Sol

Misc Sol 2.2.9

Login or Register an account to download this content
Not sure if this behaviour is correct or not -(Great mod Peter by the way) Sometimes I just want to take an open wheeler out for a 10, 15 min spin @ my favourite track Mugello. What I'm observing is not track dependent but I'll use Mugello for arguments sake..... Since installing Sol V.1 I've notice that if I set CM to default clear (Kunos) optimal track conditions etc etc - so it should be 12 noon, clear mid blue skies, high summer 26 degrees, no wind, optimal track - in other words tick the ideal conditions.... Why doesn't it default to the preset Kunos built into AC?

I understand I can set this up in Sol/CM, but it's January and a 1 tick box for a few hot laps @ my favourite track ends up being a PITA.... what am I missing? Oh, and the default Kunos clear preset has clouds in the sky :( - it's not 12 noon either....

Forgot to mention - I now only have the 7 Kunos presets + Sol, having removed GBW suite plus others.....
With the new solar system its pretty hard to fix whats the ideal day for a track. But there is a way simpler way: Select 13:00, Chooes a summer date (10.08.2018), set No Clouds - Performance as the weather, set temperature to 26°, choose your car, choose Mugello and save this as preset (button is on the bottom). Then everything is loaded instantly by selecting this preset!
 
  • Deleted member 197115

Anyone using SOL with VR? I have a pretty strong system and I'm experiencing frame rate issues. It's most likely a combination of SOL + Shaders patch. What settings on shaders patch would you all recommend me disable to allow it to play better in VR?

I can do two seperate races, one with SOL + shader patch, and the other with my base GbW settings. The GbW settings race will hold 90 fps no problem. The SoL + Shader patch race is kind of all over the place in VR.
Do you have all performance optimizations enabled, looks like night is the most demanding at the moment, but they added a bunch of extra effects. You can also try to increase cloud split, manual covers that.
I had some weird performance drop in WMR, not sure if it was SOL related though but it coincided, fixed by cleaning/resetting environment in WMR portal.
 
With the new solar system its pretty hard to fix whats the ideal day for a track. But there is a way simpler way: Select 13:00, Chooes a summer date (10.08.2018), set No Clouds - Performance as the weather, set temperature to 26°, choose your car, choose Mugello and save this as preset (button is on the bottom). Then everything is loaded instantly by selecting this preset!

Sorry Peter, I think I may not have made myself clear. Yes I understand I can set up a preset with a 'save' etc. But as I understood it from the manual & this thread - isn't Sol a independent weather system so doesn't tamper/interfere with the Kunos(original) presets if they are selected?

Shouldn't it be the case that if I tick the box ideal conditions in CM shouldn't it default to: clear/no wind/26 degrees/optimal track - Aren't the original presets working anymore.
 
uncheck this, it will solve this problem
cm_time_prob.jpg
 
Sorry Peter, I think I may not have made myself clear. Yes I understand I can set up a preset with a 'save' etc. But as I understood it from the manual & this thread - isn't Sol a independent weather system so doesn't tamper/interfere with the Kunos(original) presets if they are selected?

Shouldn't it be the case that if I tick the box ideal conditions in CM shouldn't it default to: clear/no wind/26 degrees/optimal track - Aren't the original presets working anymore.
No. Its based on a complete new system called Shader Patch/weatherFX. This overwrites the vanilla graphics engine. WeatherFX is like a sandbox. Esp. with Sol: CM tells me what weather kind is requested. If you select "Clear" i make kind of clear weather. It has nothing todo with the old Kunos weather. Maybe we have to switch of weatherFX automatically if some old stuff is used....
 
uncheck this, it will solve this problem
View attachment 287279
Thanks, but it doesn't - so without setting the date, and jumping into Imola as an example (ideal conditions ticked) it's appears to be the third week of Jan as can be seen from the long shadows (my geo tags are all set by the way) - untick ideal conditions and select 1st July, shadows are overhead as they should be @ noon... the clock does weird things, sometimes, set it for 11.59am its daylight - 12.01 (no 24hr clock here) it's pitch black... forget that for a mo as they are bugs to be sorted.... I want to use the default kunos presets as well as Sol, they don't work independently of one another... Unless there is a setting I've overlooked.

I've just checked on my sons monitor for original/clear preset (he hasn't installed Sol into his AC) and it's as I remember - Not a cloud in sight... The new sky I have in original/clear is lovely, better than before but it ain't the original..... I can only reproduce it by uninstalling Sol...… I was under the impression they could happily live alongside one another without interference.
 
Last edited:
No. Its based on a complete new system called Shader Patch/weatherFX. This overwrites the vanilla graphics engine. WeatherFX is like a sandbox. Esp. with Sol: CM tells me what weather kind is requested. If you select "Clear" i make kind of clear weather. It has nothing todo with the old Kunos weather. Maybe we have to switch of weatherFX automatically if some old stuff is used....
Thank you, thank you - Peter, that answers my question..... I'm not going mad then lol...

Sorry I'm not trying to be sarky, but is there any way I can remove the snow from them Tuscan hills without using a plough?... I use Deems track mods..... Tuscany very rarely gets snow ;)
 
"Maybe we have to switch of weatherFX automatically if some old stuff is used"
I race @ home with my son on an internal server we've setup, I was worried that with this new mod (it is very good by the way - I'd go a far as stunning to be honest) can I have SOL installed and still achieve that?
 
Thank you, thank you - Peter, that answers my question..... I'm not going mad then lol...

