Status update:
* Test track from Toca2. Works in game now, but much left to do.
* STCC 2003.
Project is proceeding nice and slowly. I have a strange idea this time to work on one of the least completed cars in the mod all the time to get some variation.
This is the main project for the moment, but it has taken a few days off from work
* Fiesta cup 1998 (Toca 2). Exterior is about 90% done. No interior or physics yet, might to have to install Toca2 to check for car specs and setup.
* GT3 Huracan - some exterior details left, then it is time for interior(s) and physics.
* STCC2 tinytweak. Already made, just have to pack it and see that everything is there.
* Super touring mod is getting collision feelers. It seems so improve the ai awareness of other cars, and it seems to help them avoiding crashing into slower cars and cars that had accidents. Not perfect, but an important improvement as far as I can tell. All my cars will probably get those eventually.
* Making more improvements to Oulton park. Seems that I have finally found the cause of the very bad ai driving when they are of the fastline. Did some theoretical game reverse engineering and replaced the waypoints completely at cascades with my simple but useful aiw sketch program. Now the ai cars can choose different lines there and do not panic or swerve. Have also scaled down the hilltop, made lodge corner flatter and worked further and making the cascades less bumpy.
It's not possible to see in the picture, but this Honda would be in big trouble if it was the earlier version of the track (would panic and swerve violently, probably resulting in driving of the track, spin and get hit by some other car). Now it all went well.
The track should also be more narrow. Anyone having an idea about how wide it should be? I have found 9,1m as the minimum width, but I don't know if that is for an older version or it is accurate now?