Sol

Misc Sol 2.2.9

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Question: Cars with no vipers still have the sound of vipers. How to get rid of that, and also - cars with small windshields does not show raindrops on it. Porsche 917 for example. Would be wet inside the cockpit to on the other hand... ;-) But the viper sound is a bit annoying.
I can't do anything with Sol. The windscreen and sound integration is a CSP thing. Better to go to CSP Discord server.
 
Awesome work, thank you. I thinki I found some good tips to improve FPS with Sol/CM/VR. Just giving back and I can not post to the forums.

I have a strong rig. 7700k OC to 4.9, 2080TI OC to 2000, 16gb Z270 Fanatec CSW, 8020 rig with sim-commander and 4 buttkickers, csl LC pedals, Oculus Rift S,Viotek 32" curved 1440p freesync.

In non-vr I can run DSR at 5k resolution and in ACC, PC2 I am well into the 120+ FPS and below 4k I will see 150FPS-200FPS. Daytime racing 20+ cars. Night time and rain still around 100FPS 5k. In call of duty at 4k, raytacing, max and online I average around 100fps solid. Not bragging just giving context.

In AC stock I was seeing the same results with DSR 5k daytime I was at 180FPS+
With CM/SOL and different filters: One it looks incredible. It actually is better then PC2 which still beat out ACC imho for graphics. But AC/SOL/CM the replays are hands down photo realistic!!! I am using Immersive, A3PP and SOL filters. I am playing on Laguna daytime and dusk.

But non-VR most of my FPS are averaging as low as 70FPS! So a 50%+ hit! I used the stock CM install, 1.52 and SOL install with the install guide. And I left my AC video settings the same. maximum and 1024 shadow and reflections. Once I went into VR I was stuck 40 (ASW) most of the time and it sucked, so I started playing with the settings.

Test run: 15 cars: 14:00 Laguna Sol scattered sky race 2 laps.

In my other games I can usually run 1.3SS and car/world detail max with no problems. But no matter what I changed in the video settings made much impact. I was stuck in ASW most of the time so here are my tips.

1: World, DOF, Quality all had little quality impact in VR to me. I tried low-max and there was a FPS hit but I was stuck in ASW with low and with Max.So that wasn't the culprit. Stayed in the hi 40s

2: Then I followed some YT video on SOL,VR tips and basically turned off most of the features. Just had Lighting,General, Weather on with optimizations. That definitely helped but still dipped into ASW but still into the 50fps average. Then I added everything back for my non-VR setup and found it had maybe a 5-7fps hit but it looks so much better, reflections, shadows, brakes.

3: Shadows: I know this is a hit in every game but I figure running 128 or even 32 would be ok. Nope I turned shadows off in Video settings and that was a huge gain. Now at the start and some areas I have ASW but I was seeing 80FPS when by myself on the track.

4: I tried shadows off but left smart shadows on in CSP with just interior lit active but still was a hit so left both shadows off. Video and CSP.

5: Then I went back and played with Video settings and CSP settings. Video I ended up all at low since CSP and PPfilters made it looked good.
Turning CSP effects on/off and video quality settings didnt have much loss or quality gain so.

So now running CSP with optimizations, (no smart shadow or mirrors, extrafx or grass) but brakes, tire, track, weather, reflections graphics, light all active. Video: Reflections: 256, world medium, rest low, PPfilter sol (brightness I set to .8), skybox 140, SS 1.1 4x and 16x on AA and filters. Shadows off, no blue, mirrors 128 and high qt, FXAA enabled

Then I was running much closer to 70FPS still ASW and some dip[s but it looked great. AA in AC is so much better then ACC or PC2! It is smooth with CSP and SOl. Even 1.1 I can probably run at 1. I ran at 1.2 and it was playable but not much gain for the loss in FPS. I still had one more thing to try.

In Graphics of CSP I had the AA disabled for post processing. Figure that would be the fastest NOPE. I have FXAA enabled (and tried disabled in video as well to confirm it worked) I played with all the AA settings in CSP settings and the CMAA 2018 by far was the fastest. Nvidia looked a little better but not much.

So Now I have AA enabled in CSP using CMAA 2018 and I was running full 80FPS on my test track it was night and day.

So to confirm my theory, I left my video settings alone and disabled CSP, and ran a stock filter in VR using my low settings. I couldn't get the stock VR to look as good since it had no PF AA. So I cranked up SS like I would in any other game. I went from 1.1 to 1.3 and I couldn't run at 80fps.

