Ohhhh nearly there, not too shabby for my first skin from scratch....still can't find the chinese logos and I'm loathe to hand draw them just in case I stuff up and cause a diplomatic incident
View attachment 476587
Beautiful skin.
Ohhhh nearly there, not too shabby for my first skin from scratch....still can't find the chinese logos and I'm loathe to hand draw them just in case I stuff up and cause a diplomatic incident
View attachment 476587
I think it's the chinese translation of "Kone", at least partially:Ohhhh nearly there, not too shabby for my first skin from scratch....still can't find the chinese logos and I'm loathe to hand draw them just in case I stuff up and cause a diplomatic incident
View attachment 476587
Ohh ta, much appreciated , will get on to it as soon as I finish remaking some of my old liveries and figuring out the new high class racing one as it's changed (again) to a rather splendid red chromeI think it's the chinese translation of "Kone", at least partially:
View attachment 488495
As per their Chinese website.
The other two characters spell "elevators":
电梯
Edit: Just ran it through Google Translate and it looks right to me.
通力电梯
My pleasure!Ohh ta, much appreciated , will get on to it as soon as I finish remaking some of my old liveries and figuring out the new high class racing one as it's changed (again) to a rather splendid red chrome
Ooh, it's beautiful! There's a simple joy to driving these early grand prix cars; more manageable than stuff like the Auto Union C, but still with low enough grip to keep these cars a handful.View attachment 488073
Nearly done, bit of tweaking still needed but it's mainly sound and LODs (or LOD at least) still to do...my 'favourites'
Ooh, it's beautiful! There's a simple joy to driving these early grand prix cars; more manageable than stuff like the Auto Union C, but still with low enough grip to keep these cars a handful.
Now to find the time to do an 800-KM race in one of AC's many historic tracks once this car comes out.
Yeah, I doubt there's much aerodynamic benefit to those winglets, if any. After all, this was still very much a pre-downforce era of motorsport design, where car designers were still hyper-focused on the philosophy of "thinner car+teardrop shape=less drag, therefore better top-speed and straight-line acceleration."I like the little winglets behind the front wheels, they're shaped like they might be (oddly placed) wings like on modern F1 cars but I suspect they might just be glorified mudguards, to stop the driver getting a face full of dirt and grit from the front wheels.
I guess there's no need to crosspost right after creating a dedicated thread about the same issue. Anyway, just a few threads back this recurring question was answered. linkView attachment 488647
I'm almost finished adding wipers to Group B cars by Shokeus. I have this weird blur, any idea what it might cause it?
I just read what happened regarding the model importer for your modding team via your RD profile comments. While I don't have any expertise in that skillset, I understand the situation you're currently in on the mod-development front. Take all time you need to get those cars ready.Interested in the dynamic spreadsheet career for sure.
Release when????some update tease on RA
(not even on v0.3 yet so don't start asking when's gonna be released yet)
When post gets 1000 likes?Release when????
Hello, i would like to ask if anybody has a clue how to generate downforce in assetto corsa that is not speed dependable. So if the car generates 500kg of downforce this downforce should remain 500kg from 1km/h to 500km/h (lets say). A good example is the Chaparral 2J.
Thank you in advance
Extended physics also has a direct force adder meant to be used with fans... unfortunately documentation is slim like with most things in CSP.