F1 24’s Updated Driver Career Mode Detailed

F1 24’s Updated Driver Career Mode Detailed.jpg
The new aim of F1 24's driver career is to increase your recognition levels, and ultimately, your ratings, as the mode receives its first major overhaul in eight years.

Following a deep dive into updated handling characteristics, the next ‘campaign beat’ for EA SPORTS F1 24 is... the ‘all-new’ driver career.

The driver career, with extensive resource management, was first introduced into the Formula 1 gaming series in 2016, followed by the fictional squad-creating option with the My Team mode in 2020.

Since then, though things have remained largely stagnant. Quick practice, refreshed research and development menus and pre-order icons are the only notable changes in recent years.

For F1 24, the driver career (but not My Team, seemingly) will see an overhaul. By the looks of things, it is worth noting that the main R&D elements seem to be mostly the same.

As expected, based upon prior F1 games, the updated mode will be available online too, for two players to compete in rival teams or with the same outfit.


Increase driver ratings​


Instead, there is a new layer above that. This time you can select a real-world driver (from F1 or F2, the latter linked to an academy) and then alongside your team, develop their ratings. Focus, pace, awareness, racecraft and experience remain the main factors, each change in those being factored into an overall driver rating.

This is enhanced thanks to completing objectives, scoring strong results and beating rivals. Fresh on-track, in-race, objectives will pop up periodically, with the chance to further increase your recognition levels. If your recognition dips, your team-mate may even take over R&D from you.

It seems as if the aim is to provide an additional reward loop alongside car development – this time not just keeping an eye on the relative car performance bar graph, but a line graph of relative driver performance. Love a good graph, Codemasters...

F1 24 Recognition.jpg


The rivalry system returns, this time with up to three at once and with three levels of intensity: Team-mate battle, championship narrative and driver rating. Once again, doing well here boosts your scores and can even see you unlock car upgrades ahead of your colleague.

At the end of your first season, there are set to be ‘R&D modifiers’ such as inflation, unlimited funds or chip shortages - which are not very serious but could add an extra challenge. There are also ‘accolades’ to aim for, based on each driver’s real-world career – an eighth title is a target if you select Lewis Hamilton, for example.

F1 24 R and D scenario.jpg


Team Specialists Set To Add A Hint Of F1 World To Career​


Further targets to hit, and experience points to earn, appear with the implementation of ‘specialists’. These are represented with avatars seeming borrowed from F1 23’s F1 World mode, which was a bit of a damp squib. These can help the weight of you in the team, or car development progress. Time will tell if they are a worthy addition.

F1 24 Driver Career Specialists.jpg


Revised Contract System​


As you progress through a season, you will now be offered the opportunity of having ‘secret meetings’ with rival teams. Aside from a meeting room cutscene, this provides the ability to negotiate deals across a period of several in-game months.

F1 24 Secret Meeting.jpg


If another team finds out about the potential collaboration with another team, your reputation level could be impacted.

Your current contract is also set to be under scrutiny, which can be across multiple seasons and if you fail to meet targets, a renegotiation phase can begin.

Challenge Career​


This is a new asynchronous competitive career derivation, whereby the Codemasters development team will curate scenarios available for a period of time. Race results, driver ratings and R&D remain, and your progress will be given a score posted on a leaderboard.

F1 24 Challenge Career.jpg


Rewards are then paid out in an F1 World-style (think clothing, crash helmet designs etc) based on your finishing position.

Then, a new scenario begins, and so-on-and-so-forth. Future challenge elements, such as the driver selected, are being touted as community-impacted, with social media polls deciding the format.

F1 24 Challenge Career leaderboard.jpg


Following the claimed physics changes and now details on the updated driver career, what are your thoughts about F1 24? Let us know in the comments below. More gameplay footage is expected on Monday 29th April.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

They do all these changes yet you can still go straight into career and sign for a top team straight away. You shouldn't be able to you should have to work for it. Not to mention the fact they can't seem to grasp the fact that they really should by now have added pre season test days to add to the immersion of the career mode.

That said I'm going to be waiting until this is heavily discounted this year. Not worth the full price.
 
