Absolutely fantastic return to form after 2.3.1. The NSX-R seems perfect, and even includes such idiosyncrasies such as high sensitivity to rear toe changes (Acura got sued for too much toe-in on the rear causing premature tire wear - They were trying to make the car safer for us clueless American buyers no doubt). I really enjoy driving it with the 90's tires especially, which give the car just enough grip to handle the relatively low power available. Thank you so much for this.
I agree with kondor999 in version 2.3.1 there is too much oversteer. For all mid-engine cars, the engine works as counterweight under braking, which allows to brake more aggressively on a straight line, but also engine works as pendulum, which could cause spin if you change direction too harshly. Yes, I can confirm that real NSX (I own one) has tendention to lift off oversteering, but just a bit, often even without the need to countersteering. It's more like easy four-wheels sliding than actual oversteer. Usually, if I feel that: "Aha, I'm entering too fast and I will miss the apex a little" in medium-speed or fast turn, I just release the gas-pedal and then car starts easy sliding and when its nose looks inside the corner properly, I just loosen the steering angle a bit and stabilize sliding with gas.
Changes that I like:
1.) In 2.3.1 there is a TCS OFF light on dashboard (but it's too bright IMO).
2.) Since version 2.3, engine is more responsive, before that the car could barely move form stand still in first gear (I mean, without "drop the clutch"). Now I can finally do some doughnuts.
3.) Japanese plate numbers like in Japanese Pack. ;-)
Changes that I don't like:
Aside from over-overstering, starting from version 2.2 headlights go up and down too smoothly, which is not realistic, not to mention that there is no more light in headlights. It could be fixed by placing the lights.ksanim file from 2.1 into "animations" directory.
2.3 was spot-on, but there's something quite wrong with 2.3.1. On the NSX-R, it feels like either a lot of toe changes in the rear (under both braking and acceleration) or a totally open diff on decel. Or both. The car now requires constant maintenance throttle mid-turn, but the amount needed then usually results in a spin-out on corner exit (where a mid-engine car ought to feel the most stable). I'm using the 90's street tire btw, but the regular street tire isn't much better. If the real NSX-R felt like this, it wasn't much fun. I wonder sometimes if putting in *exact* suspension settings from the real car necessarily results in an accurate simulated car. Even F1 teams have correlation issues between their supercomputer-powered simulators and what they get on-track. It stands to reason that AC is no different. In any case, you're talking to someone who's driven an NA1 Acura NSX (not the R, I'm American) back in 2003 (belonged to a dermatologist friend), and it was far more stable than this on corner entry. 2.3.1 feels like the time I dialed in some toe-out on my S2000 (thought it would help me during an autocross, all it did was help me spin repeatedly under braking).
The mod is very, very good. My only gripe is that it seems like the differential on the cars is not working. The cars cook the inner tire when they lose traction. Is there a way you can fix it? A part from that they are extremely enjoyable to drive. Many thanks for your work. Kind regards, Leo
Excellent mod, better than before, but the wiper animation for right hand drive version (Honda NSX & NSX-R) is same as left hand drive (Acura) which is wrong direction. The rims for Honda is Acura's rim (Standard model) and also red Honda emblem for non Type R models. I really hope you fix this wiper animation and rims problem. overall this is my favorite and the best mods I've ever driven so far