I'm sure it's really motivating when you post some of your work and all mfs can say is "when release"
I don't know where I asked explicitly 'wen release plz', but I understand that I implicated it. 'Coming along' according to google can mean explicit coming/releasing, but it is also used in the sense of general completion of something. I'm not telling 'when is it coming along' or 'release it and tell me the exact time!!!' but more like 'how is it coming along i.e. tell me if you have done anything on that?'. I know that then guessing can be made about release timeframe, but its just guessing that I at least would keep in my head.Not even "when release", but "when release other thing"
"A little rough" is one way to describe it. The topology looks crazy messy so if I were you, I'd stop now and instead learn proper techniques and modeling hygiene before attempting to tackle as big of a project as a full car from scratch. It'll save you a lot of time, effort and frustration as you get better down the line and realize you have to remake almost the entire thing.
Not trying to be mean or anything, just trying to save you from making the same mistake as I did.
What exactly are you using as reference? Image modeler scene, blueprints, eyeballing?
And in the future, if you want to show wireframe, post pics with isoline disabled.
I'm using a photoscan I took of the car from Goodwood FoS this year. One of the reasons it looks somewhat messy is due to the fact I'm trying to get the mesh ready for seperating each body part, front cover, doors, engine cover etc etc."A little rough" is one way to describe it. The topology looks crazy messy so if I were you, I'd stop now and instead learn proper techniques and modeling hygiene before attempting to tackle as big of a project as a full car from scratch. It'll save you a lot of time, effort and frustration as you get better down the line and realize you have to remake almost the entire thing.
Not trying to be mean or anything, just trying to save you from making the same mistake as I did.
What exactly are you using as reference? Image modeler scene, blueprints, eyeballing?
And in the future, if you want to show wireframe, post pics with isoline disabled.
Or maybe learn how to accept criticism. From my own experience I'd rather have someone tell me that my work sucks plain and simple early on than pat me on the back and let me waste 100 hours on something that I'll need to rework from the ground up later once I've learned enough to actually realize that it's not up to standard for the sake of not coming off as a "total arse".Before you post again you should consider learning how not be a total arse.
Photoscan should fairly accurate for reference so that's good, much better than blueprints or eyeballing it. As far as I'm aware the industry workflow is to model the car as a single piece and then start adding details like panel gaps etc once the shape is finalized and subdivided, makes for a much easier and simpler work as you don't have to worry about keeping the topology in quads and uneven density messing up curves. If you aren't sure, ask. There's plenty of people that have been doing this for years and can offer you advice based on the things they've learned along the way, sometimes very specific stuff that you won't find in youtube tutorials.I'm using a photoscan I took of the car from Goodwood FoS this year. One of the reasons it looks somewhat messy is due to the fact I'm trying to get the mesh ready for seperating each body part, front cover, doors, engine cover etc etc.
Also yes, I am aware that my 3D modelling skills aren't close to the ability of others on this forum. I have attempted to follow multiple different tutorials to answer questions I have however have come up short as I typically don't know what the terminology is.
I'm also enjoying the challenge. Yes there are definitely areas that are difficult and can lead to frustration but on the flip side I feel like I'm learning much more getting it wrong and realising where I've gone wrong and learning from that.
That's a very mild critique by Trava and it's more or less correct. Who are you even? Have you ever even modeled anything? What compelled you to post a bad post like that?Before you post again you should consider learning how not be a total arse.
Interesting that you mention the industry standard (subdividing then cutting) being the opposite to the method I'm using (cutting then subdividing) as a fair few videos on YouTube I've seen use the latter technique, but then again they may not be in the industry so there's that comment.Photoscan should fairly accurate for reference so that's good, much better than blueprints or eyeballing it. As far as I'm aware the industry workflow is to model the car as a single piece and then start adding details like panel gaps etc once the shape is finalized and subdivided, makes for a much easier and simpler work as you don't have to worry about keeping the topology in quads and uneven density messing up curves. If you aren't sure, ask. There's plenty of people that have been doing this for years and can offer you advice based on the things they've learned along the way, sometimes very specific stuff that you won't find in youtube tutorials.
While I found learning the "hard way" a good way to find a suitable workflow that works for me, it also made me waste couple hundred hours that I could have spent improving in other areas. So in my opinion it's better to ask first and then find a way that works for you based on the answers you received rather than stumble in the dark trying to figure something out by trial and error.
It's all part of the learning process and there's nothing wrong with your work not being perfect or even good. It's pretending that it's flawless when it clearly isn't and labeling all people trying to point out the flaws as "toxic" that is a massive issue that has been showing more and more recently. So kudos to you sir for being able to acknowledge that instead of going off on a rant.
I will definitely have to do that! Is there a link at all anywhere to the CSP Discord please?@Scholesy46 Hop onto the CSP Discord and ask the people there. Good modelers like Gary and Stereo frequent it. Why learn from tutorials when you can just get it from the horse's mouth?
I will definitely have to do that! Is there a link at all anywhere to the CSP Discord please?
"A little rough" is one way to describe it. The topology looks crazy messy so if I were you, I'd stop now and instead learn proper techniques and modeling hygiene before attempting to tackle as big of a project as a full car from scratch. It'll save you a lot of time, effort and frustration as you get better down the line and realize you have to remake almost the entire thing.
Not trying to be mean or anything, just trying to save you from making the same mistake as I did.
What exactly are you using as reference? Image modeler scene, blueprints, eyeballing?
And in the future, if you want to show wireframe, post pics with isoline disabled.
That's correct, you bring up a fair point. What I was getting at, there's very little sense trying to learn actually implementing it on such a big project like this when you'll need to rework it all in the end if you want it to look decent. That's why all the beginner tutorials tell you to model a chair, donut, lamp, something that will allow you to put the theory to use without spending days tracing over complex shapes and cuts. That and just practicing without any underlying knowledge of how it should be done in the first place is counterproductive. You'll just be running in circles in the dark, taking days to figure out stuff that you could learn in hours with proper guidance.You can learn "proper modeling hygiene" all you want, but until you actually do it it doesn't mean anything. Understanding the theory and how to implement it are two completely, utterly different things. The first car I tried to model in Blender I started 5 times because it's really easy to say how it should be done, much more difficult to actually do it. They need to make a less-than-stellar attempt to learn from to be able to actually learn for real. Telling him to just stop now and learn is counter productive, since stopping will prevent said learning.
I get you're trying to help him, but the post does come across as fairly aggressive. Tone is difficult in text, of course. All the same, an aggressive post does not immediately make the criticism relevant, justified, or constructive. It's entirely possible be both polite and constructively critique someone's work.
Unfortunately I'm both an idiot and impatient and tend to want to learn how to run before I walk lolThat's correct, you bring up a fair point. What I was getting at, there's very little sense trying to learn actually implementing it on such a big project like this when you'll need to rework it all in the end if you want it to look decent. That's why all the beginner tutorials tell you to model a chair, donut, lamp, something that will allow you to put the theory to use without spending days tracing over complex shapes and cuts. That and just practicing without any underlying knowledge of how it should be done in the first place is counterproductive. You'll just be running in circles in the dark, taking days to figure out stuff that you could learn in hours with proper guidance.