VR Will Hit EA SPORTS WRC In Beta Form 30th April

VR Will Hit EA SPORTS WRC As A Beta On 30th April.jpg
Images: EA
VR support will arrive for EA SPORTS WRC next week, initially in beta form, as features detailed.

Images: EA

When the Season 4 update for EA SPORTS WRC landed at the start of the month, PC virtual reality support was “targeting the end of April as a release window.”

Now we know that an open beta for VR support will arrive 30th April 2024, sneaking it in one day before May begins.


The VR beta will simply arrive to all PC WRC drivers via a patch, usable across all 18 locations and all single-player and multiplayer modes. Photo mode is currently absent.

The gameplay trailer showcases four stages in different car classes: Ford Puma Rally1 in Finland, Porsche 911 in Kenya, classic Mini in Monte Carlo and Hyundai i20 Rally1 in Sweden.

“With VR, players will be able to experience rallying directly through the driver’s eyes and immerse themselves fully in the challenging experience that the WRC offers,” said says Creative Director, Matthew Battison.

EA SPORTS PC VR Beta.jpg


The foundational technology the Southam-based development team uses for EA SPORTS WRC doesn’t necessarily have the greatest reputation for VR compatibility when it comes to sim racing – something Yannik recently discussed.

With this in mind, and the ‘beta’ label, we hope to test the new feature upon its release and provide some hands-on impressions.

"Our implementation of VR into EA SPORTS™ WRC is referred to as VR Beta as it is a new project for our development team," explains EA.

The VR implementation for Dirt Rally 2.0 was by external development agency Climax Studios, whereas with EA SPORTS WRC this is now handled internally.

A list of "tested and confirmed" headsets, plus two “partially supported” headsets, has been published. As it uses OpenXR, additional headsets may work, but the development team "cannot guarantee full functionality at this time."

Minimum and recommended PC specifications have also been issued for VR use - the minimum is set to a similar level for recommended when not in VR. A suite of graphical and comfort settings for VR use have also been added, alongside the option of mapping a 'reset VR view'.

EA SPORTS WRC Supported VR Headsets​

  • Meta Quest 3
  • Meta Quest 2
  • Meta Quest Pro
  • Valve Index
  • Oculus Rift S
  • Oculus CV1
  • HTC Vive
  • HTC Vive Cosmos - “partially supported”
  • HTC Vive Pro 2 -“partially supported”

EA SPORTS WRC Minimum PC Specs For VR​

  • Operating System: Windows 10
  • CPU: AMD Ryzen 7 3700X or Intel i5 10600K
  • GPU: AMD Radeon RC 5700XR or NVIDIA GeForce RTX 2070
  • RAM: 16 GB
  • DirectX: Version 12 (“DX12”)
  • Storage: 95GB, SSD preferred
  • Network: Broadband internet connection (to download updates, game is playable offline)
  • Other hardware: Monitor and keyboard

EA SPORTS WRC 'Optimal' PC Setups For VR​

Configuration 1: 90+ fps achieved
  • Headset: Meta Quest 2
  • CPU: Intel i9 13900K
  • GPU: NVIDIA GeForce RTX 4080 (4090 also tested)
  • RAM: 32 GB
  • In-Game Upscaler Setting: DLSS Quality
  • In-Game Graphics Preset: Ultra
Configuration 2: 90+ fps achieved
  • Headset: Meta Quest 2
  • CPU: AMD Ryzen R9 7900x
  • GPU: AMD RX 7900XT
  • RAM: 32 GB
  • In-Game Upscaler Setting: FidelityFX Quality<
  • In-Game Graphics Preset: High
Configuration 3: 80+ fps achieved
  • Headset: Meta Quest 2
  • CPU: Intel i9 10900K
  • GPU: NVIDIA GeForce RTX 3080
  • RAM: 32 GB
  • In-Game Upscaler Setting: DLSS Quality
  • In-Game Graphics Preset: High

EA SPORTS VR Update 1.8 Known Issues​

  • Game may crash if the player frequently changes the Display Mode (Alt+Enter) during the “Enabling VR” dialogue screen.
  • Game may crash if the player turns the PC monitor off and on again while VR is active.
  • Game may close abruptly when the player removes and re-wears the headset, during Replays in Time Trial. (Meta Quest 2 + RTX 2070 Super)
  • Performance on Meta Quest headsets will drop for a period of time after enabling or disabling passthrough. This could last for around 30 seconds, though may be longer in specific scenarios.
  • The player’s view may clip through the environment when using the dynamic camera during Replays.
  • Post-stage cutscenes may not focus on the vehicle after completing a Rally School lesson.
  • Codemasters & EA splash screens may not play or get skipped, when viewed from a headset.
  • HP Reverb does not launch the game in VR Mode by default. To fix, go to Steam VR settings > OpenXR > Change to Steam VR OpenXR
Let us know your initial impressions in the comments below, or on X: OverTake_gg
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

Performance is still bad on AMD (end of stage performance loss).
Native resolution is blurry as it is.
UE + VR isn't known for... good image quality and performance.
VR launches in "beta".

