Automobilista 2 | December Development Update Released

Ayrton Senna McLaren Honda.jpg
Reiza Studios have released their Automobilista 2 December Development Update. In it, you can read all about what is coming up for the racing sim. We'll briefly go over the main points here.

Updates on Upcoming DLC​

6 packs of DLC have been announced to still release for the 2020-2022 season pass. Their release dates have been pushed as seen below.
  • Supercars Pt 1 - December 2022
  • Brazilian Racing Legends Pt 1 - December 2022
  • Historic Track Pack Pt 1 - December 2022
  • Nürburgring Historic 1971 - January 2023
  • Adrenaline Pack Pt1 - Q1 2023
  • 6th Premium Track - Q1 2023
  • Racin´ USA Bonus Pack - Q2 2023
If you have already purchased the 2020-2022 season pass, all these pieces of content will be available to you without any problem, despite the fact some of them will be released in 2023 only.

McLaren Senna.jpg

Supercars Pt1 DLC Overview​

The Supercars Pt1 DLC will include the road-going versions of 3 modern supercars.
  • Corvette C8 Z06
  • McLaren Senna
  • Brabham BT62
Especially the Brabham is intriguing to me, even though those cars can presumably only competitively be driven in one-make races.

Brabham BT53 BMW I4 Turbo.jpg

Brazilian Racing Legends DLC Overview​

Brazilian Racing Legends will include several cars in which Brazilian racers had some fortune.
  • Brabham BT49 Cosworth V8
  • Brabham BT52 BMW I4 Turbo
  • Lotus 98T Renault V6 Turbo
  • McLaren MP4/4 Honda V6 Turbo
  • McLaren MP4/5B Honda V10
  • McLaren MP4/6 Honda V12
This pack includes exclusively open-wheelers, so fans of those may rejoice!

Historic Track Pack Pt 1 DLC Overview​

Some classic race tracks will be making their way to AMS2 this month still.
  • Cascais 1988
  • Jerez 1988
  • Bathurst 1983
We'll cover the other DLC once they get to release.

Nissan R89C Group C.jpg

AMS 2 Welcomes Nissan into its Family​

Furthermore, Nissan will be making its debut in AMS2 soon. The following cars will be available.
  • Nissan R89C Group C
  • Nissan R390 GT1
  • 2017 Nissan GT-R GT3
The inclusion of Nissan in AMS2 is one that was severely missed. However, this has now been reverted with license agreements finally coming around!

Updates on Further Game Developments​

Not only the content received some attention in this December Update.
Here's a list of things Reiza Studios has been working on:
  • Adjust Pit Speed Limit - users will be able to adjust that based on their own preferences, between 60 and 100 km/h.
  • Motorsport Presets - Don't worry, this one got nothing to do with another company named Motorsport. This setting is to select race rule presets based on several IRL series.
  • Physics - The flood of classic content apparently requires some physics adjustments that need to be worked into AMS2's code.
  • Force Feedback - This also needs adjustment to work with the classic content.
  • New Cockpit Display Functionalities - Several inclusions like TC and ABS being visible on the dashboard.
  • AI Developments - New cars and tracks cannot come without adjustments to AI.
Now, there are also plans for other things to edit. Here's a list of the todo's on Reizas agenda:
  • Multiplayer - This will receive some work, apparently Reiza have found out much stuff about that and are confident they can make improvements in 2023.
  • Content - A new DLC has been teased, the "Adrenaline Pack DLC" will be worked on, featuring dirt oval and rallycross racing.
  • Some sort of Endurance Racing content. Will we get yet another sim racing competitor in the race for WEC/IMSA racing?
  • Modding Support - Or at least making modding and installing mods easier. Make sure to keep an eye out on the AMS2 Modding Database here on RD for current and future community generated content.
  • Career Mode is also apparently being worked on with a targeted 2023 release.
This concludes the comprehensive list of updates from this December blog post.

Of course, this is only a roundup. You can read the full thing in all its glory here.

What do you think of this massive list? Looking forward to what AMS2 has in stock? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

i'd suggest always using Max aggression all times.

I find AI cars too slow with slow/med/high aggression.

Depending on the car and track combo your AI strength should vary.

It would be ideal if we could have variable AI settings per track/car.
It does indeed vary. Today I did some racing with the Mini's and Copa Fusca cars and the AI behaved a lot better there.

I have no doubts though that Reiza eventually will fix the AI for the high downforce cars too.
 
