When I setup pursuit up both cops and robbers spawn in the same spot - the beginning. It would be great if there was a mini guide how to set this up properly
Inside every
Layout folder... Inside the
assettocorsa\content\tracks\la_canyons folder is a text document going into details of the layout... Including Pit Box number/location (to be used in conjuction with the area_map)
This is what's in the
Pursuit layouts text document... (e.g.
assettocorsa\content\tracks\la_canyons\pursuit)
Pit Locations
---------------------
Group A Pits (32 slots)
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0 - 9 (x10 slots) Regular Start
16 - 26 (x11 slots) Regular Start
33 - 39 (x7 slots) Regular Start
46 - 49 (x4 slots) Regular Start
Group B Pits (18 slots)
------------------------------------
10 - 12 - (x3 slots) Clear Creek
13 - 15 - (x3 slots) Angeles Crest Hwy (Near Upper Big Tujunga Canyon Rd)
27 - 32 - (x6 slots) Mount Lawlor
40 - 45 - (x6 slots) Hidden Springs
These pit boxes are numbered/placed so that if you host only a 16 car server
You have 10 'Group A' cars at the regular start. Then 3 'Group B' cars at Clear Creek
and 3 'Group B' cars a similar distance in the other direction.
As you host more slots, another 6 'Group B' car points are at Mount Lawlor,
then 6 more at Hidden Springs. Surrounding the Group A start location.
Group A is supposed to be for 'Getaway' vehicles.... Group B is supposed to be for Police...
The timer starts in either directions from the
Regular Start with the 'evade' line on the other side of the map... Near the junction of
Angeles Forest Highway and
Upper Big Tujunga Canyon Road.