Automobilista 2 | December Development Update Released

Ayrton Senna McLaren Honda.jpg
Reiza Studios have released their Automobilista 2 December Development Update. In it, you can read all about what is coming up for the racing sim. We'll briefly go over the main points here.

Updates on Upcoming DLC​

6 packs of DLC have been announced to still release for the 2020-2022 season pass. Their release dates have been pushed as seen below.
  • Supercars Pt 1 - December 2022
  • Brazilian Racing Legends Pt 1 - December 2022
  • Historic Track Pack Pt 1 - December 2022
  • Nürburgring Historic 1971 - January 2023
  • Adrenaline Pack Pt1 - Q1 2023
  • 6th Premium Track - Q1 2023
  • Racin´ USA Bonus Pack - Q2 2023
If you have already purchased the 2020-2022 season pass, all these pieces of content will be available to you without any problem, despite the fact some of them will be released in 2023 only.

McLaren Senna.jpg

Supercars Pt1 DLC Overview​

The Supercars Pt1 DLC will include the road-going versions of 3 modern supercars.
  • Corvette C8 Z06
  • McLaren Senna
  • Brabham BT62
Especially the Brabham is intriguing to me, even though those cars can presumably only competitively be driven in one-make races.

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Brazilian Racing Legends DLC Overview​

Brazilian Racing Legends will include several cars in which Brazilian racers had some fortune.
  • Brabham BT49 Cosworth V8
  • Brabham BT52 BMW I4 Turbo
  • Lotus 98T Renault V6 Turbo
  • McLaren MP4/4 Honda V6 Turbo
  • McLaren MP4/5B Honda V10
  • McLaren MP4/6 Honda V12
This pack includes exclusively open-wheelers, so fans of those may rejoice!

Historic Track Pack Pt 1 DLC Overview​

Some classic race tracks will be making their way to AMS2 this month still.
  • Cascais 1988
  • Jerez 1988
  • Bathurst 1983
We'll cover the other DLC once they get to release.

Nissan R89C Group C.jpg

AMS 2 Welcomes Nissan into its Family​

Furthermore, Nissan will be making its debut in AMS2 soon. The following cars will be available.
  • Nissan R89C Group C
  • Nissan R390 GT1
  • 2017 Nissan GT-R GT3
The inclusion of Nissan in AMS2 is one that was severely missed. However, this has now been reverted with license agreements finally coming around!

Updates on Further Game Developments​

Not only the content received some attention in this December Update.
Here's a list of things Reiza Studios has been working on:
  • Adjust Pit Speed Limit - users will be able to adjust that based on their own preferences, between 60 and 100 km/h.
  • Motorsport Presets - Don't worry, this one got nothing to do with another company named Motorsport. This setting is to select race rule presets based on several IRL series.
  • Physics - The flood of classic content apparently requires some physics adjustments that need to be worked into AMS2's code.
  • Force Feedback - This also needs adjustment to work with the classic content.
  • New Cockpit Display Functionalities - Several inclusions like TC and ABS being visible on the dashboard.
  • AI Developments - New cars and tracks cannot come without adjustments to AI.
Now, there are also plans for other things to edit. Here's a list of the todo's on Reizas agenda:
  • Multiplayer - This will receive some work, apparently Reiza have found out much stuff about that and are confident they can make improvements in 2023.
  • Content - A new DLC has been teased, the "Adrenaline Pack DLC" will be worked on, featuring dirt oval and rallycross racing.
  • Some sort of Endurance Racing content. Will we get yet another sim racing competitor in the race for WEC/IMSA racing?
  • Modding Support - Or at least making modding and installing mods easier. Make sure to keep an eye out on the AMS2 Modding Database here on RD for current and future community generated content.
  • Career Mode is also apparently being worked on with a targeted 2023 release.
This concludes the comprehensive list of updates from this December blog post.

Of course, this is only a roundup. You can read the full thing in all its glory here.

What do you think of this massive list? Looking forward to what AMS2 has in stock? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

in fact I have a different thought, if like me you have hundred and hundred hours on Project cars 2, like Jardier Youtuber, or me, playing with AMS2 is not a major change, they feel both similar with graphics and handling. There is a new change with ACC, Raceroom or rFactor 2 or iRacing, but from Project cars 2 to AMS2, not really a big change.....that's all.
And AMS 1 has a better handling than AMS2 (look at Heusinkveld youtube channel, he has claimed it and never plays AMS2, and I claim it too), so AMS2 has not a very good player base , only a few fanboys...
When you try to clone Project cars 2, you can only fail, if they focus only about Formula cars with history content, maybe, but the crazy snappy feeling is always there....
Heusinkfeld YT video is 3 years old.
Its nonsens to use it as reference.
Its obvious how typical trolls always grab old references to show how bad something is.
In this case i could grab some 1st year ACC movies and tell the same idiotic story.

