Phoenix77
Premium
Due to how I had to set up the road textures... More MIPs would help a bit... but would increase the road textures size even further. I do have double the size road textures... 16k x 4k... instead of 8k x 2k... I also have 8k roadside dirt textures instead of the 4k included in 0.81i wonder if changing DDS export option could change this or not ?
I can always make this available in an addon 'High Res Texture Pack', only for people with beasts of computers, and as a bonus for supporters.
No worries... I've done lots and lots and lots of testing and it's 100% an AF issue... The end solution will be (as @Tberg suggested earlier) will be to make 150km's of centrelines as separate objects with their own Higher Resolution textures... I'm not doing this yet, as a) With 150km's it's going to be far far from a 2 second job.. b) Will cause z-fighting flickering issues from the Heli Cams, and c) will require more materials / textures. X16 Anisotropic is everyones friend here!Thanks for confirming that guys. Still don't know why anyone would disagree with this statement as it should be an obvious AF issue. I'd really like to hear the reasoning and see some proof if something else should be the issue (even if it's just to get some more knowledge in case I'm still wrong).
Hope @spark972 will let us know the result.