This is the first track I have completed and released for Assetto Corsa. I found it by accident and then completely fell in love with it.
It is a street circuit, half of it a twisty old road through the jungle, and the other half a newer, straighter section. It was used between 1961 and 1973, when it was cancelled due to financial and safety issues. It was badged as the Orient Year Grand Prix, the Malaysian Grand Prix and finally the Singapore Grand Prix once Singapore gained its independence. It measured just over 3 miles in length, or 4.865km, and featured sections such as The Murder Mile (the main straight which had a hump halfway along its length which caused the cars to take off at high speed), The Snakes (a series of twists and turns as the track climbed up through the jungle) and Devil's Bend (the most dangerous corner on the circuit). Seven lives were lost in the circuit's 11 year history. There were no run-off areas, and most of the fast bends were surrounded by trees.
The track features a well detailed 500,000 tri physical mesh, is ready for AI races (with 24 grid spaces), Hot Lapping and Time Attack. It has been optimised to run as well as possible, with various levels of detail and careful use of textures and materials. I have added a dynamic racing line and tyre marks, static track-side details such as rubber debris and leaf litter, as well as a few dynamic objectsOh, and camera set 2 is by @norbs and the old cars in the undergrowth are by Kunos
Thank you to everyone who has helped, or tested, or encouraged me along the way - you know who you are
If you would like to make a small donation that would be cool:
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Thomson Road Grand Prix 1.0
The track used for Grand Prix racing in Singapore from 1961-1973
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Joe Kraus, couri, anton_Chez and 59 others like this.
Recent Reviews
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Zainprox
- 5/5,
Thanks for making this track! I've driven on this road many times irl and it's crazy that I'm also able to race in it in game.
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the3ws
- 5/5,
Awesome track. It looks amazing and is fun to drive. Thanks for bringing it back to life.
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MTP1337
- 5/5,
Incredible quality. Did you release any other works besides the Feldbergring and the Thomson Road GP?
I can't really believe these are your only tracks, with how professional everything looks. -
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JBaeumle
- 5/5,
Amazing! Its a blast the way It ia, already, thanks a Lot, but would It be possíble tô make the lamp posts actually get lit at night (now that there is the Dynamics light shader)? That would be simply outrageous!
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Author's Response
Thanks, and yes, I will make the street lights illuminate the road, but only once the 'night mod' has been fully developed and finalised.
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katikomer
- 5/5,
The best track Mod for AC hands down. The feel and atmosphere of the jungle is amazing. Driving historic cars on this circuit is exhilarating
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Author's Response
Thanks for the nice review. This track is probably due a small update, as I released it just before Kunos improved the AI code, and I think it would benefit from a new AI line. Plus, it has street lights along its length, so it's probably best to wait until all the 'night time' mods shake out before I do anything.
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Phil Gardiner
- 5/5,
Beautiful work by great modder! Diffcult track to get right so really engaging. Thanks :)
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Orville944
- 5/5,
This is an absolute work of art. Amazing detail yet fantastic frame rates.
Lotus 25 is magical on this track. Well done!-
Author's Response
Thanks very much for the kind words. Those were two of my main criteria when I was making the track - nice details, and fairly decent framerates. Funnily enough, the Lotus 25 was one of my main test cars too, along with the Porsche 718 RS 60 (and towards the end of the build, the gorgeous Honda S800 RSC).
Hopefully I will be able to bring the same qualities (and pleasure) to my version of Circuit Charade (1972 8km version) when it's complete.
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Billy Pilgrim
- 5/5,
This is one of the very best tracks available. And it's really good to have another classic track. Thank you for this great work!
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ppnhzk
- 5/5,
Truly special track made with special care and it shows. Lots of foliage and trackside objects but the performance is still solid.
Only problem I had is with the AI which tends to widen out the track and gets onto the curb/roadside in one particular corner all the time. Formula and other front-winged cars usually do not last long. -
Chris Down
- 5/5,
This is an incredible track, so full of feeling and opportunities for great racing. Thanks for doing it justice. The only thing I'd improve is the AI lines -- currently they brake in some unnecessary places even on high strength. This is not a major problem though, as it's easy enough to re-record the AI lines as desired. :-)
I made a small video racing the Ginetta G55 on this track -- this car really comes to life here: https://www.youtube.com/watch?v=I9pAUvueqmA&feature=youtu.be -
psyce borneo
- 5/5,
I Always Wonder How The Track Look Like Because Im So Interested To Know The History Of This Track. Thank You So Much To Make It Alive In Assetto Corsa.
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Author's Response
You're very welcome, and I'm glad you like it. I can't promise that my track is accurate to real life as I only had low-resolution terrain, youtube videos and an old topographic map from the 1950s to work off. My track seems to match the videos pretty well, and I enjoy how it drives, so that's good enough for me. I would love to have had LIDAR for the area though... :)
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ramon77777777
- 5/5,
Thank you very much for making this circuit, one of the best I've tried is perfect.
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