Paul Jeffrey
Premium
Use this thread to make a note of your hopes, desires and deepest wishes for the upcoming new Reiza Studios racing simulation!
Or they could not use Steam VR and allow me to use my PC (where everything is stored) as I wish . Basically similar to AC would be perfect for me in terms of VR. Singlescreen/non-VR menu navigation using mouse and no Steam VR. It works perfectly!Just play music from another devise to your speakers!
I just hope for the Brazilian tracks and the FVee as content.
Then the FFB get sorted. Some modder's has already improved the FFB in PC2, but it still have to be improved and simplified the setup.
Also hope some of the Madness Engine updates are some much needed updated to the AI.
That's an extremely tall order, and you left out the Dirt Rally series audio (arguably the best of all but, applied to a different racing discipline).Sound engine better then ACC and Raceroom please!And best tire model with best FFB!Please don't copy Pcars2 sound engine is sucked !
That's an extremely tall order, and you left out the Dirt Rally series audio (arguably the best of all but, applied to a different racing discipline).
For certain, the Madness audio (Fmod) is lacking, especially in replays, drive-train dynamics / elasticity, and tire feedback. AC/ACC don't suffer from the same issues (except very basic drive-train modeling).
- Pitstops
- In garage, show the estimated pit stop duration based on tyre/fuel choice. Due to the wide variety in cars in AMS, it would be useful to know the stop duration for planning a strategy, without having to practice multiple stops, which takes lots of time. Also show the pit lane speed limit.
- On the laptime screen, show lap/sector times for laps with pitstops, to get an indication how much time is lost on pit entry/exit. Currently those times are not shown, making it hard to know the total time loss for making a stop.
- Ability to select tyre choice per pitstop in garage. That's easier to do than while racing.
- Rough indication of tyre lifetime by showing a degradation curve for the tyre compounds.
- Make pitstop duration dependent on your stopping position, instead of (what seems to be currently the case) adding some random time which seems unfair. Overshoot the target position by 1 meter -> add 1 second, for example. In this way, tidy pistops get rewarded.
- By default, don't do repairs that take longer than the normal pitstop time, unless it's significant damage like a missing front wing.
- A warning message to avoid a blocked spot when another driver in front enters the pits and uses the same pit stop stall as yourself: "stay out - teammate pits"
- Persistent brake markers. It happens too often that the ground markers are suddenly disappeared completely, thereby surprising other drivers. I would rather have these foam boards be uncollidable. Alternatively add debris, or a (flat) marking/rexture at the original position, or a notification message.
- When a driver in front gets a blue flag, notify me as well. Otherwise, unless there will be track side flags, it's hard to know if a car in front is actually shown a blue flag. This is especially the case for qualifying outlaps.
- Keep the delta times running even on invalidated laps or outlaps, because it's still usefull info.
- Show event schedule in session info screen. How long till race? Is there warmup? Race 2?
- Make better use of loading time. Could the timing screen be displayed already while waiting? Or how about the garage/setup/controller screens. Probably complicated to develop but it would be nice to prepare a setup while the track is loading.
Continued TrackIR support (old tech, but some still have it.)