The Senna isn't unfortunately....:-(......what disaster that one is, hate to say it!
Fortunately in other sims I 've got a few pretty well driving Sennas:)
You mean the Senna GTR in rF2? It's not the road-version (and too good to be true) while AC-mods are often rather fanboy- than physics-based. Chris Harris only did a 2:09,27 around Silverstone GP with the Senna while I was 1 sec. faster on my first run on default. I've experienced similar problems with too low grip and springy front-axis and so much power on relatively skinny tyres (245/315) is maybe not meant to turn TC off, which you can't in the real car. On the Nordschleife I did a 6:49, but the car is only stable with some setup-tweaks (especially far more preload), but this makes it far too understeering on Silverstone. I don't say the car is perfect, but reality isn't as well;)
 
Premium
Anyway, a question, when driving for example the BT52 I get a generic 'black' driver helmet.
I don't remember how to 'get' other helmets in AMS2 like the one in this picture. Help would be greatly appreciated!
Cheers Robin

Brabham BT53 BMW I4 Turbo.jpg
 
Most of the mods are ripped from Project cars 2 and other games, and they won't allow this....
This doesn't mean the future mods will be, that's the point of making the game modding friendly.

VRC took some advancr by releasing modded cars for pcars2, so U expect the team to be 1vle tobrelesase interesting mids for ams2 soon maybe after the release of the new tooks.

By the way, pcars 1 & 2 are now basically abandonware, the games having being delisted. Ripping their content won't make EA lose money. This in fact are the best news for AMS2... :D
 
This doesn't mean the future mods will be, that's the point of making the game modding friendly.

VRC took some advancr by releasing modded cars for pcars2, so U expect the team to be 1vle tobrelesase interesting mids for ams2 soon maybe after the release of the new tooks.

By the way, pcars 1 & 2 are now basically abandonware, the games having being delisted. Ripping their content won't make EA lose money. This in fact are the best news for AMS2... :D
I hope nothing from mods, it's always a low quality vs official content
 
I hope nothing from mods, it's always a low quality vs official content
The biggest problem for AMS2 mods is the modders don't know how to make new tyres (same problem that rF2 modders face) or new driveline parts so they have to recycle tyres and drivelines from official cars. Also I don't think they've figured out sound modelling properly yet. So even ripping PC2 content wouldn't help much as those are the two aspects that are totally different in AMS2. Obviously giving people a chance to play their PC2 tracks in AMS2 is a fantastic achievement in itself.
 
The biggest problem for AMS2 mods is the modders don't know how to make new tyres (same problem that rF2 modders face) or new driveline parts so they have to recycle tyres and drivelines from official cars. Also I don't think they've figured out sound modelling properly yet. So even ripping PC2 content wouldn't help much as those are the two aspects that are totally different in AMS2. Obviously giving people a chance to play their PC2 tracks in AMS2 is a fantastic achievement in itself.
ripping PC2 ? nah. I don't agree about ripping the content
 
I hope nothing from mods, it's always a low quality vs official content
No offense, but you obviously don't know what you are talking about and miss many amazing content in your favorite sims. Modders, who are not limited in time but only by their passion for their hobby can reach at least the quality of the original content of the game they mod. It has been like this for more than 25 years.

I still have to install them, but I'm sure VRC's cars for Pcars2 are as good as their works for AC. And, if Reiza impléments some easy of use features for modding there is no reason for VRC team not to use them.

Well, for any modder there is a reason not to go into this : the pessimistic and changing mind of simracers, who just not seem as passionate as modders, and real puppets who change their mind everyday.

No modding announced for ams2, neverending complains about that before the game is out. And now that Reiza announces a step in the right direction, surprisingly answering this community's wish, we don't want mods, they worth nothing. Being Reiza or a modder, this lack of enthouthiasm could be enough to stop any modding future for AMS2 there.

Let's be a bit serious there, this annoucement is huge and unexpected. Yes they are still things to fix, but AMS2 is going further than initially announced by Reiza. Any other sim has brought that on the table in its first 2 years of existence?
 
ripping PC2 ? nah. I don't agree about ripping the content
Ok it is not abandonware, EA still owns the assets and they could be used in another game. Maybe a competent leader there could imagine do some kind of collaboration with Reiza with these assets, selling a pcars2 hommage dlc? With EA's communication, it could be quiet a successful dlc, not too expensive for EA, as Reiza has already improved the engine and probably has some advance, and as the assets already exist ; and such a collaboration would be a good way for EA's team to learn from Reiza's experience (if not already the case, I don't know the deal between SMS and Reiza).

Or maybe EA just don't give a s... and wouldn't be bothered by giving these assets away... :D
 
Ok it is not abandonware, EA still owns the assets and they could be used in another game. Maybe a competent leader there could imagine do some kind of collaboration with Reiza with these assets, selling a pcars2 hommage dlc? With EA's communication, it could be quiet a successful dlc, not too expensive for EA, as Reiza has already improved the engine and probably has some advance, and as the assets already exist ; and such a collaboration would be a good way for EA's team to learn from Reiza's experience (if not already the case, I don't know the deal between SMS and Reiza).