sarcasm on:
And for me it could be the my personal truth, because a havent started ACC "crap" since years .
off.
stop spamming this thread. You'll never learn and enhance your mind :p
 
in fact I have a different thought, if like me you have hundred and hundred hours on Project cars 2, like Jardier Youtuber, or me, playing with AMS2 is not a major change, they feel both similar with graphics and handling. There is a new change with ACC, Raceroom or rFactor 2 or iRacing, but from Project cars 2 to AMS2, not really a big change.....that's all.
And AMS 1 has a better handling than AMS2 (look at Heusinkveld youtube channel, he has claimed it and never plays AMS2, and I claim it too), so AMS2 has not a very good player base , only a few fanboys...
When you try to clone Project cars 2, you can only fail, if they focus only about Formula cars with history content, maybe, but the crazy snappy feeling is always there....
In facts you are pretty wrong. AMS2 is pretty far by now from PC2 in terms of handling and FFB. It's enough to actually load the same combo in the two sims to figure that much.
As a matter of fact Reiza imported from day 1 their AMS1 FFB into AMS2, so you can't be any more wrong on that as well for second.
Furthermore, if you ever fired up AMS2 you would see that Niels is in the credits for it. Enough said.
I get that SMS with their practices made PC2 very unpopular and gain the strongest hate in the recent history for a sim, and this seems to reflect also on any subsequent user of the same engine, but every product should be judged on actual facts and on their credits not on prejudice.
Unfortunately there are a lot of people like you, who speak out of prejudice and hearsay, but the numbers are growing slowly but steadily and now are at the level of RF2 and RR without ads and without MP.
As I mentioned, on LFM discord AMS2 won hands down the poll doubling RF2 votes.
Even here on RD, where AC and ACC are considered the bible, you have seen the results of the latest poll on the most used sim: while the voters may not be representative of the entire population of simracers, it is certainly a good result for AMS2 considering the amount of ads RF2 and ACC get in general and a clear signal that interest is there once the proper MP infrastructure is in place. You can try and find as many excuses as you want but votes are there as they were on LFM discord and can't be ignored.
Sorry to disappoint you but there are many users waiting for a good MP infrastructure on AMS2 to be released, many of which are actually coming from AC/ACC/RF2. If you want to call all of them fanboys, go ahead, but that only qualifies the level of your arguments.
 
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look at player average numbers




View attachment 628203

View attachment 628204

View attachment 628205
And the all time peak, you can see, AMS2 is again a loser....
Next year rFactor 2 will grow again, if Raceroom switch the engine, it will grow, in fact, after 3 years, AMS2 is still a loser...since 3 years I still hear, AMS2 will grow AMS2 will grow, yes it grows, but the others too, and it's still the last game...

The only serious sim for esport and true feeling are : ACC, iRacing, rFactor 2 and Raceroom.

Sorry but there is no serious competition on the simcade AMS2...

are you 10 years old?
 
the game actually has a while to go but its not bad. If compared to AC its not going to hold up especially now AC has 3d trees and CSP 1.6-1.8. Sol, Pure in weather with the new skydomes, along with ACs cars its a no contest.

AMS2 is still baking.
 
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the patch itself is excellent. take a track like Termas from Argentina, the textures of ams2 are a cut above, the asphalt/bitchumen looks glistening in the sun, the scale of the models are great: the mp4/5b has the alloy (or carbon fibre) mill-brushed look on the body since its cut-off, which is cool. if you keep your camera at 64 and move it back maybe 5-15 in the seat, like I was saying its the perfect perspective, and the other cockpit view at 72.

another good point: the livery looks good in the v12 base game one, my livery says its scuderia forza 7# and the gold rims looks cool on the v12 reiza... so taking the v12 (gen 2 v12 I think not the classics; nope oops its actually the gen 4 classics [f-4 cla])to oulton park, the other models in the class at large driving against in practice sometimes or fully pump out black smoke, the sky and lighting is atmospheric, the whirl of the engine is good, the physics are exceptional, the grip and tires are on point. As I said somewhere on here its hard not to recommend this title now. Its a definite thrill a second, to the point where ok the MP is not fully there yet, though it technically exists but its got so much heart pounding thrill to offer in SP, thats ok in my book to have the same old MP of the madness engine if the game became like this.

