Will the maps be truly fee? No invisible walls, etc?
Oh there will be walls. Way too long tracks for completely open World. At least i Think so. Follow the track with a bit of margins on the sides. Maybe the sides of the track (further out on the sides) is made up of more rocky/rough terrain so you are slowed down and if you go further you either hit a wall or the game tells you "GET BACK ON TRACK YOU LUNATIC!" with a countdown timer that resets you 1km back. :D
 
A lot of these questions have been already answered on their reddit.
reddit.com/r/DakartheGame/
I copied them
Hi guys, gathered some facts about 'Dakar, the game'. All of this comes directly from them ( presentation and social media)

If you've got something to add, please say so!

Driving
  • You can exit the vehicle at any time, and explore by foot.
  • You can fix the car, by having to exit and walking around.
  • Collaborating with (NPC if you’re inside of a car or truck, was meant as repairing the car together)
  • You can drive these 5 categories : Motor, ATV, Cars, Trucks, SSV
  • Each category has several teams, all of them will be official
  • Aiming for the old experience of realism (“with internal and external”, think this is about perspectives, cockpit view confirmed :p)
  • Navigation system, or roadbooks ( as used in Dakar) are going to be how you navigate, it’s the same as in real life. Very easy to get lost so you need to focus on navigation.
  • They are implementing a system to influence the driving aspect to cover the different climates and weather ( it’s different on sand, mud, water)
Pilots
  • Pilots are real, not only the hands/heads. Full body. (in regards to real life)
  • They are scanning and using pictures of all of the pilots, so their faces will be in the game
  • Creating your own is not possible, you can only choose an existing character.
Map
  • Open world, more than “15.000km2” ( perhaps that might be a mistake, that's ****ing huge) confirmed around 20.000km2
  • Different kind of weathers/climates
  • Because they are going from Peru to Bolivia to Argentina. All of the countries are scanned, they have collected pictures ( high resolution, 4k is what he said.) which are projected on the 3d map using filters(?). “Exactly the 3d replication of those. “
  • Because these locations have different climates they will have different dynamic weather.
  • One of Open worlds biggest
  • 14 stages
  • Each taking 1 -2 hours depending on your skill (navigating and driving).
Engine and physics
  • Unreal Engine 4, PhysX and own technologies
  • Created their own system of vehicle and physics, combined with technology that’s on the market. But they are creating their own technology. >“That is able to make sure that all the suspensions, all the details, all the aspects of the vehicle are really really implementing. So you can feel that.
  • VR probably not going to happen, they said maybe ( maybe before release, maybe after as an update or perhaps with Dakar 19) “VR is something we have on the wishlist. We'll see if it can be added to the release date, at a later date, or skip it entirely until Dakar 19.”

  • On the physics in the trailer This trailer uses game assets exclusively. However, the physics system present in the trailer isn't the one you'll be able to find in the game. That is currently being refined and adjusted with the help and feedback of Dakar pilots and riders. We figured that if we're aiming for a realistic experience, we might as well consult with the real experts :) We'll be releasing a gameplay trailer soon and hopefully, you'll get a better insight into the
    game physics there. Thank you for your support!
“ we're working with Dakar riders and pilots, gathering their feedback to tune in the gameplay physics to each of the vehicles and terrains present in the game”

Testers
They have gotten some very experienced pilots to help them develop and test, they help every week by testing and explaining their views and have the same experience in the game as in real life. ( two are brought to the stage now)

