the barriers are open. like christmas. crazy. i am nearly an old man (from the numbers, not what i am feeling) and this is a time warp back in the years where we were young and enthusiastic. thanks a lot phoenix and team!
we're gathering feedback as to things to fixI have noticed that the fixes we get with the VIP content is not listed any where else. Isn't this files that people without VIP should have also?
Same here but it will come...no worries Ive been told.No email here yet. Are they still being sent? Or should I start to get worried by now...
Director makes movies, not cameras.i am sure there is a way to fix it. there was so much impossible with ac - i hope so
i am sure there is a way to fix it. there was so much impossible with ac - i hope so
Got it, thanks! The AI Flood is pretty cool too going in the same direction..you always have more cars to pass!Yeah you can have oncoming traffic!
For that, what you need is:
1. CM with Shader Patch mod installed
2. Shader Patch module New AI Behavior activated with the options that allows to drive wrong way in practice or track day.
3. Choose CM Track Day session, select one Canyons 1 way traffic layout and for the AI, select number, car models, performance, etc.
4. Start Track Day session and drive on your right hand lane in reverse direction to AI.
5. You will get endless AI oncoming traffic. Enjoy!
Notes:
1 way traffic layout allows AI to drive on its right hand lane and use its left hand lane to overtake. Remember that your right hand lane is the left hand lane for the AI. So if you choose car models with very different performances for the AI, the chances of AI overtakes are greater and you will be in trouble.
Sometimes the AI behaves strangely. Playing with the options of AI New Behavior module you can improve it.
If you want faster cars oncoming traffic you can rename ai_hints file because it is currently limiting the AI speed.
Not really, doesn't do anything to VIP content shake.
Yeah! I like to drive in the right hand lane and only use the left hand lane to overtake AI cars. My car has a similar performance to AI cars and I allow them to run without speed limit by renaming the ai_hints file.Got it, thanks! The AI Flood is pretty cool too going in the same direction..you always have more cars to pass!
yeah, it could help a bit by releasing the layouts as separated tracks and with the origin mos centered.i think this wobbling fix is included to CM long ago now
Look at the magnificent illustration of mine.
Further from the origin, the more shaking
Now as for why is it shaking.
Every 3D software i know does that when it comes to big values far from the origin. Except 3dsmax for example we're talking 1000km before we have "shaking" issues.
For AC it's much smaller, but so as every track intented to be done with the game!
The technical reason, i'm guessing, it's probably due to values for the physics engine being too big, and being rounded up, ending up in less accurate positioning etc.
Phoenix moved the track in the early version, before 0.55 i think, to have the origin the most centered possible to have less shaking on the main loop.
We could imagine having the Wilson hillclimb for example centered with all its objects near the origin since we don't need the rest of the track.
But for the long Cañada to Newcomb, not much can be done!
Banana Nords for scale, all within 5km circle...
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