now I do have the DLCs, but this car I am basing this off lol its actually base game content. And thats oulton with the chicanes lol not even the fast oulton. This is an amazing game now, like I was saying if its not top 2 right now via some combination and even another title falling out the top 3 or whatever you like, then its not being honest. This is commendable work. so long as you set fov/camera to 64 and 72, and move seat back maybe 5-10 if you want, and the other tweaks I was saying then I dont see how its wrong. AMS2 got good and please the tire model is really good, and if you go to Oulton park in the game at least make sure the temp is like 30-40 degrees, dont drive when the track temp is like 12-15, grip is not on at least light and its been a lap to see how you think it is. lol. Its good, I also use the real names file someone made so the drivers are ppl like berger, prost etc, as per each classes drivers

not that I think MP guy is lying I think he wants that with human drivers in this engine but its not a major (or at all for some?) detraction given how much value there is in AMS2 now. Wanting that pitting against human opponents is more down to the ego, competition and social aspects of narcissistic comparison and ranking and things like that I do not blame the title myself. I am only pointing out the thrilling avenue exists already now. lol it might be a v12 on little old oulton but thats the thrill. I am not sure a human element is going to make it better. People tend to make it worse unless u beat them lol, thats the ego talking the rationale for SP is always there. Meaning to say I dont see how adding months of work on MP will make the title better since it already exists. I know people want tournament aspects replete which is what made Unreal engine so great back in the day, but its a fallacy to say putting everything aside for that would have been the way to go, since MP is already there. If people like exploring and partaking in the time period then its kinda alright, not that MP would hurt the game, the argument stands.
 
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AMS2 is very road and setup problematic. Just a little setup adjustment can make it great or literally break the physics. lol
 
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look at player average numbers




View attachment 628203

View attachment 628204

View attachment 628205
And the all time peak, you can see, AMS2 is again a loser....
Next year rFactor 2 will grow again, if Raceroom switch the engine, it will grow, in fact, after 3 years, AMS2 is still a loser...since 3 years I still hear, AMS2 will grow AMS2 will grow, yes it grows, but the others too, and it's still the last game...

The only serious sim for esport and true feeling are : ACC, iRacing, rFactor 2 and Raceroom.

Sorry but there is no serious competition on the simcade AMS2...
Why do you keep comparing a sim that is like 2 years old with sims that are more than 10 years old?

Also player numbers on steam are irrelevant for people who like to race offline. I personally prefer physics over esports any time of the day.
 
Premium
If the game is integrated into Steam then they track every instance of that game that is running, Not just the ones engaging in online multiplayer.

I seriously doubt many people run Steam in offline mode just to hide their activities, and if they did it would likely to be a number so small as to not affect the player count and also be consistent across titles.
 
Pretty sure steam had locked down its more toxic-revealing social features a few years ago. The guy should not have to. It does help game devs though.

And while the game is not perfect, its fun. Thats a win in my book. But yeah a LOT is questionable right now though it made big strides.

The collection of work is good and art style, the engine came a long way but gees its just not 'there' in any meaningful way.
 
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Premium
As long as AMS 2 has enough players for it to be a sustainable model for Reiza to continue to develop (and people are interested enough to make skins for it) I couldn't care less how many other people are playing.

I've got zero interest in online and I'm not going to play a game that I don't enjoy (like ACC) just because everyone else is doing it.

It's different if you really want to play AMS 2 online and want a bigger community, but for people who are mainly interested in AI racing (or hotlapping) the priorities are very different.
 
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Maybe people should increase bump stop in this patch or reduce, and then make steering sensitivity 55-70, steering really benefits.

But I cant shake that this is a DEFINITE step down from the AC experience. No offence, they have my money and hopefully it helps but as a game its still baking. I dont regret getting the game but some people need to realise this is super WIP.

I guess what throws people is that the game engine has a lot of extra detail so much of the time it seems like its ahead which is real cool, but overall its off the pace, at other times the bad is so obvious or unrealistic, maybe one day but its no excuse for certain people to say its awesome right now though. Better thing to do is listen to customers but also if they have processes in place then that needs to run its course because it involves working it through over time. Oh well thats all one can do. Wait.
 
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One of the 3 missing cars from Pcars2 :D
Well, the F50 GT1 was a reimagination of the car, as it was intended to race in BPR, and Ferrari just sopped its participation due to FIA allowing the Porsche GT1 "special" car in 96 (precursor of the GT1 97 cars). So it should have been no match with the GT98 cars from Pcars2 and AMS2, I assume a competitor for the dominant McLaren F1 GT1 Short tail of 95 and 96, most modern than the good old F40. As the F50 included a sequential shifter, it was a good evolution of GT1 car but other manufacturers went further, making GT1 prototype likes.

I'm ok with the reimagination of the F50 as a GT1 though, as the look and the sound of this car are epic. I mus admit I spent most of my time in Pcars2 driving the F40, this is a legendary car that AMS2 is missing.