It is certainly going to be one of the VR implementations of all time. ;)
 
Sounds good to me and I put WRC on hold for this update. I'm usually a bit quicker in VR, but in DR2 it seemed almost mandatory to me because of the depth perception. The pancake graphics in WRC are IMO much better than DR2 from a practical point of view. I can better predict what's coming next, but switching from 120 to 240 Hz also improved the flat graphics quite a bit and going back to 90 might be a drawback.
 
Would be curious to know what "partially supported" entails for HMDs like the Vive Pro 2. Guessing the headset has some additional functions/features like eye tracking that do not get used? Hopefully the game can be configured well enough to not have to rely on DLSS for passable performance. If ACC is anything to go by, DLSS comes with some nasty little side effects that are very noticeable in VR, top of that list being some ugly "ghosting" on scenery and objects in motion (including digital displays).

I'm a born sucker though, so of course I'm going to buy the game and find out for myself before waiting for reliable feedback. Fingers crossed, homies and homettes.
 
So what do they mean by supported? Isn’t is more about openvr and open xr?

Does this mean my Aero, Reverb G2, And Crystal aren’t going to work?

I’ve never heard of specic heads being or not being supported?
 
I sure hope EA has fixed the ridiculous "auto-exposure" issues that cause overly bright scenes on many stages with varying hardware. The auto-exposure is not needed, ever, at least on a PC as internal car lighting can deal with any issues when it is dark outside. When it is not dark, you can already see everything perfectly so no need to manipulate the outside scene in such a clumsy and artificial manner.

The fact that this widespread issue still exists and was not fixed in the first patch makes me worry about how long it will be before VR is working properly.
 
Premium
So what do they mean by supported? Isn’t is more about openvr and open xr?

Does this mean my Aero, Reverb G2, And Crystal aren’t going to work?

I’ve never heard of specic heads being or not being supported?
Yeah that is very odd. I suspect if OpenXR is being used they will work fine.
 
Premium
I sure hope EA has fixed the ridiculous "auto-exposure" issues that cause overly bright scenes on many stages with varying hardware.
The auto exposure can be disabled completely by manually editing engine.ini, but agreed it shouldn't be there at all.

Auto exposure is hopeless when playing on monitor, even more so in VR. It's only usable for taking screenshots.

So I'm thinking VR in WRC will obviously need some user tweaking to be optimal, perhaps more than other games, perhaps less. Guess we'll see, either way I'm looking forward to it.
 
The auto exposure can be disabled completely by manually editing engine.ini, but agreed it shouldn't be there at all.
How do you disable the auto exposure? If you disable it the screen turns all white... at least iam missing something.
 
Premium
How do you disable the auto exposure? If you disable it the screen turns all white... at least iam missing something.
You need to edit

c:\users\[yourusername]\appdata\local\wrc\Saved\Config\WindowsNoEditor\engine.ini

and add

[SystemSettings]
r.EyeAdaptation.LensAttenuation=0.45

You can also try 0.5 or other values, not sure if this entirely disables auto exposure, but it at least eliminates the overexposure without any side effects as far as I can see. But it may vary from system to system, I'm not using HDR.

There are a number of other options that can be added and tweaked in this file as well.
 
You need to edit

c:\users\[yourusername]\appdata\local\wrc\Saved\Config\WindowsNoEditor\engine.ini

and add

[SystemSettings]
r.EyeAdaptation.LensAttenuation=0.45

You can also try 0.5 or other values, not sure if this entirely disables auto exposure, but it at least eliminates the overexposure without any side effects as far as I can see. But it may vary from system to system, I'm not using HDR.

There are a number of other options that can be added and tweaked in this file as well.
Thats what i have. It dont disable it. Just turns down the brightness, but still overbright in some situations.

There is another command to disable it but like i said the screen stays all white :(
 
Premium
Thats what i have. It dont disable it. Just turns down the brightness, but still overbright in some situations.

There is another command to disable it but like i said the screen stays all white :(
Which command is that? Setting the lensattenuation to 0 leads to an almost black screen, I think default is 1. Perhaps these two commands can be combined for a better result?
 
Which command is that? Setting the lensattenuation to 0 leads to an almost black screen, I think default is 1. Perhaps these two commands can be combined for a better result?

I really dont remember the command now, but you can't disable Auto Exposure completely.

Also try this combos:

r.Color.Mid=0.45
r.TonemapperGamma=2.3
r.EyeAdaptation.LensAttenuation=0.45

See if helps. ;)

PS. I think is this one r.EyeAdaptationQuality=0 if you put 0 the screen went all white.
 
Last edited:

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