the brightness of the horizont
night__horizon_glow = 1.00 --min=0,max=10,default=1.00

--<br>

-- ▌ NIGHT LIGHT POLLUTION ▐
-- #
-- use light pollusion from the lighting ini
nlp__use_light_pollusion_from_track_ini = true --default=true
-- #
-- #
-- Default night light pollusion, when not used from track.
-- #
-- Radius in km
nlp__radius = 2 --min=0,max=20,default=2
-- #
-- Density
nlp__density = 1.00 --min=0,max=10,default=1.00
-- #
-- Color
nlp__color = {

Hue = 215, --min=0,max=360,default=215
Saturation = 0.20, --min=0,max=2,default=0.20
Level = 0.15, --min=0,max=1,default=0.15
}


--<br>

-- ▌ PARTICLES ▐
-- #
-- Particles__quality regulates the lenght of the smoke (spray)
-- and the opacity's decay.
particles__quality = 10 --min=1,max=10,default=10
-- Visual adjustments of the particles:
particles__brightness_multiplier = 1.00 --min=0,max=10,default=1.00
particles__saturation_multiplier = 1.00 --min=0,max=10,default=1.00


--<br>


-- ▌ DEBUG OPTIONS ▐
-- #
sol__debug__runtime = false --default=false
-- sun, moon...
sol__debug__solar_system = true --default=true
-- temperature, wind, ambient light...
sol__debug__weather = false --default=false
-- dynamic weather plan
sol__debug__weather_change = false --default=false
-- weather effects
sol__debug__weather_effects = false --default=false
-- id, altitude
sol__debug__track = false --default=false
-- direction, altitude
sol__debug__camera = false --default=false
-- headlights
sol__debug__AI = false --default=false
-- shadows
sol__debug__graphics = true --default=true
-- custom config
sol__debug__custom_config = true --default=true
-- Auto exposure
sol__debug__AE = false --default=false
-- external light pollution from track's lighting
sol__debug__light_pollution = false --default=false

--<br>

-- N E R D - O P T I O N S

--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--!!
--!! I will not give any support for this
--!! Change this to your own needs, if you like to play with the core values of Sol
--!!
--!! I put this in, because i also like to play, BUT NO SUPPORT from me for this....
--!!
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-- ▌ NERD SKY ▐
-- #
nerd__sky_adjust = {

Hue = 1.00, --min=0,max=2,default=1.00
Saturation = 1.00, --min=0,max=10,default=1.00
Level = 1.00, --min=0,max=10,default=1.00

AnisotropicIntensity = 1.00, --min=0,max=10,default=1.00
Density = 1.00, --min=0,max=10,default=1.00

ZenithOffset = 0.00, --min=-2,max=2,default=0.00
InputYOffset = 0.00, --min=-2,max=2,default=0.00
}

nerd__sky_blue_booster_adjust = {

Hue = 1.00, --min=0,max=2,default=1.00
Saturation = 1.00, --min=0,max=10,default=1.00
Level = 1.00, --min=0,max=10,default=1.00
}

--<br>

-- ▌ NERD SUN ▐
-- #
nerd__sun_adjust = {

-- light source
ls_Hue = 1.00, --min=0,max=2,default=1.00
ls_Saturation = 1.00, --min=0,max=10,default=1.00
ls_Level = 1.00, --min=0,max=10,default=1.00

-- appearance
ap_Hue = 1.00, --min=0,max=2,default=1.00
ap_Saturation = 1.00, --min=0,max=10,default=1.00
ap_Level = 1.00, --min=0,max=10,default=1.00
ap_MieExp = 1.00 --min=0,max=100,default=1.00
}

-----------------------------------------------------------------------------------
-- NERD SPECULARS
-- #
nerd__speculars_adjust = {

Level = 1.00, --min=0,max=10,default=1.00
}

--<br>

-- ▌ NERD CLOUDS ▐
-- #
nerd__clouds_adjust = {

Saturation = 1.00, --min=0,max=10,default=1.00
Saturation_limit = 0.90, --min=0,max=2,default=0.90
Lit = 1.00, --min=0,max=10,default=1.00
Contour = 1.00, --min=0,max=10,default=1.00
}

-- ▌ NERD AMBIENT ▐
-- #
nerd__ambient_adjust = {

Hue = 1.00, --min=0,max=2,default=1.00
Saturation = 1.00, --min=0,max=10,default=1.00
Level = 1.00, --min=0,max=10,default=1.00
}
-- #
nerd__static_ambient_adjust = {

Vert_Level = 1.00, --min=0,max=10,default=1.00
Hori_Level = 1.00, --min=0,max=10,default=1.00
}

--<br>

-- ▌ NERD MOON ▐
-- #
nerd__moon_adjust = {

low_Hue = 32, --min=0,max=359,default=32
low_Saturation = 1.60, --min=0,max=10,default=1.60
low_Level = 3.60, --min=0,max=10,default=3.60

high_Hue = 210, --min=0,max=359,default=210
high_Saturation = 0.30, --min=0,max=10,default=0.30
high_Level = 2.00, --min=0,max=10,default=2.00

mie_Exponent = 15.00, --min=0,max=100,default=15.0
mie_Multi = 1.50, --min=0,max=10,default=1.50

ambient_ratio = 0.50 --min=0,max=10,default=0.5
}

-- ▌ NERD STARS ▐
-- #
nerd__stars_adjust = {

Saturation = 1.00, --min=0,max=10,default=1.00
Exponent = 1.00, --min=0,max=10,default=1.00
 
When it was not working I was using a non-Kunos mod (Porsche) and updated Maple Valley track. I then switched to several random kunos cars and tracks and all pages of config 0.8 now work. The only other thing that I did that may have caused the problem was to switch to some new ppfilters that I had recently downloaded. For some reason a remember that the config 0.8 screen flickered. Now, however, those ppfilters work so everything is good. Thanks for following up.
 
Hi Peter , I just get the Sol 1.5 running properly, but with my ryzen 7 1700@3.7ghz and my 1070ti graphic card, the fps stays at 20fps when I try to race in le mans at night with 55 cars, Even driving alone in le mans, the fps can barely reach 60, can you give me a suggestion on how to optimize it? Btw nearly all my skins are 4k , Do you think I need to change them into lower quality?
 
Hi Peter , I just get the Sol 1.5 running properly, but with my ryzen 7 1700@3.7ghz and my 1070ti graphic card, the fps stays at 20fps when I try to race in le mans at night with 55 cars, Even driving alone in le mans, the fps can barely reach 60, can you give me and advise on how to optimize it? Btw nearly all my skins are 4k , Do you think I need to change them into lower quality?
I don't know your settings? video settings in AC, CSP settings? Do you have 3dClouds activated?
if you deactivate CSP completelly by renaming the "dwrite.dll", whats your performance then?
 
Hi, just installed Sol and im having an issue, I'm seeing half of my view is black and I cant see anything.
Does someone know how to fix it?
 

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I don't know your settings? video settings in AC, CSP settings? Do you have 3dClouds activated?
if you deactivate CSP completelly by renaming the "dwrite.dll", whats your performance then?
My setting is a copy of your guide with the 3d cloud on,As for the AC setting
1584758736700.png

BTW ,due to my bad luck, my CPU can't get higher than 3.9ghz
 
Last edited:

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