Sveg Raceway, Sweden
Official website: http://svegraceway.com/
RD Thread: http://www.racedepartment.com/threads/sveg-sweden.142223/
Situated in the heart of Sweden and close to the small town of Sveg, this track extends over the lake Svegssjön as one of its most characteristic features. The lake and the surrounding hills, thick forests, and open fields make for a great atmosphere in the most idyllic Swedish landscape. For one of the two passes over the lake, it uses the 505, a long uphill straight connecting the small village of Herrö to the Härjulfs väg. While these two roads and the 505's bridge were widened for motor racing, the rest of the track was built from scratch. From a driver's point of view, Sveg Raceway is characterized by its long straights, sweeping high-speed turns, and medium-speed 90 degree turns. The flowing layout is challenging and fun at the same time, provides plenty of overtaking opportunities, and manages to feel appropriate for road and race cars of any class. The pit lane can comfortably host up to 14 teams, and features enough space for races of up to 32 cars. With its additional competition layout, featuring altered white lines and stricter track limits, the track is also taylor-made for online racing.
Latest update, Jan 9, 2019:
Just over a month after v1.0, we're back with v1.1. It's another big update and may well be the final one. The track is now complete with another big round of added details, remodeled grandstand, pit wall and first bridge, and a big overhaul of the overall look. Importantly, performance has been improved drastically. Enjoy the track and if you like it, please consider a small donation! Thank you!
Author's recommendation for maximum enjoyment:
8:30am, standard layout, optimum grip settings, Porsche 962C short tail
Note: The competition layout has its sole purpose in online or league racing, where stricter track limits are necessary. Thus, the only difference is that curbs are not considered valid racing surface and the white lines have been shifted to outline the valid pieces of road. For all other purposes, including regular online races and hotlapping, the standard layout is recommended.
track type: circuit, non-permanent race track, fantasy layout in a real environment
length: 8105m (racing line)
min width: 10m
height difference highest vs. lowest point: 22m
layouts: standard and "competition" with different paint (white lines) and stricter track limits, optimized for online racing
Current version: 1.1 (Jan 9, 2019)
laptimes: modern F1 ~2:08, GT3 ~2:40, fast road cars ~2:55-3:25
track by LeonS
groove by LilSki
some object donations by Rigel and LilSki
replay cameras by Leonardo Ratafiá (mostly)
behind the scenes help for blender & AC engine: LilSki, xtremepsionic and the Assetto Corsa Mods group
beta testers: Nick Moxley, katikomer, Leonardo Ratafiá, aphidgod, AccAkut, RasmusP
construction start: 2014
first release: 0.8 (Dec 23, 2017)
Support the Project:
If you want to support me and this project:
(1) Review the track after you've tried it.
(2) Tell a friend! Nothing helps me more than for you to spread the word and help popularize this track! Post videos and screenshots on YouTube, Facebook, and forums!
(3) Subscribe to my YouTube channel and leave a like for the videos: https://www.youtube.com/c/thesimchannel
(4) If you want to do even more, you can donate to this address via PayPal:
email@example.com - thank you!