AccAkut
Premium
Exactly, this is the easy part. But translating this into alteration of the render engine is an entire different pair of shoes.. it's like the old joke of coding a program that finds out when a jpeg was taken and if it contains birds. One if a 5 minute job, the other a Harvard dissertationWell, we already have FLEX= and FLEX_GAIN= for every set of tires so is there anything new that has to be provided for parameters in these new calculations? Technically, "tire flex" has been a part of AC, we just didn't get to see it...so the only calculations are for visual results, right?
.. I don't think we have any shader in the stock game that is directly influenced by a car's physics... ks_brakedisc may be one, as its behaviour is written in the brakes.ini.. but apart from that there is a pretty strong divide between visuals and physics