IRacing is pretty much zero content and nothing but DLC
R3E is the same.
Rf2 wants you to pay yearly just to be able to play online
AC has DLC and more planned.
GSCE just asked the community to raise thousands to add more content and features.
Heck, the boards of most of those games are full of gamers begging the devs to give them a reason to throw more money at them for more content.
FFB is very subjectiv. But i have to say that the release FFB had missing effects, thats why they implemented in Patch 2.0 an additional FFB Preset. I agree that Jack Spades FFB tweaks are really great. I still use them.The development process was fun trying out new updates almost every week day and hoping the next update would bring good FFB and physics but those never came. The only thing that made it acceptable and, at times, pretty good for some cars was Jack Spades ffb tweaks. Pcars is still taking up space on my hard drive and I only run it after an update just to see if it gets somewhat decent but it gets closed quickly out of disgust because it could have been more than just pretty with mediocre physics and crap ffb with 37 sliders.
Give it up boy, you lost the discussion.Notice how calm and rational David Cordells post sounded....now compare that to the simcade brigade and their troll this troll that accusations.
People accuse me of saying the same thing, and that’s awesome as you should be aware that i repeatedly said that if pcars wasn't going to be a sim, at least make it operate properly with wheels, and damn, we got one of the worst offenders for wheel owners.
At the end of the day, neuers silly argument revolves around accepting that race drivers have used pcars, race drivers know best, therefore pcars must be a sim, but is he aware that nearly every game/sim has race drivers using and promoting it?....does this mean that supa arcade-ish Dirt3 is a sim because tiff nedall ( sp) said it was?
Rl race drivers need to adapt to proper simulations, and when they do, they speak very highly of them, for example, rubens barrachello wrt race07 and SCE.
My biggest problem with pcars is that I was{rightly or wrongly} under the assumption it was going to be more sim than arcade, however, I certainly don't get that impression atm, so if they were to announce it was more of a arcade or even use the word simcade racer, then I for one could ignore it, as I no longer plan to buy non sims with the possible exception of Dirt4...
...And about the drivers telling how good it is on the iRacing website... its the same as Ben Collins is talking about how good PCARS is on the Website. Its marketing.
Yeah sure ... thousand of players keep saying how great the game is ... reminds me of Apple fanboys *cough* *cough* you will find the same for every popular sim (rfactor, ac, pcars, r3e, etc.)
...
You know that some F1-simulator are/were based on rfactor 1?Proper simulations oh you mean the ones the F1 teams use that have accurate physics that require much more computational power then a crappy gaming pc can output like 5 or 10 server pcs daisy chained to split the load of calculating the algorithms just for the physics data. So what chance does race07 have at replicating real life physics.... 10% thats my guess because if it takes 5-10 server pc's to get 98% accuracy in terms of physics a normal pc has no bloody chance no matter how much they delude you with this is the most realistic sim ever. So go f**k off and enjoy your unrealistic simulators which all racing sims including pcars are and get off your high horse about racing sims being realistic.
Proper simulations oh you mean the ones the F1 teams use that have accurate physics that require much more computational power then a crappy gaming pc can output like 5 or 10 server pcs daisy chained to split the load of calculating the algorithms just for the physics data. So what chance does race07 have at replicating real life physics.... 10% thats my guess because if it takes 5-10 server pc's to get 98% accuracy in terms of physics a normal pc has no bloody chance no matter how much they delude you with this is the most realistic sim ever. So go f**k off and enjoy your unrealistic simulators which all racing sims including pcars are and get off your high horse about racing sims being realistic.
pcars is a simple simon physics model that has unrealistic data, silly and or simple braking requirements, minimal weight transfer, probably very little aero modelling as well.pcars is a simple simon physics model that has unrealistic data, silly and or simple braking requirements, minimal weight transfer, probably very little aero modelling as well.
We can all dig up many video's of the absurd driving behaviour of pcars, yet some people continue to live in a fantasy world, so here's the mail.....
In probably all multiplatform racing games, the sim slogan is a marketing tag, nothing more, especially as it's very time consuming to build proper physics, and that most people CAN'T DRIVE FOR CRAP....and we all know it's true and it's not a big deal actually, but without the ability to go fast in sims, you don't actually prove you've understood the complexities of dealing with a more realistic sim car.
