Just call the folder la_canyons_1.1 if using version numbering in the ui_track.json is not enough.
that would break thingsJust call the folder la_canyons_1.1 if using version numbering in the ui_track.json is not enough.
Glad you're loving the track, thanks for taking the time to say that
Thanks, glad you're also loving the track
Glad you solved this... Sounds like you needed the full version of CM to unlock the AI Flood feature?
Bear in mind you don't need to run many AI with AI Flood... Which is awesome as it gives the CPU a break. Also bear in mind AI Flood can sometimes do some funky things as it's not a fully finished feature of CM yet. So if you get any strange AI activity, it doesn't necessarily mean it's an issue with LA Canyons AI.
If you run a lowish amount of AI's (5-10) it should work fine
Unfortunately, atm... AI Flood crashes AC while trying the Two Way traffic layout I'm currently testing.
Just call the folder la_canyons_1.1 if using version numbering in the ui_track.json is not enough.
Yeah mate as Ben says, that would break things... Including Setups Folder / Ghost Car records.....that would break things
simple things i mean, like how many km people have driven in their CM
maybe some settings through CM and shader patch also etc.
In other words, not such a good idea to make a new folder.
You can tweak other files to make sure people must have the same version to play together (and vip or not can still play together of course, that's been the main deal!)
Yeah mate, I can't remember exactly when I tried CM... But it was months ago and it was well worth itOh Phoenix, you finally tried Content Manager?
Thanks Lizard, that's great to know... and thanks for the support@Phoenix77: Thanks for that mod! Discovered it just yesterday and spent hours exploring the track in Viper with huge smile on my face, just enjoying myself. Made me so nostalgic about original NFS1/2 and TDU where it was not only about racing but just driving... I really missed free roam game with appropiate physics, that mod just made it happened.
Cant wait to enjoy rest of the roads aswell, hope you'll enjoy the coffe on me, I bow my head for your effort.
CHEERS!
Thanks, Two Way Traffic won't be included in with the release. It will be available as a thank you to those supporters over a certain tier... For example those that have sent say... 2 UK coffees...I hope two way traffic is gonna make it to the release.Only thing that is missing on a epic road like this.Good luck!
Thanks Digital, so are you saying you've gone from driving version 0.3 - Version 1.0?So i've been away from simracing and PC gaming in general for a little more than a year, decided to turn my gaming rig on, set up my wheel and hop into RD to see whats new, and oh boy, this popped up. I probably had atleast 200h on LA Canyons before all these massive updates (when it had no track elements) and is such a pleasure to drive on this amazing creation, you have done an excellent job here man, ill be donating tomorrow morning for sure.
Thanks for finding that out... I just put in the AC_TIME_ nodes (sector time 'gates') as that's what I heard a track needed to function... Way back at the beginning.Hey Phoenix. Remember I had problems getting the tourist version to work properly with timing? I might have found the problem: https://www.racedepartment.com/threads/stracker.93956/page-37#post-2990065
If this is it, then the hillclimb layouts have the same problem if they have sectors?
Thanks, glad you're enjoying LA Canyons... And CM is totally worth supporting... Especially as you get access to the AI Flood feature (which isn't finished but is already impressive)Hi,
Ty for the great mod! Donation will be on the way (I just supported CM too)
Just picked up AC and came across this searching for some AI to do some driver training.
Would you be able to include some more detailed instructions on how to use the AI Traffic in various modes, including with CM AI full version? I have some working traffic but unsure if that's how it's supposed to work! tyvm.
Edit: Doh. Just found the How Do I Set Up AI Traffic? in the hidden FAQ. Might be good to make that default show and not hide it though.
Hi Danke24,I apologize if this is not a part of the support section, but I am just curious as to the amount needed to unlock all the possible roads. ive donated about 11$ at this point, while my friend has only donated 5$ and received access to the roads.
Thank you for taking the time to read my message.
From: danke24
Cheers Billy glad you're still loving the canyonsI'm still loving this track. I'd like to use it in a championship I'm setting up. Is it possible?