Hello i will try to explain my method of importing tracks from other milestone games here.
So far i managed to put tracks from VR46, MXGP2 and SLRE into Ride2 and now i wanna try to guide you through this process a good as possible.

First you need the tools :
http://www.racedepartment.com/downloads/mixfile-remixer.11107/
this is to unpack and repack the *.mix files we need access to.

http://www.racedepartment.com/downloads/mgp-bml-file-editor.10939/
this is to edit the *.bml files which are milestones format of *.xml in the gamedatabase.

What you need do you need to edit and what files do you need from the other game:
data.mix
gfxgem.mix
mixfiles.lst (not needed from other game, but you'll need to edit this file in Ride2)
and of course the *.mix file with the track itself :)

Set up your work space :
Create folders where you wanna unpack all the files from both games seperate.
I just named them "RIDE2" and "VR46" on a empty HDD.
You'll have to write a lot of files while unpacking so better not take a SSD^^

Now lets get to work :
Start ReMixer1 use the "Extract Files" tab and unpack data.mix and gfxgem.mix from both games to the folders you created for them.
Make sure have "Extract all files in mixfile" and "Uncompress packed files" ticked.

After you're done ... it should look like here



Please only extract one track, or you will have problems with repacking later.

We will take Assen2002 as example for this time. This is single layout track, with 4 weather conditions.... multi layout tracks work a bit different.

Now we will borrow something from the other games database:
For our example open the DATA\TRACKS\ folder from both games you extracted the files from. In our case here , we take the folder ASSEN2002 from VR46 and copy it to the other one.
You can take all the folders for every track you're planning to import here... no problem.



So lets get into the bml files:
the first one I always edit is found in >yourmodfolder<\RIDE2\GFXGEM\TRACKS\gfxgem_tracks.bml

you also wanna open the folder we took from VR46 Data section earlier (>yourmodfolder<\RIDE2\DATA\TRACKS\ASSEN2002) and the folder containing your extracted track from VR46 (>yourmodfolder<\VR46\TRACKS\ASSEN2002).

should look a little bit like this ....


as you may notice i already made a copy/paste of Magny_cours_A ...this will be our template to edit.

Now we need to change all the Magny_cours_A and Magny_cours entries ... into Assen2002.
Always double check paths and filenames.
in our example here the Parameter (PhysicsLayer) points to the wrong directory.
the filepath (./) always points to the trackfile-path - while DATA\TRACKS\ always points to the trackfolder inside the database.



This should be your result now - notice how i added 2 more "SceneFile"-entries ?
That will control the weather conditions availible.
In the gfxgem_tracks.bml from VR46, you can learn how to make each weather setting.
Later i am going to explain the different files inside the track and database folder.
But to make it short , what we did here is telling where to find the scenes, AI-line, camera-files, and physical layer you actually drive on.

We also created the so called "GfxGem_TrackEntity_Key" found on top as "key", which will be important for the next file we edit :)

But for now, we're done here and can close the folders ... but keep the gfxgem_tracks.bml open, you'll need the weather-condition/scenefile-combo later.

Next ...
we will edit the following files with bml-editor
DB_GAMEENTITYTRACKS
DB_TRACKBINDINGS
DB_TRACKGROUPS
DB_TRACKS

lets start with DB_GAMEENTITYTRACK.BML ... you will find this in you extracted DATA folder -> subfolder DB\GAMEENTITIES



just grab any entry you like ... no matter which on, this will be our template...since we have 4 weather setting - you need to make 4 new entries...so hit that copy/pasta :)
GfxGem_TrackEntity_Key -> leads to your entry in GFXGEM_TRACKS.BML
Track_Key -> enter whatever you like there but keep a system.
This names will have to match the next files we take care of ;)

The next file edit will be DB_TRACKBINDINGS.BML . You will find it in DATA\DB\ from your extracted RIDE2 files.



Not much to say ... again copy/paste to have a template and make sure "Equivalent Track" to match with the "TrackKey" from the file we edited before.

So the biggest steps are done now :) ... now we need to make the UI recognise, there is a new Track/Location. Open DB_TRACKS.BML from your extracted files found in DATA\DB\



Copy / Paste a track to have a template and give each weather setting a entry here.
I marked to crucial parts.
"Weathercondition_key" only controls the icon that will be shown in track selection
"IdealSettings" might be interesting - this controls what predefined bike setup from the game will bei loaded for the track.

So last BML file we need to edit is DB_TRACKGROUPS -> found in DATA\DB again



not much to do here ... just match the TrackGroup_key with the DB_TRACKS.BML we edited before.

So much for BML / MIXFILE editing ... time to repack our files now :)
Make sure nothing else than "Compress files is ticked" and Mixfile format should be SBK-X/V8.

