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Deutschlandring 1.0

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Deutschlandring - a showcase for 1930s German engineering, boasting the fastest corner in Grand Prix racing, designed to host the 1940 German Grand Prix... destined never to be used at all.

In the 1930s, the government of Nazi-Germany constructed a circuit that was to replace the infamous Nordschleife of the Nürburgring. The new track allowed for much faster speeds and, being exactly 10km in length, was to have much quicker lap times. This in turn meant more fun for the one million spectators for which the circuit was to provide accommodation. In those days, motor racing drew huge amounts of people. It wasn’t unusual to have several hundred thousands of spectators at a single Grand Prix. This is reflected in the Deutschlandring design. Parking space for over three hundred thousand cars was planned, all of which could leave the area within two hours, thanks to several direct connections to the surrounding road network. The circuit extended from an old hillclimb track near the town of Hohnstein, just a short drive south of Dresden, into a large oval. The designers got their inspiration from a number of legendary racing circuits around the world, including Mellaha at Tripoli, Linas-Monthléry, Monza and of course the Nürburgring. And there was no doubt that propaganda played a key role. This was to be the track to end all tracks. On April 27th, 1939, the circuit was
baptised Deutschlandring.

But ironically, the circuit experienced the same fate as the Reich from which it had sprung. After the tarmac was laid, war broke out and nothing came of racing. The upcoming 1940 German Grand Prix was cancelled, Mercedes and Auto-Union mothballed their racing cars and nobody ever raced the Deutschlandring. Today, it’s part of the public road network.


I initially started work on it back in July 2016, right after I finished work on Bilster Berg. I was looking around for something new to work on when I found a link to 'race tracks of the world', including proposed tracks, unfinished tracks, disused tracks. I love the idea of bringing something to life in Assetto Corsa, and bringing something back from the dead doubly so :) When I saw the layout, and read the description of how the track would have looked I was hooked! I have worked on the track for two years, on and off (releasing Feldbergring in between sessions working on Deutschlandring) and at one I seriously doubted I would ever complete it. But, after 2 years and several thousand hours of work (and 12,201km of testing!) I got it done :)

As the real circuit was never completed, my version obviously has to be semi-fictional (with respect to the track-side objects and surroundings), although I tried to make the track surface as close as I could to the real track (which still exists and is now a public road). I found no Lidar data, and the only DEM data I could find was of low resolution (30m) and only suitable for the surrounding terrain. The track had to be modelled using topographical markings on maps, studying modern videos of people driving around the roads, and what felt right to me.

I managed to find a few photographs and postcards of some of the more prominent buildings around the circuit, which were a big help. The houses in the distance are just plain generic houses (lifted and retextured from my Feldbergring track), and the buildings on the pit straight were hugely inspired by Reims-Gueux. I had to add grandstands, pit boxes and timing buildings, and Reims-Gueux had a very similar layout on the pit straight, and as I am not an architect it made sense to draw inspiration from real buildings rather than try to design my own.


The track features a well detailed 600,000 tri physical mesh with two different types of tarmac (new, smoother and slightly grippier / old, bumpier and slightly less grippy. It is ready for AI races (with 30 grid slots), Hot Lapping and Time Attack. It has been optimised to run as well as possible (performance is at least as good as Kunos' Nordschleife), with varying levels of detail and careful use of textures and materials. I have added a dynamic racing line and tyre marks, static track-side details such as period-correct spectators, rubber debris and 3D leaf litter on the track, cattle and horses in the distance as well as a couple dynamic objects.

This track is most suited to vintage cars, but it can also be great fun with more modern cars too. The environment contains 43,200 trees (and no tree walls!), 34 different plant types, and ambient shadows added to most track-side objects.

The track is also ready to race in the dark (utilising X4fab's shader patch) although I have kept the lighting to a minimum. The close proximity of the track side objects makes is quite easy to navigate in the dark using any car with headlights.



IvjtBNX - Imgur.jpg


To remove spectators from the track, extract the contents of NO PEOPLE.zip to the data folder
To reinstall spectators from the track, extract the contents of PEOPLE.zip to the data folder

The default installation of this track is configured for a "SHADER PATCH" set up. The textures for all camera_facing objects (spectators) are much darker to make them correctly exposed when using the current Patch. These files are also in the SOL+SHADER PATCH.zip archive.

If you use a standard AC set up please extract the contents of VANILLA TEXTURES.zip to the data folder (over-writing the originals). These textures are lighter and are designed to be correctly exposed with a standard AC set up.

