Note 2-Oct-2021: Update doesn't include the "roam" layout which i made for the beta. It has improved lines for use with CSP AI flood which is the main focus of interest. If you want to try fitting the roam to the new version - the old download sits in "History" tab.
Fine english country roads. In Assetto they can be used with really high force cars to attempt a fast lap. I`ve seen ~40 min for the double loop which is comparable with the LA Canyons.
Install: make sure your "High Force" track is working and then place the contents from this package into the folder "..\content\tracks\". Do not use CM to drop the .7z into it.
This adds the traffic layout with it's own small additional config for CSP.
The "High Force + Traffic" layout works in Track day mode (or "Racing Weekend" for those who don't have Content Manager). The track is very well made and leaves lot of memory space and CPU power for adding AI cars.
Happy driving!
Fine english country roads. In Assetto they can be used with really high force cars to attempt a fast lap. I`ve seen ~40 min for the double loop which is comparable with the LA Canyons.
Install: make sure your "High Force" track is working and then place the contents from this package into the folder "..\content\tracks\". Do not use CM to drop the .7z into it.
This adds the traffic layout with it's own small additional config for CSP.
The "High Force + Traffic" layout works in Track day mode (or "Racing Weekend" for those who don't have Content Manager). The track is very well made and leaves lot of memory space and CPU power for adding AI cars.
Happy driving!