Please Reiza, bring the BPR category with tremendous, unique and legendary cars (F40, McLaren F1, Venturi 600LM - what a beautiful car -, Lotus Esprit - again what a car -, Porsche 911, Viper, Lister Storm, Jaguar XJ 220 - legendary car -, and this is only the GT1 category. The GT2 includes non less legendary cars as the F355, Alpine A610 (most amazing French car with the Venturi 600LM imo, corvette LM600 (that's a beauty), Marcos LM600 (another tremendous car), TVR Cerbera, Viper, Venturi 400LM, Porsche 911, and I think they were some mustangs too, and Diablos. All of these are good old manual transmission cars with pure raw power, no assists.

Pcars2 did something great with the GTOs, although fictious, it's possible to do better with the same period with the BPR championship. Yeah Reiza, these are many European legendary cars, but these were the most amazing cars at that time, and still are unique and legendary. Maybe I'm a bit subjective there... ;)
 
Cant shake that while the patch is exceptional and advances the ball forward, hits it for a 6 or gets the ball in the hoop, lol, the game is still a bit off from being in a good place. This patch was great though. It was good to space patches out, good idea. Rolling releases always are let downs be it linux, Microsoft, anyone.
 
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As much as I like the team and all the rest and notwithstanding how the workers on the game have acted toward me over time for pointing things out and despite knowing that in an environment of pure positivity you will sell more than not, I cant help but notice that AC with CSP 1.7 to 1.8 with Pure and/or Sol and some of the new mods like from rss and anyone else mentioned in vids like from sirsplats a lot of the time but a lot of simtribe, and tracks, set up the cars right maybe with the help of camber extravanganza and pro-tire apps, it HANDS DOWN beats AMS2 by about a factor of 5 to 10 easily.

So theres a bit more work to do on AMS2 but it would have been better if I wasn't grilled over time for pointing out in an honest matter to expect honesty back instead of hubris, delusion and arrogance, that a spade was called a spade, because the actual art and collection of work AMS2 has is fairly good. AC is something else though.
 
Premium
Really?

AC feels very simplistic in comparison to current day titles in my opinion. It was great in its day, and its been given an extended life due to community support but it's driving experience is like stepping back in time.
 
Really?

AC feels very simplistic in comparison to current day titles in my opinion. It was great in its day, and its been given an extended life due to community support but it's driving experience is like stepping back in time.
Apologies. Yes, really. Just bolded the most applicable part. Well AC is a cut above AMS2 that is for sure. With AC the physics are not wonky, and its best to set up the ffb properly (something AC suffers from when not set correctly), and then to get 1 good mods and 2 good tracks. 3 get sol/csp etc

AC with CSP also has AMD fidelity FX now and its highly customisable. For example I mean not to be calous or anything, I have 200 tracks in AC and about 170 cars, I know AMS2 tracks and cars are alright, but AC is just way better.

Maybe its a difference of perspective on the matter to be able to see, but myself am so familiar with both titles. I can't possibly say AMS2 is better - AC is way more realistic as to how cars handle in terms of moving, so no its not simulating everything, but its far out in front. Meaning to say cars in AC and especially the best mods, move way better and convincingly-race than in AMS2. Easily. Even AMS2s latest f1 cars which I think are really good - AC beats that by a ways too.

- Now - I think thats a shame but it is what it is.

- Then look at the grip/loss of traction in AC and the rubber re-catch being sharp and jittery and at various places of the turn (its far more detailed with the right ffb settings than AMS2 can hope to do with its tire model) - its varried, and if you get the ffb right, perhaps look at a simtribe video most people have it down-pat these days, but the way tires scuff and jitter in AC is way better than AMS2 and its far more accurate.

- so while AC might be grip/jitter/latch-on or something, its better than whatever AMS2 is doing with SETA just now. Maybe its the car mods you have, but AC did develop a lot over time. Youtube vids of the best car mods may point you in the right direction.




So I say that with a bunch of pre-requisites. Out the box I suppose one would not know the difference, but then its blindingly obvious the ac cars and mods are a cut above.

I mean come on. AMS2 unfortunately even has physics bugs remaining. Not to say AC is perfect but I must stress its a better title than AMS2 hands down.

When pushing cars in AC and with the way the ffb feels, its far and away without being fancy, doing 5 times more than AMS2 is. But I would not call csp 1.8 ams2 simplistic.

And also simplicity or intricacy are not related to quality directly. I do not want to bring it up either but 16,000 people play AC daily at a time, 250 play AMS2.

I dont want to bag out this game, but what I said I want you to know its 100% true. AC is not actually like stepping back in time especially now with 3d trees - also the driving in AC holds up really well - forget small details - what AC does well it does exceptionally. Its not perfect but AMS2 is far less perfect than AC.

You carry the wrong assumption - its not ACs fault - its for AMS2 to become better which it has literally almost to a man failed to do so far. Until then I can't change my position on the matter. AC is simply better. Also I might hold info different from you - I have come to see now CSP is implementing different grip properties. Another thing about AC is you should set the temp to 32 degrees C. Anyway.
 
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