Switched back to 1.1 and CSP with CMAA and looks so much better and runs a solid 80FPS.

At night I can drop from 4x to 2x and 1.0 if needed but really didn't see the need. It ran well with just those few tweaks.


Hope it helps.
I have a very similar setup to you (running a Ryzen 3700x). If you feel adventurous I'd highly recommend trying out the latest alpha of SOL and CSP. I got a really good performance lift; especially at night. I did have to do a lot of tweaking and I'll try to share my settings later tonight if I get some time. It's just a lot of little stuff all over the place that all add up to a big difference.
 
I have a very similar setup to you (running a Ryzen 3700x). If you feel adventurous I'd highly recommend trying out the latest alpha of SOL and CSP. I got a really good performance lift; especially at night. I did have to do a lot of tweaking and I'll try to share my settings later tonight if I get some time. It's just a lot of little stuff all over the place that all add up to a big difference.
Thank You! I am running pretty solid now with 4x and 1.1SS and SOL enabled looks good (not great in VR) and 80FPS. If I can get more SS or shadows on that would be awesome.
 
Cerco di chiedere un consiglio anche se probabilmente non ha nulla a che fare con SOL. Improvvisamente ho perso 30 FPS nel gioco e non capisco perché, ultimamente non ho toccato nulla .... sembra che abbia attivato il frame rate ma invece è disattivato e gli FPS sono inchiodati su 30 precisi, non 29 e non 31, sembrano fissati lì. Ho provato a tornare a SOL 1.5.1 (avevo 1.6) ma non è cambiato nulla.
la cosa strana è che se con F7 vado a una fotocamera libera e vado sotto il livello del suolo, l'FPS sale a quasi 60
 
Hopefully this doesn't take up like 10 pages. The nVidia control panel settings were important as well. I read somewhere to turn off Anisotropc filtering inside AC and turn it on on the control panel...seems to work.

Just do a backup of your settings before you go in there and start changing everything in case it doesn't work for you.

I did disable ASW in Oculus Tray Tool the other night because no matter what I did it was dropping to 40 FPS (like one car, everything on lowest settings). I just got an update to my Rift S so that may have been the cause. Regardless I only dipped to like 74FPS for a split second with 24 cars on the grid. I usually run around 14 cars on single player. Seems to be enough competition to aggravate me.

EDIT: Forgot, I turned on sharpening in the nVidia control panel....not sure if it helps. I basically ran through everything and tested and stopped when it was good.
nVidia 1.PNGnVidia 2.PNGnVidia 3.PNGAC Video.PNGCP Version.PNGCSP General 1.PNGCSP General 2.PNGCSP Graphics Adjustments.PNGCSP Lighting.PNGCSP New AI.PNGCSP Particles.PNGCSP Reflections.PNGCSP Smart Mirror.PNGCSP Track Adjustments.PNG
 
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Hi All,

Noticed this on Brands Hatch, and Monza as well, and only appears in Replays.

I am running CSP 0.1.46 as recommended and latest SOL. I am using PP Filter Sol ACC and Clear SOL Weather and this big black triangle appears.

Any Ideas?

Regards

Shaun

bh_black_hole.jpg
 
Hi All,

Noticed this on Brands Hatch, and Monza as well, and only appears in Replays.

I am running CSP 0.1.46 as recommended and latest SOL. I am using PP Filter Sol ACC and Clear SOL Weather and this big black triangle appears.

Any Ideas?

Regards

Shaun

View attachment 371354
Hi,

Its described in the manual. There are a bunch of prefered settings.
1589136277532.png


It just happens with realy low FOVs. So this setting gains the clipping distance with low FOVs...
 
Thanks everyone for this amazing tool (SOL and CSP), which makes a five-year old game look equally as good as ACC

I feel like I've been living under a rock since I only just now installed this, as the updated GPL mod gave me a reason to get back into AC1.

Not one for night-racing and rain (I've got ACC for that) but what I love most about SOL is the cloud shadow effect during a nice sunny afternoon. It adds such a lot to the atmosphere.

