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Deleted member 223075
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Deleted member 223075
Not really a typo, but the VT has a skin folder named "Emerald Green" instead of "Emerald_Green", that can cause the vanilla launcher to fail to display the preview.Let me know if any of the other real paint names need correction (they're still the same)
Mr Bean Mini was not a Cooper, and was a MK3, not a MK1 as mine. So to be coherent, i can't include it.
@Pessio have you considered to continue working on your Tipo once you have finished the Mini, especially for the sound department?
Argh, you young kids and your... adherence to realism!Mr Bean Mini was not a Cooper, and was a MK3, not a MK1 as mine. So to be coherent, i can't include it.
The 512TR S1 it's been getting some love these days from Jason and myself, so an update is coming soon on both Class A and B NFS cars!
View attachment 360687View attachment 360686
And it does indeed! new semi slick tires for the S1Love me some Testarossa! First Amplified's magnificent soundmod and now this. It just keeps getting better.
PS: Love the plate.
And it does indeed! new semi slick tires for the S1
View attachment 361226
I was planning on using the Tires FX CSP extension but turns out it doesn't support normal maps, so only changes the diffuse map. Not good for a completely different set of tires, so... these went into the skin folder instead. That way if someone wants to change it to the default street tires, only needs to delete the files.
@A3DR If it helps, on the documentation (link) there's code for normal maps:Are you sure? I'm 90% positive I've got custom normal maps on some tires I have on my VRC 2018 Formula NA skin working through Tires FX. I'll have to doublecheck...
[TYRES_FX_CUSTOMTEXTURE_SM] - TXBLUR =
[TYRES_FX_CUSTOMTEXTURE_SM] - TXDIFFUSE =
[TYRES_FX_CUSTOMTEXTURE_SM] - TXNORMAL =
[TYRES_FX_CUSTOMTEXTURE_SM] - TXNORMALBLUR =
Just updated my post a minute ago with that. Didn't consider the dirty map. It works just fine without it.Updated the above, sorry. Only noticed later that the car used different textures for front and rear, and I'm not sure that all normal map options will still work for suffixed _X, as it's not on the doc I've linked.
I see no mention of TXDIRTY on the docs above, but you might as well try it.
Updated:Just updated my post a minute ago with that. Didn't consider the dirty map. It works just fine without it.
View attachment 361316
[TYRES_FX_CUSTOMTEXTURE_SM_0]
TXDIFFUSE = TIRES_front_D_SM.dds
TXNORMAL = TIRES_front_N_SM.dds
TXBLUR = TIRES_BLUR_front_D_SM.dds
TXNORMALBLUR = TIRES_BLUR_front_N_SM.dds
MATERIAL = EXT_Tires_FRONT
[TYRES_FX_CUSTOMTEXTURE_SM_1]
TXDIFFUSE = TIRES_rear_D_SM.dds
TXNORMAL = TIRES_rear_N_SM.dds
TXBLUR = TIRES_BLUR_rear_D_SM.dds
TXNORMALBLUR = TIRES_BLUR_rear_N_SM.dds
MATERIAL = EXT_Tires_REAR
Who's doing the physics?GOOD NEWS! A modder for our Diablo GT1 Stradale has been found and also a brilliant physics master:
https://www.racedepartment.com/attachments/stradale2-jpg.361311/
View attachment 361317
View attachment 361318
You could use one material for two tyres; just use a 2×1 texture instead of 1×1? Or am I being silly now?Edit: Got it working but it's worth noting that it changes all the textures for ANY kstyre shader that's on the car. In this case I've had two sets of textures, front and rear, being the tread is different and the sidewalls have different numbers.
Even though they're named accordingly (front_tires, rear_tires), the textures I set up in the extensions file replace them all together.
Good thing the SM tires have a clear sidewall with only the brand and the tread is the same for all