As others said, a full grid would be magical, that's what Assetto Corsa modding is missing versus other games, full grids of cars to race that performs as they should :)

Although, an F1.08 would be very nice :)
 
Its good with suspension geometry where you may just have arms , and nothing else ,
but with springs and stuff not really possible to use it :)

I can confirm...DIR_ was used. Infact I saw it for spring adn stuff... We used it because in our opinion was cool to see camber and toe changing in real time. Now @Babbu70 is learning how to make good animation for other components.
 
I can confirm...DIR_ was used. Infact I saw it for spring adn stuff... We used it because in our opinion was cool to see camber and toe changing in real time. Now @Babbu70 is learning how to make good animation for other components.
Personally I agree its better to use DIR_ ,
What the issues is in the builds I have been doing recently ,
is that for example ,
if you use DIR_ on the arms front and rear ,
this movement is controlled by the engine , on the hub positions ,
this is fine for HUBS/ then ARMS ,
but then anything on the chassis side , wouldnt be possible to do ,
like heave springs and rockers ect
4b9f34e48fb472430490c29761a38405.gif

740f7776361f3dacd43fd08a84435a51.gif


Maybe on future builds we can use the DIR_ it has way more features ,
but mixing DIR_ and animations currently I do not see the outcome ,
but it is a better way personally to make the cars :)
 
Personally I agree its better to use DIR_ ,
What the issues is in the builds I have been doing recently ,
is that for example ,
if you use DIR_ on the arms front and rear ,
this movement is controlled by the engine , on the hub positions ,
this is fine for HUBS/ then ARMS ,
but then anything on the chassis side , wouldnt be possible to do ,
like heave springs and rockers ect
4b9f34e48fb472430490c29761a38405.gif

740f7776361f3dacd43fd08a84435a51.gif


Maybe on future builds we can use the DIR_ it has way more features ,
but mixing DIR_ and animations currently I do not see the outcome ,
but it is a better way personally to make the cars :)

Good point :D Thank you so much chargingcar :) @Babbu70 read this please
 
Thanks always for the advice. I always appreciate this. In fact I have used DIRs to animate suspensions so far, but AC does not handle springs transformations with DIRs. infact on the 412t2 i used the animations to run the transmission shaft too. I'm trying with the blender to animate the suspension with the skeleton and if I succeed in doing the animations with this method that adds more realism. But with animated suspensions, cambers do not undergo variations from the setup settings in the game. Or what's the other. Thank you so much
 
  • Like
Reactions: CC

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top