VR is Coming to Assetto Corsa Competizione this October..

Paul Jeffrey

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Assetto Corsa Competizione 1.jpg

Launching to Early Access this September 12th, Kunos Simulazioni have laid down their development release schedule for ACC over the coming months...

So that's it then, VR confirmed! With the initial release of ACC on Steam Early Access scheduled for September 12th set to contain a limited selection of content and features, Kunos have confirmed the following months will see a gradual monthly update to the simulation, adding more cars, tracks, features and content to the sim until it reaches an eventual version 1 launch sometime around the first quarter of 2019.

So back to VR then... well many people have questioned if ACC will follow on from the original Assetto Corsa and come with VR support in the new title, functionality that is natively supported in Unreal 4, and it now looks like the answer is yes.. but not for initial launch in September.. VR coming as part of the second patch on October 10th... which is good news indeed for Virtual Reality fans...

You can check out the initial release calendar below:

ACC Release Roadmap .jpg


Assetto Corsa Competizione will release on Steam Early Access this September 12th.

Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting upcoming sim. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.



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Assetto Corsa Competizione 2.jpg


Happy to see the proposed progress of ACC? Pleased VR will be coming sooner rather than later? Let us know your thoughts in the comments section below!

 
It's pretty clear that VR is not for everyone and will never be universally embraced - or even accepted
You didn't saw Player Number One i guess:whistling:

A rather small gaming display has the same price than the Oculus Rift today, just without Game-Bundle and Gamepad. ACC might not even get any triple-screen support because VR is very certainly winning Sim-Racing.
 
I was going to wait until next month (and VR support) before buying ACC but picked it up on a whim for £14.50ish yesterday. I wasn't terribly impressed TBH but a sizeable part of that might be having to play it with 2D's inherent limitations, which I found totally unappealing after racing exclusively in VR for the past year. I'm quite looking forward to seeing how VR performance is on my 6600k/980Ti combo but even after the full game comes out I've got a feeling I'll end up finding the content quite limited and return to AC and its abundant wealth of mods.
 
It's pretty clear that VR is not for everyone and will never be universally embraced - or even accepted, and the reasons are many. Still, I hope the technology evolves and matures within my time because it certainly is another aspect that makes Sim-racing more immersive.

I'm happy that some developers see VR as being worth-while to provide support; whether intended or not, their work supports - not only the players that use it but, also the technology and it's evolution. :)

I agree with all this except the "VR will never be universally embraced - or even accepted" part. Before too long we will be doing an awful lot in VR/AR. Our phones, screens 'laptops' etc will all be in VR. We will work and socialise in VR. It will revolutionize learning. This is still the very early stages, there are many people waiting for the right time to jump in. Once the tech reaches a certain point it will become essential (or almost) like a phone or TV. Even by 2023 when SpaceX livestream in realtime the 'Mission to the Moon' in VR, I think you'll find an awful lot more people have HMDs than they do now. Give it another 50 years or so... the mind boggles.
 
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  • Deleted member 197115

I was going to wait until next month (and VR support) before buying ACC but picked it up on a whim for £14.50ish yesterday. I wasn't terribly impressed TBH but a sizeable part of that might be having to play it with 2D's inherent limitations, which I found totally unappealing after racing exclusively in VR for the past year. I'm quite looking forward to seeing how VR performance is on my 6600k/980Ti combo but even after the full game comes out I've got a feeling I'll end up finding the content quite limited and return to AC and its abundant wealth of mods.
Performance and AA blurriness aside, I think the whole UE4 cartoonish art style kills the mood esp. after being spoiled by GBW Suite eye candy.
Tell me AC does not look more photo-realistic.
KZR2yMM.jpg
 
I agree with all this except the "VR will never be universally embraced - or even accepted" part. Before too long we will be doing an awful lot in VR/AR. Our phones, screens 'laptops' etc will all be in VR. We will work and socialise in VR. It will revolutionize learning. This is still the very early stages, there are many people waiting for the right time to jump in. Once the tech reaches a certain point it will become essential (or almost) like a phone or TV. Even by 2023 when SpaceX livestream in realtime the 'Mission to the Moon' in VR, I think you'll find an awful lot more people have HMDs than they do now. Give it another 50 years or so... the mind boggles.

LOL, 50 years! I'll be dead by then, but it scares me more if my kids will live inside VR.

