Hello, i have a problem with this mod, when i start the laoding oof the map, the game comeback too the main menu. how fix that ?
hard to tell,Hello, i have a problem with this mod, when i start the laoding oof the map, the game comeback too the main menu. how fix that ?
Had the same problem few days ago, make sure you play the track in practice modeHello, i have a problem with this mod, when i start the laoding oof the map, the game comeback too the main menu. how fix that ?
Actually I am fine with donating again through Patreon for the absolutely HUGE work being put into this track.
I totally agree, having driven LAC IRL starting from both La Canada on the 2, and Big Tujunga Canyon road from Tujunga, the amount of work put into LAC is nothing short of incredible.
IRL when you turn on to Angeles Forest Hwy from the 2, after a few miles you get the sense of total desolation, I get a deja vu of that on LAC's Angeles Forest Hwy section.
Having donated a few coffees more than once, I'd do it again. Worth every penny.
Thanks Scotty, glad you're excited for 1.2... It's in the final testing stage now.excited for 1.2 and to send more coffee money.
Will the traffic version work online?
Thanks for the support, I'd rather people went through Patreon, mainly for the automatic file distribution... The amount of my messages including VIP links that have gone to peoples email spam folders, and therefore have been missed hasn't been funny (all resulting in more email correspondence, that has caused communication issues) This can't happen again in future, as it all takes away my limited time, to actually work on the track.I donated by version 0.5 and I don't have problem donating again, but I can't do it through patreon. Will it be possible to still do it via paypal ?
Cheers mate, glad to be able to get the time to get the work done on the update.Glad to hear from you Phoenix and happy to see news about an update to LAC.
This should give a little boost to the online which, lately, has been a little depressing for me (weather and few people allways on same servers).
Do you consider this version as final or can we expect more in the future? I'm asking because I'm a little impatient to know when you can work on Pacific Coast again!
A lot of fun to come with the upcoming release of the Porsche that will complete the NFS mod (not to mention Ben's which is also beautiful).
And for the Patreon thing, I would be happy to make a donation again for my favorite track in AC.
The VIP extras have changed, 1.2 is coming (hopefully soon) and things will be made 100% clear, as I am currently setting up a Patreon page... Which will hopefully eliminate the fact that my VIP links going to peoples email spam folder... It's taken way too much time replying to emails asking where are the VIP roads, only to advise checking spam folders.Hi. I've been away from la-canyons for quite some time. last time it was still 0.8 and with vip pack 0.9. i updated and reinstalled the entire track vers: 1.0. but i can't seem to get the extra roads working anymore. Maybe I'm missing something or doing it wrong. can you provide some clearance on it pls? cheers
Sorry, but that will never be happening (for the release version anyway)...great news for 1.2!
is there a way to put more of an invisible barrier around the track so that when I inevitably slide off the track I am not hurtled into the emptiness of AC hell?
Not happening, ever!Oh god please no, don't add any invisible walls.
https://www.racedepartment.com/downloads/in-game-keyboard-shortcuts-extension.16180/
Content Manager has included the same option in Controls > System.
Bind "Teleport to pits" or "Setup in pits" to your wheel, problem solved.
It's due to the hugeness of the track... I'm pretty sure it's because there are no qualifying tyres that can last for the required 126km's for an Outlap, Hotlap and Inlap. I've also had various issues occur while using Trackday, I've heard that others have had no issues... But personally... I'd recommend using Quick Race or Race Weekend (Practice only, because of the lack of 126km qualifying tyres)Hi all!!
Sorry if this was asked already, but its too many pages to look for...
Please....why do I get a crash with the msg "Tyres Might be Wrong", when loading the map/race...with some cars(shelby cobra is one example)...in Track Day mode???
I've tried a few things but nothing works, its driving me nuts!!!
Thanks a lot in advance!!!!
I'd say it's extremely likely that you're using a particular layout in a way it's not intended to be used... I've included text for all compatible 'race' modes that can be used on each layout in the UI for this reason.Hello, i have a problem with this mod, when i start the laoding oof the map, the game comeback too the main menu. how fix that ?
In other news... The VIP Silver, Traffic layout pack... will be coming with Two Way Traffic
(I'm aware there is a version that is on RD, that someone has kindly added, I know how long it takes!)
My version will be different... For one... there is a custom layout with pit boxes facing in both directions... using all the parking areas... And also there will be AI boundaries... Per Lane... The AI will not be able to cross into the oncoming lane, and stupidly crash into oncoming traffic... causing the 99% CPU warning to come up.
View attachment 328639
Note: this is on low detail settings... To give my CPU a rest
I tested with stock Kunos cars... Letting my Sim run for a few hours... Not one retirement.
The AI are limited to 100mph... and are speed restricted at the junctions / turn around points.
Massive thanks to @Fat-Alfie for reminding me where to get the Spline-CSV script for max!
Even with the script... It was quite a huge spline to convert
Thanks mate, my PC certainly didn't like that spline for a whileThat is an astonishing amount of work!! Well done !!
Thanks mate, as are you helping me locate the script... Much appreciated mate!You guys are amazing...!
My Patreon isn't live just yet, still got a little bit of fixing/testing to do before uploading the various files...what's your Patreon again?!