Sorry I'm not trying to be sarky, but is there any way I can remove the snow from them Tuscan hills without using a plough?... I use Deems track mods..... Tuscany very rarely gets snow ;)

The snow comes with a new feature of the Shader Patch. It is not Sol related. Ilja - the creator of the Shader Patch - integrated a way to do a colorgrading of the track's textures. This is done in the track's light configs. There all the night lights are configured and now as well, the seasonal changes.

To get rid of this - for now we don't have a switch in CM to just deactivate this - you could just delete this file, but then you have noe lights in the night or you could open mugellos light config with a text editor: /extension/config/tracks/mugello.ini
and delete all season definitions:

[CONDITION_95]
NAME = SEASON_SUMMER_2
INPUT = YEAR_PROGRESS
LUT = (|-1=0|0=0|0.45=0|0.6=0.85|0.7=0|1=0|)
LAG = 0

[CONDITION_96]
NAME = SEASON_MUD
INPUT = YEAR_PROGRESS
LUT = (|-1=0|0=0|0.1=0|0.2=0.65|0.3=0|0.71=0|0.8=0.7|0.9=0|1=0|)
LAG = 0

[CONDITION_97]
NAME = SEASON_SUMMER
INPUT = YEAR_PROGRESS
LUT = (|-1=0|0=0|0.1=0|0.2=1|0.3=0|0.45=0|0.6=0.85|0.7=0|0.71=0|0.8=1|0.9=0|1=0|)
LAG = 0

[CONDITION_98]
NAME = SEASON_WINTER
INPUT = YEAR_PROGRESS
LUT = (|-1=0|0=0.5|0.1=1|0.2=0|0.8=0|0.9=0.35|1=0.5|)
LAG = 0

[CONDITION_99]
NAME = SEASON_AUTUMN
INPUT = YEAR_PROGRESS
LUT = (|-1=0|0=1|0.2=0|0.45=0|0.6=0.4|0.7=0|0.75=0|0.8=1|1=1|)
LAG = 0
Then its back to normal. You can also just delete the winter season....
 
How do you get night time, as I see no set weather called night? If I set the time to 24:00, it is still light like day.

EDIT: I Also do not have WeatherFX in the Custom shaders settings

EDIT 2: I just updated and now it works thanks
 
  • Deleted member 197115

Peter was always good with very thorough documentation.
People, read it, it was created for you.
 
Sorry to repeat myself, Peter ... but I had just a question or rather a precision ... at the end of my post 2 or 3 pages above.

No single problem with replays ... and the SOL__WEATHER_PLAN.lua is rather easy to use ... as it is perfectly explained there.

Just 2 questions, Peter, about this SOL__WEATHER_PLAN.lua .....
- is there a way to change the initial "true" to "false" when needed without having to do it inside the files ? ... maybe a "command" in CM ?
- there are more than 1 __SOL_WEATHER_PLAN:add_weather_slot({ paragraphs
I suppose the 1st one needs the chosen weathers separated by comas
and the next ones are used to give each weather its own settings.
Am I right or wrong here ? ( I read the not-to-read manual :D about those points, but I'm not sure to have understood it perfectly at this point of view )

Thanks in advance if you can answer. ;)
 
I thought you had to add a bunch spearated by commas in the first field, but you don't have to.
Just add a new paragraph for each weather you want to add. Each one, including the first has one weather.

That worked for me anyway.

Example that works (except it's set to false)
-- activate weather sequence by setting to "true"
use_dynamic_weather_plan = false
--!!! in LUA the "--" is for comment !!!


--[[ avialable weather types :
NoClouds
Clear, FewClouds, ScatteredClouds
Windy, BrokenClouds, OvercastClouds
Fog, Mist, Smoke, Haze
Sand, Dust
LightDrizzle, Drizzle, HeavyDrizzle
LightRain, Rain, HeavyRain
LightThunderstorm, Thunderstorm, HeavyThunderstorm
Squalls, Tornado, Hurricane
LightSleet, Sleet, HeavySleet
LightSnow, Snow, HeavySnow
Hail
]]


-- add a weather in the sequence by calling add_weather_slot()
__SOL_WEATHER_PLAN:add_weather_slot({
-- weather type
weather = "Clear",

-- hold this weather for n seconds
time_holding = 60,

-- change to next weather in n seconds / if -1 -> no change
time_changing = 30,

-- temperatures
temperature_ambient = 25,
temperature_road = 32,

-- wind
wind_direction = 0,
wind_speed = 15
})

__SOL_WEATHER_PLAN:add_weather_slot({
weather = "Mist",
time_holding = 60,
time_changing = 30,
temperature_ambient = 20,
temperature_road = 25
})

__SOL_WEATHER_PLAN:add_weather_slot({
weather = "Squalls",
time_holding = 60,
time_changing = 30, -- a negative change time will stop the sequence
temperature_ambient = 17,
temperature_road = 18
})

__SOL_WEATHER_PLAN:add_weather_slot({
weather = "ScatteredClouds",
time_holding = 60,
time_changing = 30,
temperature_ambient = 20,
temperature_road = 25
})

__SOL_WEATHER_PLAN:add_weather_slot({
weather = "Hurricane",
time_holding = 60,
time_changing = 30,
temperature_ambient = 20,
temperature_road = 25
})

__SOL_WEATHER_PLAN:add_weather_slot({
weather = "Sand",
time_holding = 60,
time_changing = 30,
temperature_ambient = 20,
temperature_road = 25
})

As good as the manual is, it really could explain this more clearly.
I think a lot of us also wonder how you're supposed to activate the sequence without selecting it in CM, when it should mention that it does it automatically as soon as you set it to 'true'.
 

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top