Performance and AA blurriness aside, I think the whole UE4 cartoonish art style kills the mood esp. after being spoiled by GBW Suite eye candy.
Tell me AC does not look more photo-realistic.
KZR2yMM.jpg

It does not look more photorealistic. Good, but not more realistic than ACC. The GBW clouds make the most difference to AC and are better than ACC, though ACC has pretty good clouds too.

assetto-corsa-competizione.jpg
 
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LOL, 50 years! I'll be dead by then, but it scares me more if my kids will live inside VR.



It does not look more photorealistic. Good, but not more realistic than ACC. The GBW clouds make the most difference to AC and are better than ACC, though ACC has pretty good clouds too.

assetto-corsa-competizione.jpg
Is that ACC? Wow that is truly photorealistic. It's the background that looks dated on AC, cardboard cutout trees etc. AC cars and track still look great IMHO.
 
Quite a few people say iRacing looks the most natural of all PC sim's . . . so, I'm not convinced that opinions about graphics are so different from opinions regarding FFB :p but, there does seem to be some relevance to still's vs game-play image quality and iRacing does seem to excel during game-play in feeling more natural.

There are moments where the lighting in ACC impresses during gameplay as well but, in a different way. Perhaps VR use will demonstrate some yet un-realized benefits to the G-engine in ACC.
 
  • Deleted member 197115

I think both iRacing and AC look more natural with higher attention to details, better res textures.
On 4k both maxed out ACC looks quite pale in comparison. Yeah, some effects yield wow factor but look deeper and you will see how shalow that 'shiny' is.
I had the same opinion about PCars vs AC, btw.

One more, things from cockpit look quite different from ACC picture posted above.
 
There are moments where the lighting in ACC impresses during gameplay as well but, in a different way. Perhaps VR use will demonstrate some yet un-realized benefits to the G-engine in ACC.[/QUOTE]
Quite a few people say iRacing looks the most natural of all PC sim's . . . so, I'm not convinced that opinions about graphics are so different from opinions regarding FFB :p but, there does seem to be some relevance to still's vs game-play image quality and iRacing does seem to excel during game-play in feeling more natural.

There are moments where the lighting in ACC impresses during gameplay as well but, in a different way. Perhaps VR use will demonstrate some yet un-realized benefits to the G-engine in ACC.

Kunos know that VR is the way modern sims should be played, I expect the graphics are built with this in mind. Who cares what it looks like on an old fashioned flat screen. It will all make sense next month when we get a feel for the full experience.
 
  • Deleted member 197115

You know that things look much worse in VR, plus you would have to drop a bunch of graphics options to keep frame rate up, I'd lower my high expectations for October.
 
You know that things look much worse in VR, plus you would have to drop a bunch of graphics options to keep frame rate up, I'd lower my high expectations for October.

Isn't that the case with all sims in VR? My expectations will be in line with other sims I play (Race room, AC, PC2).

Project cars 2 was built with VR from the beggining, I know its not the best sim, but it looks the best in the VR department. ACC should also be in line with this hopefully.
 
So if Nicki Thiim descripe Project Cars 2 as an arcade game and Assetto Corsa as a great simulator...
Nicki don't like AC either and talked bad about the suspension physics like two other GT3-drivers as well. He don't like ACC or any other sim than iRacing it seems. And pCars 2 has rather similar physics like rF2, so it must be arcade as well.
 
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Nicki don't like AC either and talked bad about the suspension physics like two other GT3-drivers as well. He don't like ACC or any other sim than iRacing it seems. And pCars 2 has rather similar physics like rF2, so it must be arcade as well.
Just one quote of Nikki out of the comment section: "AC surprised me positive!"
Of course you can turn it like you want and pick out what you need to proof your opinion :thumbsup:
 
Nicki Thiim: "Project Cars 2 is awesome"
But wtf has this conversation to do with ACC? According to Steamspy it's not a success so far. rF2 had three times more peak players yesterday and pCars 2 six times...
And again you missed the point :thumbsup:
BTW: Marco Massarutto said the start of EA of ACC was a great success. But of cause Mr. Dunning Kruger is the better source. Like always.

Edit: But WTF is this Steamspy thingy related to the upcoming VR support of ACC?
And why you don't mentioned that AC had the double peak players of PC2?
 
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And again you missed the point :thumbsup:
BTW: Marco Massarutto said the start of EA of ACC was a great success. But of cause Mr. Dunning Kruger is the better source. Like always.

Edit: But WTF is this Steamspy thingy related to the upcoming VR support of ACC?
And why you don't mentioned that AC had the double peak players of PC2?

You are too predictable:D So old AC has a dozen times more players than ACC and yet Marco call it a great success:whistling: There was even a sell-out for around 8 Euros for ACC and looks for me they try to sell as many copies as possible before the shitstorm...:speechless:
 

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