I have been working on this track on and off for the last two years. It started off as a challenge to myself to see if I could find some real roads somewhere in the world that could give me the same buzz and excitement that the Nordschleife does. I searched through maps for several months, trying out various loops of roads that might work, when I finally stumbled across this 26km loop of real roads set in the French countryside of the Parc Naturel Régional du Morvan.
Initially I had no plans to ever release it, thinking it would be just a private project for myself. I used it in AC for quite a few months just as a simple strip of tarmac with a grass verge either side. Knowing how much time and effort went into my Feldbergring (12km) and Deutschlandring (10km) tracks, I never really entertained the idea of fleshing out this seed of an idea into a fully formed 26km long project.
After sending copies to a few friends, I was finally convinced that this track might actually be worth doing properly. I had been using it for about 18 months by this point, with around 20,000km of 'testing' under my belt. Deutschlandring was finished and released; I had no other excuses, so in May 2019 I started work on 'phase 2' of Fonteny and tried to turn this simple ribbon of tarmac and grass into a real, living environment.
After 6 months of hard work, and after adding 100,000 trees, 1000 buildings, 200 vehicles, numerous types of grass, ferns, shrubs, bushes, flowers, people, horses and cows, it is finally complete - or, as complete as it is going to be.
It is set up with 40 grid slots for Race Day, 60 spawn points for Track Day layout (multiplayer only), 2 sets of cameras and an overlay with the section names to help memorising its 83 bends.
To install, just place the 'fonteny' folder from the .ZIP into your 'tracks' folder in your AC directory.
There is a PDF track guide inside the track folder, with a brief description of each section of the track, how it got its name, and a few tips on driving the circuit.
A big thank you to those members who helped with testing, and thanks to the AC community for its continued support of mods
If you would like to make a small donation that would be cool:

Initially I had no plans to ever release it, thinking it would be just a private project for myself. I used it in AC for quite a few months just as a simple strip of tarmac with a grass verge either side. Knowing how much time and effort went into my Feldbergring (12km) and Deutschlandring (10km) tracks, I never really entertained the idea of fleshing out this seed of an idea into a fully formed 26km long project.
After sending copies to a few friends, I was finally convinced that this track might actually be worth doing properly. I had been using it for about 18 months by this point, with around 20,000km of 'testing' under my belt. Deutschlandring was finished and released; I had no other excuses, so in May 2019 I started work on 'phase 2' of Fonteny and tried to turn this simple ribbon of tarmac and grass into a real, living environment.
After 6 months of hard work, and after adding 100,000 trees, 1000 buildings, 200 vehicles, numerous types of grass, ferns, shrubs, bushes, flowers, people, horses and cows, it is finally complete - or, as complete as it is going to be.










It is set up with 40 grid slots for Race Day, 60 spawn points for Track Day layout (multiplayer only), 2 sets of cameras and an overlay with the section names to help memorising its 83 bends.
To install, just place the 'fonteny' folder from the .ZIP into your 'tracks' folder in your AC directory.
There is a PDF track guide inside the track folder, with a brief description of each section of the track, how it got its name, and a few tips on driving the circuit.
A big thank you to those members who helped with testing, and thanks to the AC community for its continued support of mods
If you would like to make a small donation that would be cool:

Should I ever need to release an update, I will be certain to take your comments on board. Thanks again!