PC1 Is Project Cars realistic?

Well my friend is super top chief adviser to Ferrari's F1 team and McLaren too, and BMW's LMP team, and all the top TC teams and the best Nascar teams too, so that makes me super important too and therefore I win
And you accuse David of being a troll? :rolleyes:
 
Seriously though, please explain to me.

If a title doesn't measure up to your standards, why are you bothered by it? And why the need to tell others who enjoy it that they are wrong to?
There's tonnes of games out there that I look at and decide they aren't for me. And yet not once have I wasted my time on their user forums berating all their fans.

Straight up, lets hear it.
 
Seriously though, please explain to me.

If a title doesn't measure up to your standards, why are you bothered by it? And why the need to tell others who enjoy it that they are wrong to?
There's tonnes of games out there that I look at and decide they aren't for me. And yet not once have I wasted my time on their user forums berating all their fans.
Straight up, lets hear it.

Maybe you don't, but you spend enough time here acting the fanboy and generally reacting to anything that does not paint Pcars as the best thing since sliced bread. If David want's to air his opinion, he can. And I don't think David has told anyone what they can and can't enjoy. Can you point out where he has done so? Straight up, lets hear it.
 
LOL
I had nothing to do with WMD, and am just a fan of the title, though that's a bad thing these days, which is just sad.
So you're just pouring oil on the fire for your own amusement, fair enough at least you're being honest.

Personally I think it's a great title, yes it has issues, but so does every sim title I own and play, every single one.
Thing is, I can spend all my time listing their negatives, which they all have, but what a bloody stupid waste of time, far better to enjoy them all for their positives.
Bad poet! he likes stuff, naughty poet! Go sit in a corner and think about what you did!
 
  • Deleted member 113561

I'm responding to the thread title.....but it's obvious you're more than happy to deceive people into buying anything shiny.
Still the question - WHY ARE YOU HERE?
Why even bothering with PCARS when you dont like it at all?

The answer is as obvious as the colour of SHlT

Maybe you don't, but you spend enough time here acting the fanboy and generally reacting to anything that does not paint Pcars as the best thing since sliced bread....
Says the user which accuses everyone of being a fanboy in PCARS ....
Im still wondering why you have changed your name (Emerson Fattibaldi)?
 
So what you're saying is that you want the freedom to pretend that the average simcade game is barely any different to a well developed, time consuming pc sim.
But not only that, by discrediting pc sims, you automatically make a mockery of the physics of ALL games, including any that u favour.
 
Niels on the physics
====================
As with the Corvette C6 mod, I've tried to make this car as realistic
as possible,
using the latest version of my TREX 'mega tool'. The
Supra is a well known car and there is quite a bit of data available
online. I've even found measured 3D suspension geometry and copied
that straight to rFactor so the camber changes and 'anti dive'
features are all based on what should be accurate real measurments.
Plenty of other things are straight from real data and tires are
matched to give an accurate level of grip of around 0.96G on a
skidpan. Acceleration and braking is also pretty close to the
'average' of real tests. This being stock road cars, car setup options
are very limited. You can tweak the cambers a little and I've even
cheated by making the rear anti roll bar adjustable. Slight pressure
and toe tweaks are also possible. You can definitely change the
balance a little but mostly it is a case of trying to learn how to
maximize the car. There is no brute power or insane oversteer to get
you round corners, they need smooth and delicate inputs to get quick
laptimes!
 
  • Deleted member 113561

Niels on the physics
====================
As with the Corvette C6 mod, I've tried to make this car as realistic
as possible,
using the latest version of my TREX 'mega tool'. The
Supra is a well known car and there is quite a bit of data available
online. I've even found measured 3D suspension geometry and copied
that straight to rFactor so the camber changes and 'anti dive'
features are all based on what should be accurate real measurments.
Plenty of other things are straight from real data and tires are
matched to give an accurate level of grip of around 0.96G on a
skidpan. Acceleration and braking is also pretty close to the
'average' of real tests. This being stock road cars, car setup options
are very limited. You can tweak the cambers a little and I've even
cheated by making the rear anti roll bar adjustable. Slight pressure
and toe tweaks are also possible. You can definitely change the
balance a little but mostly it is a case of trying to learn how to
maximize the car. There is no brute power or insane oversteer to get
you round corners, they need smooth and delicate inputs to get quick
laptimes!
Wrong thread!
 

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