Sveg Raceway, Sweden
Official website: http://svegraceway.com/
RD Thread: http://www.racedepartment.com/threads/sveg-sweden.142223/
Brought to you by The Sim Channel in partnership with Heusinkveld Engineering.
The recommended way to install this track is to manually copy and paste the "content" and "system" folders into the ".../assettocorsa/" root folder and overwrite when asked. Installing it via drag & drop into Content Manager will not install the flowing water shader.
Issues with CSP Extensions
Situated in the heart of Sweden and close to the small town of Sveg, this track extends over the lake Svegssjön as one of its most characteristic features. The lake and the surrounding hills, thick forests, and open fields make for a great atmosphere in the most idyllic Swedish landscape. For one of the two passes over the lake, it uses the 505, a long uphill straight connecting the small village of Herrö to the Härjulfs väg. While these two roads and the 505's bridge were widened for motor racing, the rest of the track was built from scratch. From a driver's point of view, Sveg Raceway is characterized by its long straights, sweeping high-speed turns, and slower 90 degree turns. The flowing layout is challenging and fun at the same time, provides plenty of overtaking opportunities, and manages to feel appropriate for road and race cars of any class. The pit lane can comfortably host up to 14 teams, and features enough space for races of up to 32 cars.
Latest update, June 28, 2019:
Today, night lighting is introduced as the core new feature in Sveg Raceway 1.2. A lot of work was put into this track once again to further improve its look and and feel. Thanks also to the work of Peter "SOL" and Ilja "CSP", Sveg Raceway is now more beautiful than ever, day or night. Enjoy the track and if you like it, please consider a small donation via PayPal to firstname.lastname@example.org, and consider subscribing to my YouTube channel -- Thank you!
Author's recommendation for maximum enjoyment:
Porsche 962C Short Tail, mid April, 5pm to 1am, optimum grip settings.
track type: circuit, non-permanent race track, fantasy layout in a real environment
length: 8105m (racing line)
min width: 10m
height difference highest vs. lowest point: 22m
layouts: standard and "competition" with different paint (white lines) and stricter track limits, optimized for online racing
Current version: 1.2 (Jun 18, 2019)
laptimes: modern F1 ~2:08, GT3 ~2:40, fast road cars ~2:55-3:25
track by LeonS
groove by LilSki
some object donations by Rigel and LilSki
replay cameras by Leonardo Ratafiá (mostly)
behind the scenes help for blender & AC engine: LilSki, xtremepsionic and a few more people who like rock jokes.
beta testers: Nick Moxley, katikomer, Leonardo Ratafiá, aphidgod, AccAkut, RasmusP, Minime891
construction start: 2014
first release: 0.8 (Dec 23, 2017)
Support the Project:
If you want to support me and this project:
(1) Review the track after you've tried it.
(2) Tell a friend! Nothing helps me more than for you to spread the word and help popularize this track! Post videos and screenshots on YouTube, Facebook, and forums!
(3) Subscribe to my YouTube channel The Sim Channel and leave a like for the videos!
(4) If you want to do even more, you can donate to this address via PayPal:
email@example.com - thank you!
Chris Haye interviewing me about this project