Or maybe EA just don't give a s... and wouldn't be bothered by giving these assets away... :D
Project cars 2 has 11 rallycross traks and many RX cars.....I really doubt that AMS2 will have this. With friends Project cars 2 RX content is the best in the market.
And so much more content in PC2... And I don't want AMS2 as a PC2 clone, no thanks.
 
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Premium
No offense, but you obviously don't know what you are talking about and miss many amazing content in your favorite sims. Modders, who are not limited in time but only by their passion for their hobby can reach at least the quality of the original content of the game they mod. It has been like this for more than 25 years.

I still have to install them, but I'm sure VRC's cars for Pcars2 are as good as their works for AC. And, if Reiza impléments some easy of use features for modding there is no reason for VRC team not to use them.

Well, for any modder there is a reason not to go into this : the pessimistic and changing mind of simracers, who just not seem as passionate as modders, and real puppets who change their mind everyday.

No modding announced for ams2, neverending complains about that before the game is out. And now that Reiza announces a step in the right direction, surprisingly answering this community's wish, we don't want mods, they worth nothing. Being Reiza or a modder, this lack of enthouthiasm could be enough to stop any modding future for AMS2 there.

Let's be a bit serious there, this annoucement is huge and unexpected. Yes they are still things to fix, but AMS2 is going further than initially announced by Reiza. Any other sim has brought that on the table in its first 2 years of existence?

The one thing about the "we don't want mods" crowd is their complete lack of awareness of the existence of other people, the "we" pertains to only that person and they don't seem to realise that modding a game is optional not compulsory.

Naked games... Nah, not for me, I prefer mine dressed by the community.
 
Project cars 2 has 11 rallycross traks and many RX cars.....I really doubt that AMS2 will have this. With friends Project cars 2 RX content is the best in the market.
And so much more content in PC2... And I don't want AMS2 as a PC2 clone, no thanks.
Not all pcars2 content needs to be in AMS2 for sure. Some of GT1s, the GTOs category which is lacking in AMS2, more historical content...

I agree, imo Rallycross on Pcars2 is indeed the best experience, but this doesn't mean AMS2 can't include some rallycross, especially if more tracks are brought. Not sure rallycross is that popular though. And pcars2 still has the snow time. With that, what a pity pcars2 did not went further into rally and hillclimb, what a sim it would have been (still hope next codemasters' games will be using the madness engine). The oval dirt racing would be a good piece of news because of the lack of true sim of the category except iracing. Tony stewart's games are fun and the IA is a good example of what should be done, but they lack something on the sim side.

About ovals, empty box published a video stating that oval racing in AMS2 is crap because of the impossible loss of control by oversteering and because of bad IA. I haven't been able to test oval racing myself due to a small injury but I wonder whether he is right or wrong. He usually brings interesting insights. For sure, if tarmac oval racing is wrong, dirt oval racing should be something hard to do right.

I respect Reiza for putting itself such at risk, this shows how confident the team is. And it has been delivering for years, so I trust the team too.
 
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Naked games... Nah, not for me, I prefer mine dressed by the community.

Not all pcars2 content needs to be in AMS2 for sure. Some of GT1s, the GTOs category which is lacking in AMS2, more historical content...

I agree, imo Rallycross on Pcars2 is indeed the best experience, but this doesn't mean AMS2 can't include some rallycross, especially if more tracks are brought. Not sure rallycross is that popular though. And pcars2 still has the snow time. With that, what a pity pcars2 did not went further into ramly ans hillclimb, what a sim it wpuld have been (still hope next codemasters' games will be using the ladness engine). The oval dirt racing would be a good piece of news because of the lack of true sim except iracing. Tony stewart's games are fun and the IA is a good example of what should be done, but they lack something on the sim side.

About ovals, empty box published a video stating that oval racing in AMS2 is crap because of the impossible loss of control by oversteering and because of bad IA. I haven't been able to test oval racing myself due to a small injury but I wonder whether he is right or wrong. He usually brings interesting insights. For sure, if tarmac oval racing is wrong, dirt oval racing should be something hard to do right.

I respect Reiza for putting itself such at risk, this shows how confident the team is. And it has been delivering for years, so I trust the team too.
the oval will be in rFactor 2, with a massive announce next year;)
 
The one thing about the "we don't want mods" crowd is their complete lack of awareness of the existence of other people, the "we" pertains to only that person and they don't seem to realise that modding a game is optional not compulsory.