  • Pedro Bianchi
  • Roadbook is very important, finding the way is the challenge. And that is brought to the game, you need to know the instruments and the systems in the game, so a very hard. “Because if you lose the way you are lost, and the game is so big that you can be lost for hours.”
  • One of the things he also said is that they’ll probably train using a roadbook for navigation since it’s hard to train for outside of the actual race.( interesting.)
  • Mário Patrão
  • “One of the things he wants to make sure that happens, that’s transferred to the players is the navigation system but also the feel and the adrenaline of driving at high speeds and using the roadbook to make sure you don’t get lost. That is not easy and takes a lot of years of experience and training.”
Game
  • Release in summer 2018
  • Edition every year ( so there will probably be a dakar 19 and a dakar 20)
  • Simulation focussed, everything we’ve heard so far has been indicating that it will be a full on simulator, which they are aiming for in terms of physics and everything else. They call it a “true simulation game” “Expect a simulation and not an easy one at that “
  • A gameplay trailer is said to be in a few weeks ( said in the end of November), not a pre-rendered trailer, should demonstrate how the engine shows the graphics quality ( very weird sentence but yeah he said it somewhat like that). However recent messages said somewhere around February-march ( the actual trailer) but gameplay snippets will be released already before that on social media. “ Soon :) We'll be releasing bits and pieces until we release a gameplay video. Stay tuned to the facebook page”
  • They have also been working on it for a few years now. On wheel support: “We're working on it, yes. :) it should be available, at least for the major brands.” Also constant mentions of how hard it will be, both in the presentation and on social media, saying you might never finish the stages or the full rally.
  • “Our development team have +40 elements.” whatever that might mean ( possibly team members, which is a lot!)
Multiplayer
  • Local MP confirmed, split-screen.
  • According to the publishers website 2 - 4 players (not sure if this is in regards to online multiplayer, local or both).
  • Maybe this will be a driver - co-driver pair. So two cars 4 players. Since 4 players is genuinely a lot. Perhaps this will also mean just shorter stages. Since I think it would be very tough to handle all of that * 4 or even * 2.
  • Hot seat mode also confirmed.
  • Online multiplayer should probably function the same way as offline singleplayer.
Some vehicles shown in great detail

Pedro Bianchi posted this pic

Carlist:
  • Bikes: KTM, Honda, Yamaha, Husqvarna, and official riders.
  • Cars: Peugeot, Mini, Toyota, Renault, Mitsubishi and official drivers.
  • Trucks: Kamaz, Maz, Tatra, Mammoet Renault, Veka MAN and official drivers.
  • Quads: Quad riders Ignacio Casale, Sergei Karyakin, Alexis Hernandez and Rafal Sonik with Yamaha Raptor.
  • UTV: UTV XtremePlus Polaris official teams.
Confirmed cars as of 1-2-2018
Note that they are currently announcing drivers, they have the official drivers of all of the next brands and toyota.

Brand Pilot co-driver car # Team Pic
PEUGEOT Carlos Sainz Sr Lucas Cruz 3008 DKR 303 text pic
PEUGEOT STEPHANE PETERHANSEL JEAN PAUL COTTRET 3008 DKR 300 text pic
MINI MIKKO HIRVONEN ANDREAS SCHULZ JOHN COOPER WORKS BUGGY 305 X-RAID TEAM pic
RENAULT EMILIANO SPATARO SANTIAGO HANSEN DUSTER 322 RENAULT DUSTER TEAM pic
Confirmed bikes as of 1-2-2018
*Note that they are currently announcing drivers

# Brand Driver Team
2 KTM MATTHIAS WALKNER RED BULL KTM FACTORY TEAM
1 KTM SAM SUNDERLAND RED BULL KTM FACTORY TEAM
10 HUSQVARNA PABLO QUINTANILLA ROCKSTAR ENERGY HUSQVARNA FACTORY RACING
5 HONDA JOAN BARREDA BORT MONSTER ENERGY HONDA TEAM
15 KTM LAIA SANZ KTM FACTORY RACING TEAM
47 HONDA KEVIN BENAVIDES MONSTER ENERGY HONDA TEAM
20 HONDA RICKY BRABEC MONSTER ENERGY HONDA TEAM
4 Yamaha ADRIEN VAN BEVEREN YAMALUBE YAMAHA OFFICIAL RALLY TEAM
 
In game screens? most likely in game photo mode shots. The article smells like and advertorial imo. I bet this will be an arcade rally game. Let's hope it will be a fun to play arcade rally game.
 