I really like a good Career mode, as it gives you a little motivation and challenge. I wish AMS2 did and hope AC2 (Evo) has a decent Career mode. Otherwise, you're just pounding out laps in a single race and if you get bored you just skip and set up another race of some sort. Multiplayer is out for me, as the wait time in lobbies is just too long and player behavior is always annoying.
 
They do all these changes yet you can still go straight into career and sign for a top team straight away. You shouldn't be able to you should have to work for it. Not to mention the fact they can't seem to grasp the fact that they really should by now have added pre season test days to add to the immersion of the career mode.

That said I'm going to be waiting until this is heavily discounted this year. Not worth the full price.
Yeah, this is what pisses me off! PC gaming is suppose to be cheaper than console, but they're charging $100 AUD for the PC game to download. However, when purchasing a console disk in store, at least you can sell it or trade it in the following year!
 
A lot of these features seem better represented in a MyTeam mode than a career mode... Even better for the F1 team manager game...

But for a single player career... Seems a little much... Probably good for 2 players who want to progress that way, but for a single player career the career seems to be focused on year 3-8 of a drivers career in year 1... Unless we are simulating Lewis Hamilton's career one should have to rise through the ranks and earn these perks in a more progressive manner... Relationships take time to build...

And others have said unless you win the F2 title you shouldn't get a chance at a top team...

But in reading this it does seem like there's going to be a NBA 2k or Madden driver ratings system installed for the players own driver... If the option to drive as your own creation even still exists... I like a good challenge for my sim racing, but starting off as worse than Lance Stroll is not a encouraging way to get me to come back for more... So I hope those stats are more of a representation of your actual driving and not modifyers for the performance of the players car...
 
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I wonder why the color tone has been worse and worse in each entry of the series since F1 20, which had reached the most realistic balance in that aspect . From the trailers, lightning seems to have made a few progress but the too warm colors are ununderstandable, it's going backwards.

It maybe to create for each game its own identity, so that players feel they play a new game each time, but innovations should be enough for that.
 
No. Its a career mode. You should have no choice and have to start in either f2 or a slower team.
Ideally a career mode would include karts and the other lower formula... But this is a codies F1 title under EA, we'll more likely get a Volvo to go shopping for new couch and the streets between the F1 team HQ and the department store... :roflmao:

But F2 and lower teams unless you win the F2 title should be the bare minimum...
 
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No. Its a career mode. You should have no choice and have to start in either f2 or a slower team.
I think they are talking about the video game, not actual F1, it probably doesn't matter. What they do in their offline game doesn't affect you in any whatsoever.

Oh sorry, it's simracing, serious stuff only, my mistake. You will have fun in exactly the way I prescribe. Non-compliance may result in administrative or disciplinary action. Fun. Fun. Fun.
 
No. Its a career mode. You should have no choice and have to start in either f2 or a slower team.
In Football Manager you can start your manager career in Real Madrid, so it's not a definitive rule of career mode. Realistically, you should start in a backmarker team, but there's nothing wrong with leaving that choice to a player. The most important thing is that if you do choose Williams, you most likely won't be able to hop into Ferrari next year.

That said, I would prefer if you had realistic offers if you start your career in Formula 2.
 
The first change that should happen is for EA to change the graphics engine to a more modern one with greater possibilities, it is not just visual but technical.
The second, which has to do with the first, is to stop charging an absurd price for something "updated" and not new.
Thirdly, talking about the game, it's about listening more to the players, you want to get a career mode, listen more to the common players, and stop listening to these famous YouTubers, games evolve when you listen to the community, those in the case of Codemasters which is now EA, From Wii 2009 to today, we have had better career modes in the F1 game than today, where we had to start in bad teams and work to gain a chance in a big team, today everything is easy, personally I like being a driver, not a manager , I would summarize this R&D in just alternatives for where I would like improvement and fighting to look for results where the revenue would come from, it's a lot of things in the game where many end up playing at low levels because they don't have the patience to go through all this nonsense, If it's not about listening to real players and non-youtubers, it leaves the license open for other companies to do something really different.
 

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