Naked games... Nah, not for me, I prefer mine dressed by the community.
Indeed, those who are not interested can just ignore the modding stuff and stay quiet. Those who have been dreaming of modding on this amazing madness engine will be at last pleased. SMS lost the game by not opening the sim to modders, pcars2 would have been absolutely amazing (when AC's mods try to replicate native pcars2 features many years later, we can only think about a waste of opportunities about pcars2).

And it's going to be a true duel between AMS2 and AC2, ams2 having to be ready before AC2. This is the crucial moment for AMS2. If it can't implement easy to use modding features before AC2, it will be over.
 
Indeed, those who are not interested can just ignore the modding stuff and stay quiet. Those who have been dreaming of modding on this amazing madness engine will be at last pleased. SMS lost the game by not opening the sim to modders, pcars2 would have been absolutely amazing (when AC's mods try to replicate native pcars2 features many years later, we can only think about a waste of opportunities about pcars2).

And it's going to be a true duel between AMS2 and AC2, ams2 having to be ready before AC2. This is the crucial moment for AMS2. If it can't implement easy to use modding features before AC2, it will be over.
there is no duel AMS 2 vs AC, AC wins.
there is no duel AMS 2 vs ACC, ACC wins.
there won't be any duel AMS 2 vs AC2, AC2 will win.
;)
Don't forget on steam, AMS2 has the lowest average player by month.....and lose against any game, so they can't challenge the big KUNOS.
 
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there is no duel AMS 2 vs AC, AC wins.
there is no duel AMS 2 vs ACC, ACC wins.
there won't be any duel AMS 2 vs AC2, AC2 will win.
;)
Don't forget on steam, AMS2 has the lowest average player by month.....and lose against any game, so they can't challenge the big KUNOS.
Wouldn't be too sure about that...
1672778303580.png

1672778892868.png

Numbers are very similar despite AMS2 having practically speaking no marketing except articles here in RD and their twitter. Also as Wolftree was noting the effect of LFM is fading
No fancy ex-F1 testimonials like Grosjean, no exclusive international events paid millions, no ads on FB paid millions.
Also at the moment AMS2 has little to no MP life.
Once that is taken care of numbers will grow significantly.
Don't forget that the poll on LFM discord was won hands down by AMS2 with more than twice RF2 votes so the market share is there awaiting.
 
Wouldn't be too sure about that...
View attachment 628171
View attachment 628172
Numbers are very similar despite AMS2 having practically speaking no marketing except articles here in RD and their twitter. Also as Wolftree was noting the effect of LFM is fading
No fancy ex-F1 testimonials like Grosjean, no exclusive international events paid millions, no ads on FB paid millions.
Also at the moment AMS2 has little to no MP life.
Once that is taken care of numbers will grow significantly.
Don't forget that the poll on LFM discord was won hands down by AMS2 with more than twice RF2 votes so the market share is there awaiting.
look at player average numbers




r3e.jpg


ams2.jpg


rf2.jpg

And the all time peak, you can see, AMS2 is again a loser....
Next year rFactor 2 will grow again, if Raceroom switch the engine, it will grow, in fact, after 3 years, AMS2 is still a loser...since 3 years I still hear, AMS2 will grow AMS2 will grow, yes it grows, but the others too, and it's still the last game...

The only serious sim for esport and true feeling are : ACC, iRacing, rFactor 2 and Raceroom.

Sorry but there is no serious competition on the simcade AMS2...
 
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look at player average numbers




View attachment 628203

View attachment 628204

View attachment 628205
And the all time peak, you can see, AMS2 is again a loser....
Numbers are all very close. Not bad for a sim with little to no MP and no ads and the worst press and most hate (for really no reason of its own, but rather PC2 and SMS related hate) thinkable from the community. That is what you keep forgetting.
Let it mature and then we will see where the numbers land.
Also if you look at daily peaks they are same as RF2 as I showed you before...
 
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Numbers are all very close. Not bad for a sim with little to no MP and no ads and the worst press and most hate (for really no reason of its own, but rather PC2 and SMS related hate) thinkable from the community. That is what you keep forgetting.
Let it mature and then we will see where the numbers land.
Also if you look at daily peaks they are same as RF2 as I showed you before...
in fact I have a different thought, if like me you have hundred and hundred hours on Project cars 2, like Jardier Youtuber, or me, playing with AMS2 is not a major change, they feel both similar with graphics and handling. There is a new change with ACC, Raceroom or rFactor 2 or iRacing, but from Project cars 2 to AMS2, not really a big change.....that's all.
And AMS 1 has a better handling than AMS2 (look at Heusinkveld youtube channel, he has claimed it and never plays AMS2, and I claim it too), so AMS2 has not a very good player base , only a few fanboys...
When you try to clone Project cars 2, you can only fail, if they focus only about Formula cars with history content, maybe, but the crazy snappy feeling is always there....
 
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