Ive been trying to install this, even following the instructions but, its doesnt even show up in my game. Any idea as to why?
can someone help me install it. I can't grasp how to do it
Ive been trying to install this, even following the instructions but, its doesnt even show up in my game. Any idea as to why?
if it's the whole installation, you need to have basic knowledge of folder structure in windows
and there's videos tutorial on how to install a mod
Mod Installing Tutorial Video
Hello All Quick Video I've put together on installing mods into Assetto Corsa. If you have any questions or if there's anything that isn't clear feel free to reply below. Thank you for watching. Cheers Shawnwww.racedepartment.com
i think how Phoenix did the ZIP archives, the track folder that goes into:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks
isn't at the root of the archive,so you need to be careful when unzipping
you need to have :
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\la_canyons
and all the kn5 etc. should be in there, not further, i that makes sense
That'd be interesting if you make a screenshot. Something we missed probably, as we tried not to have any invisible wallsAnyone else having the same problem of hitting an invisible wall while trying to drive away from spawn in LAC - Freeroam Urban?
See below my reply on the previous page about installing :
That'd be interesting if you make a screenshot. Something we missed probably, as we tried not to have any invisible walls
Cheers
I'm pretty sure we didn't miss anything dude, all the pit areas were pretty thoroughly tested.That'd be interesting if you make a screenshot. Something we missed probably, as we tried not to have any invisible walls
What cars were you using, standard Kunos cars? or some mod cars?It's like I am not allowed to be on the pits in the Urban. I managed to drive to it on the freeroam map where my spawn wasn't Urban and I could drive around no problem but I still wasn't able to drive onto the driveway of the house where the pits is. its like an invisible wall around it
They're not real reviews so I've reported them, hopefully they'll be removed.Due to a few dicks leaving 1 star reviews on LA Canyons...
Great idea. Let me help you with that!They're not real reviews so I've reported them, hopefully they'll be removed.
You're welcome, these guys seem to have no appreciation of the work you and Ben O'Bro put in.Thanks @Kenny Paton & @Scarystuff , also for offering solutions in the thread, much appreciated
OMG Thank you !this could probably go somewhere for usefulness ^^
i don't think that road is very crowded in real life!
Awesome track!!! I just purchase the Platinum VIP LA canyons and hope you can provide support on your other awesome PCH track. For some reason when I load the track, any car I pick the inside cockpit "shakes/trembles" on the screen, This is not happening in LAC. I am running Win10 with AC ContMgr 0.8.2146 and custom shaders pack 0.1.60 ID 1048, Sol Weather which is the recommended stable version from Content Manager. Any ideas?Phoenix77 submitted a new resource:
L.A Canyons - 42km circuit in the San Gabriel mountains, above Los Angeles
Read more about this resource...
This does happen sometimes on LAC as well. It's an issue with AC itself. If you're too far from the center of the map, things get a little shaky. Just start driving; it'll clear up as you get further away from the edge of the universe.Awesome track!!! I just purchase the Platinum VIP LA canyons and hope you can provide support on your other awesome PCH track. For some reason when I load the track, any car I pick the inside cockpit "shakes/trembles" on the screen, This is not happening in LAC. I am running Win10 with AC ContMgr 0.8.2146 and custom shaders pack 0.1.60 ID 1048, Sol Weather which is the recommended stable version from Content Manager. Any ideas?
Thanks AlleyViper - i've had a play with those settings - 16x doesn't help much vs 8x, Increasing MIP LOD bias addresses the problem areas, BUT with substantial downsides - FPS gets hit hard, and the increase in texture detail across the board causes bad shimmering/moire. I wonder if tracks with road markings such as LA Canyons and Black Cat County need a different approach to LOD textures? Discussion threads on assettocorsamods.net indicate the best approach / result is when object LODs are generated by the modder. It seems to me we need higher detail track textures than we are getting served up beyond a certain distance when there are road markings.
@Phoenix77 - how does this narrative fit with your understanding of object LODs in AC?