Not surprisingly, the 2 most challenging aspects of driving, weight transfer and braking are the first to be dumbed down, and pcars sucked hard on these features.
I don't care if you buy and like pcars, I only care that people become aware of the existence and quality of the pc sims{despite their age} and realise that they must learn to apply some racing technique, unlike silly pcars where you can just slam on the brakes and smash it round corners.
Thats exactly 100% wrong! A simulations !aims! to be a 100% representation of reality. You might need to look up the definition of simulation, cause obvioulsy need to update yours. So whatever you say here is 100% WRONG.All stupid talk....we don't need the sim to be a 100% representation of reality, we just need the finer details coded for us and we can accept that a well balanced attempt was made to produce something reasonable given the various limitations such as cost, the extreme's of dragging out the full detail{not possible btw, too many variables} and our controllers.
Very true poet.Old David will never change his tune,he has his opinion and no amount of back and forth will change it.Anything that simulates Motorsport is a sim,it has tyre degredation fuel use,damage,setups and race weekends with dynamic weather.That is a simulation of motorsport and puts Pcars in the sim bracket.Now if we want to talk about physics,then that's an entirely different argument.neuer, straight up, stop dancing on the end of this splash's string.
He's probably never ever played it, is doing nothing for the community, is offering nothing technical to back up any of his nonsense and is now only posting to wind you up.
Just stick him on ignore, enough now. ok?
pcars is a simple simon physics model that has unrealistic data, silly and or simple braking requirements, minimal weight transfer, probably very little aero modelling as well.
We can all dig up many video's of the absurd driving behaviour of pcars, yet some people continue to live in a fantasy world, so here's the mail.....
In probably all multiplatform racing games, the sim slogan is a marketing tag, nothing more, especially as it's very time consuming to build proper physics, and that most people CAN'T DRIVE FOR CRAP....and we all know it's true and it's not a big deal actually, but without the ability to go fast in sims, you don't actually prove you've understood the complexities of dealing with a more realistic sim car.
Not surprisingly, the 2 most challenging aspects of driving, weight transfer and braking are the first to be dumbed down, and pcars sucked hard on these features.
I don't care if you buy and like pcars, I only care that people become aware of the existence and quality of the pc sims{despite their age} and realise that they must learn to apply some racing technique, unlike silly pcars where you can just slam on the brakes and smash it round corners.
Some traduction mistake I suppose, because this sentence doesn't make any sense to me.Because I like it so much it won't be bad, I've been driven almost all sims so it's very easy to say that.
Agree.Realistic - YES!!!
PC is like a real car!!!
Some traduction mistake I suppose, because this sentence doesn't make any sense to me.
Agree.
Disagree.
He's from Finland. English isn't his first language...
In terms of FFB or physics?This still going on? With the new AC tire update and PC FFB improvements, they are neck-a-neck, but in a different category. AC is more exact, more raw, PC is lenient, more involving.
Both.In terms of FFB or physics?
Please somebody tell me what is realistic in Project Cars.
I tried it recently, cos I really wanted to give it a chance.
(I drive only in Assetto Corsa, usually. And I come from rFactor and GTR2)
To me, it felt like the most "arcadish" game I played since a decade.
I liked the rain effect though.
I've given some of my background, including having the opportunity to quiz a professional modder, yet my views fall on deaf ears as physics is a low priority for some, and that’s okay, but hell, don't try and tell me real sims are just as simcade as pcars, lol.You are entitled to your own opinion, but your attitude is one of the worst I have ever seen. Not only do you have the "I am right, you are wrong" attitude, but you keep insulting people that have a different opinion than you, saying that they live in "a fantasy world" or that "they know nothing about racing" for example. Bad attitude, real bad.
In your fantasy you did that, while being on the toilet. Professional Modder = Your imaginative friend!I've given some of my background, including having the opportunity to quiz a professional modder, yet my views fall on deaf ears as physics is a low priority for some, and that’s okay, but hell, don't try and tell me real sims are just as simcade as pcars, lol.