Tracks Sveg Raceway 1.1.2

Sveg Raceway, Härjedalen, Sweden

  1. LeonS

    LeonS

    Messages:
    333
    Ratings:
    +538
    LeonS submitted a new resource:

    Sveg - fantasy circuit in the heart of Sweden

    Read more about this resource...
     
    • Like Like x 6
    • Love Love x 3
  2. Jebus

    Jebus

    Messages:
    1,349
    Ratings:
    +770
    Oh wow, it's out! Gonna try later tonight. Thanks!
     
    • Like Like x 1
  3. Tom Blackett

    Tom Blackett
    Premium

    Messages:
    574
    Ratings:
    +150
    Hi Leon, firstly thanks for all the time and effort you have put into this track, outstanding work! Just ran a couple of laps on the competition layout, the only thing I would change is the two very wide exit kerbs (wider than a car) on the back half of the track which gives you cut track warning with PLP when you run over them, could you make them smaller in line with the rest of the track? I would also like to see the road markings on the public sections of the track like Spa had back in the day. Thanks again Leon and Merry Christmas!
     
    • Like Like x 1
  4. Chris Kennedy

    Chris Kennedy

    Messages:
    447
    Ratings:
    +434
    Great track, thanks for sharing, was interesting following the development thread :)

    Couple of things i noticed that i dont think have been reported:
    small artifacts above trees
    Screenshot_bmw_m3_e92_sveg_23-12-117-11-11-20.jpg
    "Sveg" tag in ui_track.json is unnecessary, would just have:
    "tags" : ["circuit","Sweden"],
    the heusinkveld ads are a bit repetitive and kind of ruin the charm of the track a bit IMO
    the grass is a bit yellow like zandvoort, assume its intentional though

    Cheers :)
     
    • Like Like x 3
    • Agree Agree x 1
  5. LeonS

    LeonS

    Messages:
    333
    Ratings:
    +538
    LeonS updated Sveg Raceway with a new update entry:

    Sveg Raceway - the big 1.0 update is here

    Read the rest of this update entry...
     
    • Like Like x 2
    • Love Love x 1
  6. SteffenLS

    SteffenLS
    Premium

    Messages:
    508
    Ratings:
    +63
    Deleted!
     
    Last edited: Dec 6, 2018
  7. katikomer

    katikomer

    Messages:
    188
    Ratings:
    +70
    Hey @LeonS i have just donated. A small token and thank you for allowing me to BETA test your amazing track. You have done a fantastic job.
     
    • Beer Beer x 1
  8. ETandK

    ETandK

    Messages:
    65
    Ratings:
    +68
    A
     
  9. ETandK

    ETandK

    Messages:
    65
    Ratings:
    +68
    At this point you should be looking at the apex, not the trees........;)
     
  10. John Van Der Geest

    John Van Der Geest

    Messages:
    36
    Ratings:
    +20
    Hi LeonS,
    So, I'm using the G29 steeringwheel. When driving over the curbstones the FFB physics of the G29 go crazy.
    This is the only track that I'm experiencing this with. I'm using the same settings everywhere else without problems.
     
  11. Stephen O'Sullivan

    Stephen O'Sullivan
    Premium

    Messages:
    342
    Ratings:
    +236
    For reference, the kerbs feel fine on my DFGT. I haven't felt anything excessive.
     
    • Agree Agree x 1
  12. ohi

    ohi

    Messages:
    32
    Ratings:
    +5
    Hi, a follow up of my review. I believe that all curbs are quite hard. For example exit of turn1, and inside and exit of turn 2. I can see if I can make a film...:)
     
  13. Mascot

    Mascot
    Card-carrying mod whore Premium

    Messages:
    1,546
    Ratings:
    +554
    I've always thought the kerbs to be a little too harsh as well.
     
  14. LeonS

    LeonS

    Messages:
    333
    Ratings:
    +538
  15. LeonS

    LeonS

    Messages:
    333
    Ratings:
    +538
  16. Mascot

    Mascot
    Card-carrying mod whore Premium

    Messages:
    1,546
    Ratings:
    +554
    What am I doing wrong here? This track installs as a mod, not as a track, when doing the normal zip file drag 'n' drop into Content Manager. Any ideas?
     
  17. LeonS

    LeonS

    Messages:
    333
    Ratings:
    +538
    uhm, I'd just take everything that's in MODS/sveg/ and drop that into the .../assetocorsa/ main folder.
     
  18. Mascot

    Mascot
    Card-carrying mod whore Premium

    Messages:
    1,546
    Ratings:
    +554
    Thanks - that did the trick. It's been so long since I've installed a track any other way I had a minor brain fart. I think the 'MODS' folder confused Content Manager (and me..!).

    Is it my imagination or is the track surface a much lighter grey now?
     
  19. LeonS

    LeonS

    Messages:
    333
    Ratings:
    +538
    it is.

    I was told to use this folder structure for some automatic installer, don't know if CM or some other. The manual way works well enough though, I think :)
     
  20. Mascot

    Mascot
    Card-carrying mod whore Premium

    Messages:
    1,546
    Ratings:
    +554
    Ah, thought it looked much lighter. I did a few laps on 1.0 before updating to appreciate the updates. I might need to try a different pp filter in the Rift as the detail in the new track surface is lost using my current filter and I'm getting a lot of glare at low sun angles.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.