Madness engine! The best sim with the best graphics engine, that will be hard to beat. It already looks gorgeous (and I think I saw Monaco somewhere in there). That also means that (1) AMS 2 will have VR; and (2) it may be ported to game consoles. I wish Reiza all the success, they certainly deserve it.
I would like to have more detailed options for my offline seasons:
able to adjust AI and player tyre wear & fuel consumption so that they match in a particular race distance.
able to adjust pitting options to make sure AI pitting behaviour is in line with player for a fair race. (either by matching fuel and tyres or by using designated pit windows)
able to save mid-race
flexible (adaptive?) AI - i.e fully configurable difficulty options with options to allow some changes/development of an AI's behaviour during a race, and during a season. (so for example, the AI might push harder at the start, or conserve tyres or fuel, or try to fight back for a few laps before giving up, or fight harder in the final laps etc.