My question: "How long has the game been in development for?"

I believe it's the most important one. They have promised a lot and it will be impossible to deliver on a short timeline. Think of Kylotonn with WRC 5. They had eight months. The game was horrible. A AAA game these days takes between two and five years of development time.

I have heard rumors that Dakar 18 has been in development far before the announcement a few months ago. But there is also the possibility that the announcement was when they signed the contract, whipped up some renders and started promoting the game. I hope the latter is not true. If so, we most likely won't see a decent game before Dakar 2020.
 
My question: "How long has the game been in development for?"

I believe it's the most important one. They have promised a lot and it will be impossible to deliver on a short timeline. Think of Kylotonn with WRC 5. They had eight months. The game was horrible. A AAA game these days takes between two and five years of development time.

I have heard rumors that Dakar 18 has been in development far before the announcement a few months ago. But there is also the possibility that the announcement was when they signed the contract, whipped up some renders and started promoting the game. I hope the latter is not true. If so, we most likely won't see a decent game before Dakar 2020.

LMSA: When did you start the developement of the game ?
PG: We started the development late 2016 (developing the tools for the game development) and during February 2017 we started with the creation of the vehicles, open worlds, gameplay etc.

Source https://www.lemagsportauto.com/dakar-18-entretien-exclusif-avec-le-ceo-de-bigmoon-studios/29353/
 
All wheel support.
Support in P.C. for all peripherals i.e. for unsupported make it easy to add. Hydraulic handbrakes etc...
Support for motion rigs.
Windscreen wipers, lights, horn to be assigned to any button box.
Brake bias, ABS, Diff locker, Sway bars etc...adjustable and assignable to button box and on the fly.
Clutch needs to be used correctly otherwise miss shift where applicable.
Support, fixes and actual ongoing communication with the sim racing community.
Ability to turn off music etc...
Triple monitor support.
Data output for speed, Tacho, oil and water temp, oil pressure at the least, more would be better.
Ability to turn off and or move on screen displays.
In car position fully adjustable.
Provide and keep community informed for timeline of updates and DLC.
Available on Steam.
 
what woudl be totally awesome is if this was similar-ish to the mud runner, but I suppose for game with Dakar scale this would be too much to put together
1ACEF6C7A2AA8039C4B2A4A6A045BA4CEA1FEA5A
 
Driving
  • You can exit the vehicle at any time, and explore by foot.
  • You can fix the car, by having to exit and walking around.
  • Collaborating with (NPC if you’re inside of a car or truck, was meant as repairing the car together)
  • You can drive these 5 categories : Motor, ATV, Cars, Trucks, SSV
  • Each category has several teams, all of them will be official
  • Aiming for the old experience of realism (“with internal and external”, think this is about perspectives, cockpit view confirmed :p)
  • Navigation system, or roadbooks ( as used in Dakar) are going to be how you navigate, it’s the same as in real life. Very easy to get lost so you need to focus on navigation.
  • They are implementing a system to influence the driving aspect to cover the different climates and weather ( it’s different on sand, mud, water)
Pilots
  • Pilots are real, not only the hands/heads. Full body. (in regards to real life)
  • They are scanning and using pictures of all of the pilots, so their faces will be in the game
  • Creating your own is not possible, you can only choose an existing character.
Map
  • Open world, more than “15.000km2” ( perhaps that might be a mistake, that's ****ing huge) confirmed around 20.000km2
  • Different kind of weathers/climates
  • Because they are going from Peru to Bolivia to Argentina. All of the countries are scanned, they have collected pictures ( high resolution, 4k is what he said.) which are projected on the 3d map using filters(?). “Exactly the 3d replication of those. “
  • Because these locations have different climates they will have different dynamic weather.
  • One of Open worlds biggest
  • 14 stages
  • Each taking 1 -2 hours depending on your skill (navigating and driving).
Engine and physics
  • Unreal Engine 4, PhysX and own technologies
  • Created their own system of vehicle and physics, combined with technology that’s on the market. But they are creating their own technology. >“That is able to make sure that all the suspensions, all the details, all the aspects of the vehicle are really really implementing. So you can feel that.
  • VR probably not going to happen, they said maybe ( maybe before release, maybe after as an update or perhaps with Dakar 19) “VR is something we have on the wishlist. We'll see if it can be added to the release date, at a later date, or skip it entirely until Dakar 19.”