You now should have a modified "data.mix" and "gfxgem.mix" to put into your Ride2 game folder. Don't forget to copy your track to Ride2 :D

Last step before we get to fine tuning ... find Mixfiles.lst in your Ride2 folder an open it with any texteditor/notepad whatever.
This file controls which mixfiles exist for the game.
So in our case here, we must add "\Tracks\Assen2002.mix" to this list and save.

You are done now... start your game :)

That's it so far .... some tracks like Assen2002 also need some finetuning on the track afterwards to make Particleeffects work (spray in the rain/wet), other tracks like Jerez will have a Ghost-Safety-Car on the track - only workaround i found so far would bei editing the textures
 
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Hi Guys,
Thought I would give this thread a bump. I presume since release there has been some patches to bring the game into satisfactory release. My first motoring passion was motorbikes so I have always kept an eye on bike game titles. My last foray being Milestone MotorGP 13. I'm sure Ride2 is a quantum leap on visuals, but has the "feel and behaviour" of the riding model improved. In car games AMS and RF2 have really upped the standard in this area to be a very enjoyable experience.

But Ride2 on Youtube still looks very arcade like re collisions, off-track, leaning, etc.

I have had a look at the GPBikes Demo and it seems to be heading in the right direction although I would not describe it as a mature Beta!

Thx for your comments
 
Amazing game, massively addictive, if your into bikes then its a no brainer and milestone get a lot of grief biut Ride 2 and SLRE are 2 fantastic games .
The graphics in Ride 2 are awesome the bike models just a wet dream and the feel and presentation is of a high level. Loading screens not so bad this time round and as you can gawp at your bike during loading it flys by.

Game of 2016 for me.
Kunos need to look at how milestone structure the 'game' part and take notes...
 
Game of 2016 for me.
Kunos need to look at how milestone structure the 'game' part and take notes...

maybe first Milestone should take a example from kunos how to interact with the people who actually bought their game and the rate of updates/bugfixes they deliver.

the multiplayer mode is missing so many core features that could be simply added but milestone will not give a damn about improving anything.
 
But Ride2 on Youtube still looks very arcade like re collisions, off-track, leaning, etc.
Thx for your comments

It is. It's very arcade and extremely un-realistic in the physics department.:thumbsdown:
GP bikes is a more mature and realistic bike sim. Ride 1 and 2 are a major disappointment to me and I am a biker, both on road and track for 30 odd years. Even TT Superbikes on my PS3 is far better than any of the ride rubbish in my opinion.
 
Despite good advice and my own reservations I purchased RIDE 2. As expected the graphics are quite acceptable - maybe AMS, RF2 standard give or take. Initially tried playing with the default keyboard commands. Fine, the game could be fun, but I'm not going to play by keyboard for extended time.
Plug in my peripherals and nothing! You have to be kidding? No peripheral support! - tell me it ain't so! A contemporary road based game with no peripheral support!
These guys are kidding themselves or should stick to the XBox crowd.

P.S. Thrustmaster Warthog supported
 
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TBH I was about to press the refund button when I discovered that Thrustmaster Warthog joystick was supported, and ended up playing for 6 hours! I prefer the "on the bike" view. When you get it right (as in your control inputs) it plays very well and is a lot of fun.

Would like to have more options re the controller in game - curves, deadzone, etc. This sort of thing is done well in most enthusiast quality car racing games and should be a no-brainer for the devs if they are serious about garnering support from the PC crowd. The general advice seems to be - get an XBox Controller for Windows. Eeeek - with gritted teeth I will get one of these things and let you know.

For us bike fans it is the current market leader and, arguably, our best chance of moving towards a bike sim in the future. And we all understand that development takes time and money. I just wonder if the devs want to move in that direction.

Which could leave a gap for a competitor to usurp them "down the track", ie GP Bikes.
 
Response from Milestone.

Hi,
Ride 2 does not officially support racing wheels. Basically, Ride 2 is thought to be played with a gamepad and we don't want to encourage players to play with a steering wheel. We suggest you to use a compatible device, such as the Xbox 360 or Xbox One gamepad.

Thanks for contacting us
Milestone Team
 
Woow!!!!!!! I saw that in the chassis files in Ride 2 the DLC bikes are present from the first installation of the game...for example chassis 224 is a Honda NR750)...Seems that DLC bikes are yet installed on our directories and Milestone sells as DLC a simple unlock code for something created with the game at its first release...This is a real **** and I don't think it's piracy unlock these content...please send the links to unlock all DLC!
 
right now ... milestone is scamming steam users with DLC pack that does not unlock any bikes .. Rising Sun DLC.
check the forums ... i already got banned for warning people, making fun of the devs and telling them it not even a one minute job to fix it :D
 

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