Kyuubeey
@Simberia
Well, if he's releasing a pack, he's distributing the files, so...show me the law, access to the
files is educational use and personal use only distrobution is illegal XP know the law
Well, if he's releasing a pack, he's distributing the files, so...show me the law, access to the
files is educational use and personal use only distrobution is illegal XP know the law
From what I was told, it was tested by people with a surround setup with bass. I can't remember if Zygrene himself did or just some users.I've got my audio set up exactly as recommended on page 14, the car idles so quietly it's virtually inaudible until ~3,000 rpm. The entire low end of the exhaust note is missing, even with the volume cranked so as to blow every other sound in the car out of the water.
If I knew fmod better than I do, I'd offer to help narrow it down. Here's my suggestion--at RPMs below 5,000, it needs more volume, and more bass. The gain just isn't there until halfway up the tachometer. Beyond 5,000, it's fine as is.
My next door neighbor drove an NSX for years. I've heard it idle both inside and out, and this ain't it.
IIRC the actual sound and volume is in fact a bit stronger so it can be heard from headphones (Was that right, Modek?) but I think you just needed some good surround bass to feel it closer to IRL.At idle and low RPMs, a cultivated petrol engine is almost inaudible. At least, that's my real life impression as well. I find the sound of the NSX to be quite believable therefore. After all, back in its day, the NSXs outstanding feature was to be the first really refined supercar, that was also pleasant to drive to the shops, unlike the Ferraris of that era.
Not otherwise judging the sound, I'm just not an expert at all, just referring to the quiet idle, I think its about right.
Hey,
I've already went over the suspension with approximate motion ratios.
It's a bit foolish to claim the springrate is wrong when they even tell you to input the wheelrate in the hints.
Spring rate x (Lever Ratio x Mechanical Advantage) = Wheel rate
Or,
Spring rate x VR^2.
For example 30000 x 0.800^2 = 19200
EDIT: Also I corrected the bumpstops already as well, so it will have more proper cornering roll and bump bottoming behavior. I agree the current public version bottoms easily, rolls too much etc.
I tend to use what works best and not what looks good on paper .
Translation: Human perception is extremely subjective and you can reach multiple extremely wrong end results that all feel right, thus a theoretic approach should be taken first and narrow it down. Hell, just look at some cars I've made and their earlier versions.Well, this is all we need to know about that, then. I really don't think Assetto Corsa is for you.
@alekabul
If you were knowledgeable and knew what you were talking about, you would know the NSX is designed to impact onto fairly soft and progressive bumpstops during cornering, in order to control body-roll, suspension compression and handling. I have implemented those. I doubt they are exactly correct as I didn't go and stroke and rate test the unit myself, but based on various criteria, it's far better than just stiffening the springs blindly.
Most JDM cars of this era ended up something like 1.3hz at the wheel and used bumpstops to control attitude and handling. S13, R32, FD3S, JZA80, NSX, NA5 and others which I am yet to confirm. Then there are exceptions like the R33 V-spec and NSX-R which directly put in harder springs adding up to the high 1hz or low 2hz range.
Please, as an advice to everyone in general, there can be so much about a subject that you can't know just looking at it. I really don't want to spend all day here correcting every single thing you post and have you just argue against it. We're handling it, have already handled it and just stay tuned for the update. We've gone over the car so many times already and I did more than just update the suspension as well.
Thanks, I'll write it down. My terminology is pretty bad. I didn't remember the instant vs avg MR terminology so I used "lever ratio" because I remember it being in some publications. It's incorrect in this context?@ Arch don’t use VR and MR interchangeably. They’re the inverse of each other.
The formula for wheelrate is as-follows:
WR = SpringRate * Average_motion_ratio * Instantaneous_motion_ratio
Instantaneous MR is otherwise known as mechanical advantage. Avg MR is *not* otherwise known as lever ratio (which doesn’t actually make sense in this context).
It’s simplified/approximated to WR = SpringRate * MR^2 in typical documentation.
Which, in the case of the NSX, makes the mod car implemented with a very reasonable ~0.7 front motion ratio. Inputting the spring rates directly, as you’ve done, @alekabul, is incorrect.