Lol, you got nothing champ, nuthin but hot air.....but carry on, I'm sure your claims are very convincing.
Youre trying desperatly to turn around this discussion / battle ... but you already lost it.
I could proof: That you have no experience at all to have the ability to judge if a game is Sim or not.
Well to be honest it Neuer31 that's calling him names and calling David a liar, so if anything Neuer31 is trying to get a rise or some response. It always seems that when someone is losing an argument or discussion they resort to name calling and abuse.
Anyway Davids opinion is just that, his opinion and he is entitled to share it. If people don't like it they should say so without being abusive.
Im not trying to get a response ... im fighting the troll / basher. He sells his opinion as facts and further he spreads it like this. Thats absolutely not okay. Its like im spreading around that David has 3 permabans in 3 seperate forums (its still my opinion but i have no facts to proof that ; in the end those could be just lies - who knows).
Hehe, another defender of the universe comes to the party!
I guess here is a man quite happy to keep shelling out a fiver a month for DLC and making your game cost 60 quid now rather than the original 39, that sort of takes care of your "profit" doesn't it?
Anyway on to facts, I can say I have driven a couple of race cars, well track day cars, not that far removed and there are no comparisons.
You can use a simulator for learning the track and the layout, but you can never really relate that directly to a circuit in terems of being able to drive flat out. Playing RF, Gran Turismo and a few others enabled me to learn the Nordschliefe, but it didn't mean I was banging in 8 minute laps off the bat coz it's not a racetracks, its a toll to all intents and purposes. If I could damage the car and had it to myself I probably could though.
The most accurate sim in terms of physics is Iracing, I don't think there would be any argument with that. The tracks are laser whateverd, the physics are fairly realistic and the game is endorsed and played by professionals and people NOT on their payoll as well as those that are.
Everything else is a step below. In my opinion Rfactor is close, the engine is used by most sim companies for leisure simming and for professional simming. The perhaps in time AC and RF2 might get close. The game you buy is old now andnot very good, but still a great platform.
PCARS is a GAME, it is not a sim per se. It is largely designed for console users who play with pads so inevitably is a little woolly like Gran Turismo in terms of FFB and wheel stuff, If you don't think that has any effect then you are utterly naieve I'm sorry. It lke saying players who play FPS's with pads are equal, when that isplainly untrue. There might be one or two that can compete but most cant
PCARS looks pretty , hooked hundreds of people in very, very cleverly and is continuing to do so in a very Destiny way!
1st: The initial Alpha was avaible as Full Member for 45€ ... at that time it was around (i think im not sure of that) 50 - 60$ --- actually its avaible for 50€, which imo is due to adding costs of the publisher, which i think is ... nahhh ...
About the DLCs ... lets compare the DLCs from PCARS with others:
5.49€ for 1 Track & 3 Cars in Project CARS
5.49€ for 1 Huge Track & 3 Cars in Project CARS
3.49€ for 5 Cars in Project CARS
14.99€ for 1 Huge Track (lets consider this 2 Tracks) & 10 cars in Assetto Corsa (Dreampack 1)
7.99€ for 1 Track and 8 cars in Assetto Corsa (Dreampack 2)
10€+ per Car or Track in iRacing
25.99€ 9 Tracks & 3 cars (DTM 2014 championship) in Raceroom Experience
22.99€ 8 Tracks & 6 cars (ADAC GT Master 2014) in Raceroom Experience
rfactor is outta the equation as they have no DLCs ...
I would say that by far, iRacing is the most expensive
I would say that Project CARS, Assetto Corsa and Raceroom Experience are rel. cheap (considering aswell that R3E DLC is a complete championship and that AC DLC Tracks are laserscanned) and all on same price level
Note:
I didn't count R3E old 2013 DLCs as theyre all reduced from initial price
I also didnt count Project CARS free cars as they were promised to be rewards for the patience of the customers cause of the 3 release delays, nor did i count the free liveries.
I also didnt count duplicates in Assetto Corsa's Dreampack (ie. Ruf AWD & RWD, thats just a quick physic change and doesnt represent the endless hours of modelling the car)
2nd: The actual most accurate and enhanced simulation (in terms of technology!!!) is rfactor 2 at the moment. About realism will be always discussed (im not answering that), but i often heard that iRacing has too less grip. And about the drivers telling how good it is on the iRacing website... its the same as Ben Collins is talking about how good PCARS is on the Website. Its marketing.
Yeah sure ... thousand of players keep saying how great the game is ... reminds me of Apple fanboys *cough* *cough* you will find the same for every popular sim (rfactor, ac, pcars, r3e, etc.)
The point that you dont even know the word "laser scanning" shows that you have no idea. Laser scanning is good for accuracy in terms of track width etc. but you still have to model the track etc. That can lead to many inaccuracies in the end product aswell, so its not the holy grail.
I agree though its nearly always superior (but most time by not much), except when it comes to cost. Most say that R3E and Project CARS are comming very close without laser scanning.
Keep also in mind there are some laserscanned tracks in Project CARS aswell.
3rd: (imo) youre wrong about the effects of having PCARS on consoles. I can tell you what has changed because of the consoles sofar: Design of Menus & Improved controller use (in sense of the profile for the XBOX & PS Controller is better done than when it would have been PC-exclusive). The Game was ported from PC --> Consoles ... not the other way around. Also has the PC way better graphics and runs much better on the PC than on the PS4 & XBOX. For most Console --> PC ports its exaclty the other way around. I still think that some elements (ie. graphics) could have been pushed a little more when it would have been PC-exclusive. But not the Physics (i mean did you ever compare the performance of PCARS between i5 and i7 ... its a significant difference).
Per se is iRacing, rfactor 1 & 2, Assetto Corsa etc etc etc. also only games ...
P.s. About iRacing: I really like their Public League system, even it has flaws in the lower tiers. I would say iRacing is pretty well done and one of the best games / sims on the market atm (overall) ... though its way too expensive (the profit must be huge), a bit outdated, has no rain, and some weird collision physics, etc. As said about realism can be discussed
P.p.s This says it all about you:
http://www.racedepartment.com/threads/banned-for-no-reason.47384/