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Honda NSX

Honda NSX 2.3.2

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Finally, after many months, version 2 of the Honda NSX mod for Assetto Corsa is released!
This version includes the following NSX models:
  • Honda NSX NA1
  • Honda NSX-R
  • Acura NSX
  • Acura NSX (S1 — fictional performance version)
Please note that there still aren’t any LODs (creating them is a painstakingly long process and I simply do not have the free time), thus you might experience performance issues with full grid of cars.

Credits:
  • Siim Annuk (aka Some1) — models & textures
  • Arch/Kyuubeey, aphidgod, David Dominguez — physics
  • Modek — sounds
Author
Some1
File size
189.7 MB
Downloads
108,787
Views
114,471
First release
Last update
Rating
4.82 star(s) 230 ratings

Latest updates

  1. Version 2.3.2

    Changelog: - Suspension changes - Tire changes - Changed NSX-R brakes to NSX; same pads -...
  2. Physics updates

    Physcis updates: - Made geometry, motion ratios, spring angles etc. more accurate thanks to...
  3. Version 2.3

    Changelog Graphics: - Slightly better tire texture/material - Replaced Acura logo with Honda...
  4. Shaders + Physics + Sounds

    This update includes: - Shaders Lights Patch updates (high beams, indicator lights, instrument...
  5. Sound update

    Updates the sounds. Also, the data files are compressed now.

Latest reviews

I agree with kondor999 in version 2.3.1 there is too much oversteer. For all mid-engine cars, the engine works as counterweight under braking, which allows to brake more aggressively on a straight line, but also engine works as pendulum, which could cause spin if you change direction too harshly. Yes, I can confirm that real NSX (I own one) has tendention to lift off oversteering, but just a bit, often even without the need to countersteering. It's more like easy four-wheels sliding than actual oversteer. Usually, if I feel that: "Aha, I'm entering too fast and I will miss the apex a little" in medium-speed or fast turn, I just release the gas-pedal and then car starts easy sliding and when its nose looks inside the corner properly, I just loosen the steering angle a bit and stabilize sliding with gas.

Changes that I like:

1.) In 2.3.1 there is a TCS OFF light on dashboard (but it's too bright IMO).
2.) Since version 2.3, engine is more responsive, before that the car could barely move form stand still in first gear (I mean, without "drop the clutch"). Now I can finally do some doughnuts.
3.) Japanese plate numbers like in Japanese Pack. ;-)

Changes that I don't like:

Aside from over-overstering, starting from version 2.2 headlights go up and down too smoothly, which is not realistic, not to mention that there is no more light in headlights. It could be fixed by placing the lights.ksanim file from 2.1 into "animations" directory.

IRL headlights go up sharp and go down sharp (but after a small delay). https://www.youtube.com/watch?v=mej3Sz4Ukkg

BTW, think about replacing fictional Acura NSX S1 with Acura NSX Zanardi Edition, and adding Honda NSX Type-S and Honda NSX Type-S Zero.
Some1
Some1
About the headlights, sounds to me like you're running vanilla AC? Previously I had to "hack" the headlight animation to make it quicker, but the ContentManager/Shaders Patch fixed the light animations timing (amongst million other things), so no need for hacky animation files. If you do not use Shaders Patch, I strongly suggest you start using it. Vanilla AC is not something I event want to support anymore...
great. Very easy to download.:)
great
Thanks. Found that the headlight beam doesn't work at night. Also the light projected on the road from taillights looks really strong, as if it is on full brakes.
car 10/10
sound 9/19
best mod i've ever used. Thank you.
Acuras are wonderful thanks !!
Please re work the version. Lift off oversteer soooo much?? It was better in previous version .. Almost undriveable
Unrealistic steady state oversteer.
2.3 was spot-on, but there's something quite wrong with 2.3.1. On the NSX-R, it feels like either a lot of toe changes in the rear (under both braking and acceleration) or a totally open diff on decel. Or both. The car now requires constant maintenance throttle mid-turn, but the amount needed then usually results in a spin-out on corner exit (where a mid-engine car ought to feel the most stable). I'm using the 90's street tire btw, but the regular street tire isn't much better. If the real NSX-R felt like this, it wasn't much fun. I wonder sometimes if putting in *exact* suspension settings from the real car necessarily results in an accurate simulated car. Even F1 teams have correlation issues between their supercomputer-powered simulators and what they get on-track. It stands to reason that AC is no different. In any case, you're talking to someone who's driven an NA1 Acura NSX (not the R, I'm American) back in 2003 (belonged to a dermatologist friend), and it was far more stable than this on corner entry. 2.3.1 feels like the time I dialed in some toe-out on my S2000 (thought it would help me during an autocross, all it did was help me spin repeatedly under braking).
Outstanding work on model and sounds, BUT...
At this moment this thing is barely drivable. It's not hard to drive, it's just sh*t to drive with that lift off oversteer even on turtle speeds.
Excellent Work, Thank You!!!!
I didn't think could improve the on board sound, but this is better.
Very funny. (firts test con 90s wheels = lost control in first curve) .
Lets practice
Thank you. A truly amazing and unique car. I have a question, how can I increase the sound of tires?
I love this Mod
thank you sir
Oh man this is a great update, feels a ton better. Weight dist. is so awesome. One of the best drives in AC. Thank you for your work :)
+
Nice work!
Fascinating car to drive. Now also quite a challenge. To this day one of my very favourite engine sounds in ac. Brilliant over all. Thanks.
Thanks. For V2.4 a europe version with km/h speedo would be amazing.
Some1
Some1
Well, the Honda has a kmh speedo...
Very good job. thanks
Thank you, a fun to drive, solid looking car.
Positive:
-Engine sound is very well done
-Smooth handling
-Good looking 3D-modell

Personal preference: I would like to see a 3rd party tachometer which can display more than the Japanese limit of 180km/h.
I've read the cluster of the S2000 is used for this for example since it comes in a very similar design.
Example: https://honda-tech.com/forums/attachments/acura-nsx-43/83740d1257562251-s2000-cluster-into-nsx-cimg3066_2.jpg

Anyways, great car, great mod and i'm thankful to have the chance to drive this in the sim :)
nice work
The best AC mod ever!
nice car, good job