85MB 8k
192MB 12k
341MB 16k
With mipmaps in BC7 fine compression.
The difference is not big in detail. AC doesn't use much RAM unless one adds 50 different car models anyway.
We talked about the 99% CPU utilization, I think it's due to all the hacks, the shader patch lights love to tank performance and now with SOL it's likely not getting any better. It's not hard to compare previous and current version and see what CPU load there is under same conditions. Testing the lights and all, either with AI or get on a server with a lot of people.
With shader + SOL I always get momentary freezes randomly, as if a frame freezes for a split second. Doesn't matter if it's LAC or stock content and stock cars. It also has performance issues with many cars on track which is why I don't use it other than on SOL servers. With 1 car offline sure it runs faster than stock AC but with many cars on track it was the opposite result especially when everyone turns lights on.
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They could fly away but when you go too fast it's damn easy to crash especially with F1 GTR. Haven't driven it in a year and 3 days, Imola setup on LAC, no HUD with no rear view mirror, can't see a thing behind me let alone in front at night at 4-5am falling asleep
Plus it's apparently possible to break an AC install to a point where it does random things or some such, the 2nd F1 GTR was suffering from that. Wipers on/off, lights on/off, or some such. CM, shader etc. probably having a bad day.
And YouTube is lately being pretty bad, the 2nd video while uploaded 1440p60 shows up as 1080p60, I bet Google is running out of storage and willingness to buy more, over compressing and reducing everything they can nowadays to lower resolutions, even regular above 1080p60 uploads were broken in recent weeks, not sure that's fixed either. They get nice fairly pristine 1440p60 24mbps and turn it into 1080p60 with quality worth that of a 480p30 due to crazy bitrate compression and stutter. YouTube..