Only you can decide.Thinking about if I should include the Peugeot 406. Tricky livery, and only took part in one race I think.
There you go getting all technical on meHad some z-buffer troubles with the materials in the SEAT cockpit, and the usual fixes in 3dsimed didn't work.
My experience is that your projects succeed at both.Of course I want this project to be good and something to enjoy.
Ever heard of the 80/20 rule? In 20% of the time you get 80% of a project done but the last 20% of polishing and getting things right will take 80% of the timeOf course I want this project to be good and something to enjoy. My experience is that often the last polishing phase makes a big difference. But I am not there yet.
Ever heard of the 80/20 rule? In 20% of the time you get 80% of a project done but the last 20% of polishing and getting things right will take 80% of the time
Anyway, I think you are doing it just the right way! I love to see all the details and don't mind if it will take longer to get my hands on that. So keep things coming! Like what I see and already think I will change my mind and don't take the Audi first but the Pug
Indeed many features are hard-coded (e.g. the breadcrumb on the top of the menus seems one of those things), but you should still be able to move or copy things onto different pages. The problem here with Race07's UI is that you have to look in so many places and copy more than just the gizmos to make sure all attributes are available (don't know a better wording to describe that). Also making new elements in the UI has some limitations. The easiest thing really is to just copy present items and reuse them within the limitations of these elements.Seems a lot of things are hard coded in the game, so just copying gizmos doesn't give the same things at different places and in different modes.