Camera sets 2 and 3 are by @norbs (with a few recent tweaks by me) and the AI line was painstakingly created and worked on by @Andy-R

Thank you to everyone who has helped, or tested, or encouraged me along the way - you know who you are :)

Special thanks to:

@Andy-R for working on the AI line and AI hints for me
@aphidgod for lots of testing over the last 2 years
@millen for early testing
@Phil Gardiner for DD wheel testing the physical mesh
@cerebralvortex for DD wheel testing the physical mesh

And a big thank you to Race Department for hosting it!

If you would like to make a small donation that would be cool:

File size
200.3 MB
First release
Last update
5.00 star(s) 177 ratings

More resources from Fat-Alfie

  • Fonteny
    Fictional circuit based on 26km of real French roads - 'The French Green Hell'
  • Feldbergring
    A German 'mountain' circuit used between 1950-1954, held on public roads.
  • Thomson Road Grand Prix
    Thomson Road Grand Prix
    The track used for Grand Prix racing in Singapore from 1961-1973

Latest reviews

Love this track. Recently came back to AC and modded for the first time. Your tracks came up in many recommendations, and i can see why. Awesome work, thank you. Will be throwing a donation your way!
Really nice track!
A real fantasy track! This is a masterpiece of modding if you ask me. It's an easy enough layout to memorize but it never gets easy. There's a real sense of accomplishment when you make it out of woods intact.
That's awesome track! Love the layout and all the details in wich you put so much effort! Thanks!
AC doesn't get any better than this! I haven't yet dared to try a lap with the Auto Union Type C ...
Thanks a lot for all that's you have done for the community, if AC is still alive now it is thanks to people like you!
And this track is one of my all times favorite, with the Formula Ford Russel Alexi it's so much fun! Thanks!
I don't know what to say... i think incredible is the right word ! Beautiful road track, so much pleasure to race on ! Thank you so much !
I'm very displeased by this track ! Because now, I must attend to some Anonymous Addicted Drivers meeting for months, or maybe for life !

This track is just Awesome, one of the best track ever (did more than 400kms on it in two separate days). Perhaps it's a good thing this track was never used at all, it would have made all other tracks ridiculously boring. Or it was not intend to be actually used because it's kind of "the Heaven of cars", the place where all totalled or abandoned cars goes and no drivers would be ever allowed to race there.
Or it's just the trick of some "God of racing" (from Greek mythology) whose designed the best track ever but don't let anyone put a single tyre on it, so frustrating !

The great concept is the various parts that's goes to some car favour than other (hillclimb part is not easy with a WEC car like the 919), plus the surroundings are a lot more appealing than the empty forest of the Nordschleife for instance. Pretty much every yard is a postcard decor.

It's also great because it suits all the cars and all driving styles, you can enjoy both a quiet cruising onboard an expensive 250 GTO as well as furious time attack with a Pagani Zonda or drifting the AE86 (I guess, never tried this yet).

Still, not sure if it was on purpose or not, a lamppost is a bit too close to the edge of the track in the inside of a left turn just before km 9 (here is a pic of it: https://ibb.co/Z6mwsRy)

One of the best track ever made for this game, thanks for all the hard work and dedication.
Thanks for the review. I agree, it is surprising just how many cars are fun to drive round this track considering its age. I have always seem the layout split into three distinct sections, as you mention in your review - the absolutely flat-out first section, followed by the semi-fast, semi-technical section as you drop down into the valley, finishing with the very technical hillclimb section which forces you to wait...wait... wait... before you can put the power down.

I'm glad that you enjoy it so much :)
My personal Favourite among Fat- Alfies masterpieces.
As all Far-Alfie tracks a circuit which is a lot of fun to drive. Love it!
Thank you! for the great work, and for providing so much historical information about the circuit.
Thank you for your contribution! Amazing Track!
Thank you for let us enjoy this!
Just awesome, very well done!
Thanks for all the hard work! Excellent job!
I just love this Track. It feels just like you are driving it in the real world and is one of the best tracks I have ever driven. Thank you so much for creating this
Just a master piece . Thank you for all this work.
This is not a track... this is a piece of art! :D
Beautiful, beautiful track. As stated in many of the reviews the attention to detail is amazing. I have a mod from "Sim Dream Developments" that has 5 1937 Grand Prix cars that make for an amazing race on this masterpiece. Many thanks for all your hard work.
if I could give more than 5 stars I woul do, simply one of the best tracks in AC!
After Feldbergring, I tried Fonteny. I raced both a lot after each release, but still hadn't tried Deutschlandring. I did, and it has a fantastic flow for a vintage track. It's also very fun with fast race/super/hyper cars making it maybe my favorite among the 3 tracks for pure race/hotlapping.
i love this guys work so much...