However, one thing I haven't figured out yet is how to make the clouds a bit less "shadowy". They often end up turning the track really dark, almost like night is falling ("Scattered" preset). Other times, when it's just the edge of the cloud masking part of the sun, the effect is much more subtle. I tried adjusting the cloud opacity on page 6, but that's obiously only for the 2d stuff, not the 3d shadow casting clouds - I don't see it having any effect on the actual cloud shadows..
 
Thanks everyone for this amazing tool (SOL and CSP), which makes a five-year old game look equally as good as ACC

I feel like I've been living under a rock since I only just now installed this, as the updated GPL mod gave me a reason to get back into AC1.

Not one for night-racing and rain (I've got ACC for that) but what I love most about SOL is the cloud shadow effect during a nice sunny afternoon. It adds such a lot to the atmosphere.

However, one thing I haven't figured out yet is how to make the clouds a bit less "shadowy". They often end up turning the track really dark, almost like night is falling ("Scattered" preset). Other times, when it's just the edge of the cloud masking part of the sun, the effect is much more subtle. I tried adjusting the cloud opacity on page 6, but that's obiously only for the 2d stuff, not the 3d shadow casting clouds - I don't see it having any effect on the actual cloud shadows..
I will add a slider for this in Sol 1.6, a great idea. Maybe soon you don't need ACC for rain....
 
so I did go ahead and update to latest SOL and whoa, the improvements over 1.3 are quite incredible

I did however discovered something funky about reflection, no idea if this is related to SOL, or if I just noticed only now, but all of a sudden, there's something strange with reflection on tires, and also car. Tires are more reflective , which could be a CSP tyre FX thing , and all cars, towards Dusk/Sunset, get really strange purple/red tint to the reflection

have anyone seen anything similar? what could be a way to debug this ??
it's not visible much during the day , but once the sun is going down,it shows up quite a bit

maybe something my clipping plane for reflection did get screw up?

is there a debug pass for reflection, something that would render a chrome ball ? that could be quite useful ?


anyone seen anything similar to this ?

from closer look, it actually looks like it's some additional light on the car, rather then reflection

edit: yep , I have messed up some settings in CSP
 
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An additional question if I may, @Peter Boese :

I'm not sure I'm observing/testing 100% correctly, but it seems to me: When the weather is overcast, the LightingFX will correctly brighten both the car in front of me and the track behind/beneath it it as it belches a large exhaust flame out of the rear (1967 F1s tend do that a lot... ;) )

However, if I'm following the same car into a large 3d cloud shadow, which gets quite dark as mentioned above, maybe even percieved darker than just overcast - the exhaust flame doesn't seem to have the same clearly noticeable lighting effect, I might say it looks to me like it has none even though the scene would clearly show the bright light.

As I said, maybe something on my end, but that's the kind of effect that would simple look stunning as you run 1967's Spa between spots of sunlight and shade.
 
An additional question if I may, @Peter Boese :

I'm not sure I'm observing/testing 100% correctly, but it seems to me: When the weather is overcast, the LightingFX will correctly brighten both the car in front of me and the track behind/beneath it it as it belches a large exhaust flame out of the rear (1967 F1s tend do that a lot... ;) )

However, if I'm following the same car into a large 3d cloud shadow, which gets quite dark as mentioned above, maybe even percieved darker than just overcast - the exhaust flame doesn't seem to have the same clearly noticeable lighting effect, I might say it looks to me like it has none even though the scene would clearly show the bright light.

As I said, maybe something on my end, but that's the kind of effect that would simple look stunning as you run 1967's Spa between spots of sunlight and shade.
Which ppfilter do you use?
 
Ma c'è un modo per randomizzare il tempo quando si crea una championship con solo l'utilizzo di sol senza dover per forza scegliere il tipo di meteo e settarlo da gaming....se inserisco il meteo random il gioco crasha
 
Hi Peter thank you so much for your fantastic mods. It is a really impressive work. One question regarding stars: the colour of stars seem during the night is almost white. Should it be possible to set different colour for them more similar to real.night sky? Clearly it is just a nice to have not a must.
 
Hi Peter thank you so much for your fantastic mods. It is a really impressive work. One question regarding stars: the colour of stars seem during the night is almost white. Should it be possible to set different colour for them more similar to real.night sky? Clearly it is just a nice to have not a must.
It's just a picture released by the Nasa. It has some colors in it, but it needs an editing for more contrast. Just look at /extension /weather/sol/space. If there is an 8k picture, this will be used prior to the 4k variant.
 

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