  • On the physics in the trailer This trailer uses game assets exclusively. However, the physics system present in the trailer isn't the one you'll be able to find in the game. That is currently being refined and adjusted with the help and feedback of Dakar pilots and riders. We figured that if we're aiming for a realistic experience, we might as well consult with the real experts :) We'll be releasing a gameplay trailer soon and hopefully, you'll get a better insight into the
    game physics there. Thank you for your support!
“ we're working with Dakar riders and pilots, gathering their feedback to tune in the gameplay physics to each of the vehicles and terrains present in the game”

Testers
They have gotten some very experienced pilots to help them develop and test, they help every week by testing and explaining their views and have the same experience in the game as in real life. ( two are brought to the stage now)

  • Pedro Bianchi
  • Roadbook is very important, finding the way is the challenge. And that is brought to the game, you need to know the instruments and the systems in the game, so a very hard. “Because if you lose the way you are lost, and the game is so big that you can be lost for hours.”
  • One of the things he also said is that they’ll probably train using a roadbook for navigation since it’s hard to train for outside of the actual race.( interesting.)
  • Mário Patrão
  • “One of the things he wants to make sure that happens, that’s transferred to the players is the navigation system but also the feel and the adrenaline of driving at high speeds and using the roadbook to make sure you don’t get lost. That is not easy and takes a lot of years of experience and training.”
Game
  • Release in summer 2018
  • Edition every year ( so there will probably be a dakar 19 and a dakar 20)
  • Simulation focussed, everything we’ve heard so far has been indicating that it will be a full on simulator, which they are aiming for in terms of physics and everything else. They call it a “true simulation game” “Expect a simulation and not an easy one at that “
  • A gameplay trailer is said to be in a few weeks ( said in the end of November), not a pre-rendered trailer, should demonstrate how the engine shows the graphics quality ( very weird sentence but yeah he said it somewhat like that). However recent messages said somewhere around February-march ( the actual trailer) but gameplay snippets will be released already before that on social media. “ Soon :) We'll be releasing bits and pieces until we release a gameplay video. Stay tuned to the facebook page”
  • They have also been working on it for a few years now. On wheel support: “We're working on it, yes. :) it should be available, at least for the major brands.” Also constant mentions of how hard it will be, both in the presentation and on social media, saying you might never finish the stages or the full rally.
  • “Our development team have +40 elements.” whatever that might mean ( possibly team members, which is a lot!)
Multiplayer
  • Local MP confirmed, split-screen.
  • According to the publishers website 2 - 4 players (not sure if this is in regards to online multiplayer, local or both).
  • Maybe this will be a driver - co-driver pair. So two cars 4 players. Since 4 players is genuinely a lot. Perhaps this will also mean just shorter stages. Since I think it would be very tough to handle all of that * 4 or even * 2.
  • Hot seat mode also confirmed.
  • Online multiplayer should probably function the same way as offline singleplayer.
Some vehicles shown in great detail

Pedro Bianchi posted this pic

Carlist:
  • Bikes: KTM, Honda, Yamaha, Husqvarna, and official riders.
  • Cars: Peugeot, Mini, Toyota, Renault, Mitsubishi and official drivers.
  • Trucks: Kamaz, Maz, Tatra, Mammoet Renault, Veka MAN and official drivers.
  • Quads: Quad riders Ignacio Casale, Sergei Karyakin, Alexis Hernandez and Rafal Sonik with Yamaha Raptor.
  • UTV: UTV XtremePlus Polaris official teams.
Confirmed cars as of 1-2-2018
Note that they are currently announcing drivers, they have the official drivers of all of the next brands and toyota.

Brand Pilot co-driver car # Team Pic
PEUGEOT Carlos Sainz Sr Lucas Cruz 3008 DKR 303 text pic
PEUGEOT STEPHANE PETERHANSEL JEAN PAUL COTTRET 3008 DKR 300 text pic
MINI MIKKO HIRVONEN ANDREAS SCHULZ JOHN COOPER WORKS BUGGY 305 X-RAID TEAM pic
RENAULT EMILIANO SPATARO SANTIAGO HANSEN DUSTER 322 RENAULT DUSTER TEAM pic
Confirmed bikes as of 1-2-2018
*Note that they are currently announcing drivers

# Brand Driver Team
2 KTM MATTHIAS WALKNER RED BULL KTM FACTORY TEAM
1 KTM SAM SUNDERLAND RED BULL KTM FACTORY TEAM
10 HUSQVARNA PABLO QUINTANILLA ROCKSTAR ENERGY HUSQVARNA FACTORY RACING
5 HONDA JOAN BARREDA BORT MONSTER ENERGY HONDA TEAM
15 KTM LAIA SANZ KTM FACTORY RACING TEAM
47 HONDA KEVIN BENAVIDES MONSTER ENERGY HONDA TEAM
20 HONDA RICKY BRABEC MONSTER ENERGY HONDA TEAM
4 Yamaha ADRIEN VAN BEVEREN YAMALUBE YAMAHA OFFICIAL RALLY TEAM

This should give some more info to us all, copied from reddit
 
well that doesnt sound bad.
and those screens/renders are amazing it looks like real life, even half of that is gonna take some serious computer to process that.
 
The Unreal 4 engine is awesome. Do some YouTube searches and you will see some amazing renders. Admittedly, I know little of this sport but am fascinated every time I catch some random coverage. I think it would be awesome to try! I'll remain guardedly optimistic. :cool:
 
Dakar 18 Cover.jpg

With DAKAR 18 still under development and appearing to have captured the sim racing public imagination, we share some more images from the WIP racing title.

Due to feature one of the "biggest open worlds ever made in a racing game" and many of the official riders and drivers of the 2018 Dakar rally, Bigmoon Entertainment and Deep Silver/Koch Media having taken on a considerable challenge as they look to recreate one of the toughest racing challenges in modern motorsport.

So what vehicles are expected to feature in the new game? According to the official media release, Dakar 18 will consist of many official teams and pilots from the Cars, Trucks, Bikes, Quads and SxS categories of racing, with accurately recreated visuals and representations of the racers and riders of the series.

So, let's take a quick look at some of the machines coming to Dakar 18:

Cars
DAKAR18_Mini_Front.jpg

Dakar 18 Mini.jpg

DAKAR18_Peugeot_02.jpg


Trucks
DAKAR18_Tatra_01.jpg


Bikes
DAKAR18_Honda_Brabec_01.jpg

DAKAR18_Honda_Brabec_02.jpg


Quads
TrailerScreenshot_Alexis_01.jpg


SxS
Dakar 18 article.jpg


In case you missed it, you still have a chance to submit interview questions to the developers of DAKAR '18 by checking out the link HERE.

Want to share with the community your wishes for the new game? Submit your wishes on our Wish List thread!

DAKAR 18 is scheduled to release 2018 for Xbox One, PlayStation 4 and PC.

To keep in touch with all the latest news from this simulation, and to share the excitement with your fellow fans of the great event, be sure to check out the brand new Dakar 18 sub forum right here at RaceDepartment.com!

Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!

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Looking forward to checking out DAKAR 18 once it releases later this year? What are you most anticipating about the title? Let us know in the comments section below!
 
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