rFactor 2 | Spa-Francorchamps Released

Jens Roos

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Then you run into silly issues like the seat position and especially the mirrors being universally set... for example if you have properly set up mirrors for a GTE then sit into the Oreca 07, you cannot see anything in the mirrors, vice versa.
Do VR not save position for each car? With non-vr it's saved for each car (might be an option), or more exact for each skin variation, there per car would better but not any big issue.
 

Mitja Bonca

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I must take back what I said about ACC in my reply earlier in this thread. My excuse is, I've only had my RTX 3080 since Tuesday, it replaced a GTX 1080. On Wednesday or Thursday, can't remember which, I tried ACC out with the new card.
I was extremely disappointed because nothing much had changed, it didn't run any better than the last time with the 1080.
Imagine my surprise this evening when I tried it again, and suddenly had a solid 80fps in VR. I have no idea what I did wrong the first time, the drivers are the same ones, and I've not changed anything else.
It looks lovely now, but I still don't like it, for the same reason I never liked AC: compared to rF2, ACC feels like you're driving a floating car on ice, no grip, even after two or three laps. I must say though, that I only tried it with the settings out of the box, I didn't spend any time doing a setup.
But it did at least show that the upgrade to the 3080 was well worth the money, compared to the 1080 it's a quantum leap.
But for me rF2 is still the best sim forthe FF and tyre model, and just the general feel and immersion :thumbsup:
You are floating around the most!
 
Mar 14, 2011
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Do VR not save position for each car? With non-vr it's saved for each car (might be an option), or more exact for each skin variation, there per car would better but not any big issue.
Non-VR and doesn't save for me. If it's on a skin and not car basis then it's quite a bad system, but I have a feeling I was running the same skins when switching back and forth. The biggest problem is with the Oreca, which at the 0/0 mirror position has its mirrors positioned way to the left and downwards IIRC, and moving one axis on the mirror moves it in both axes in a weird way. Such stupid issues should not be happening even with "freeware" official content... On top of that when you have the display middle mirror set up correctly, the side mirrors are unusable. Funny thing is IIRC it isn't even said anywhere how to adjust mirrors, if a new user had this problem it would be quite frustrating (for anyone who didn't know it's SHIFT+Seat adjustment button).

This is an example why rF2 is a frustrating experience. The core driving feel is exceptional, no doubts about it, but that is all. Physics can be questionable, graphics are hit and miss, and there is no still polish to the package. Whenever I install new content I don't know what to expect. Modding is dead, best mods are AC conversions, public multi is... I don't even know but I guess it's also mostly inexistent, AI became bad despite it being the best years ago. Trust me I wish them the best, I would be happy to enjoy my investment more, but this development is very slow (4 years for UI). I know S397 has its heart and intentions in the right place, but it doesn't mean it gets a pass and cannot be criticized. That comes from someone who had it since it was released into beta under ISI (just checked, I bought it July 2012).
 
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Tomles

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Non-VR and doesn't save for me. If it's on a skin and not car basis then it's quite a bad system, but I have a feeling I was running the same skins when switching back and forth. The biggest problem is with the Oreca, which at the 0/0 mirror position has its mirrors positioned way to the left and downwards IIRC, and moving one axis on the mirror moves it in both axes in a weird way. Such stupid issues should not be happening even with "freeware" official content... On top of that when you have the display middle mirror set up correctly, the side mirrors are unusable. Funny thing is IIRC it isn't even said anywhere how to adjust mirrors, if a new user had this problem it would be quite frustrating (for anyone who didn't know it's SHIFT+Seat adjustment button).
Actually use CTRL + Seat adjustment to set left mirror and ALT + Seat adjustment to set right mirror. And iirc its per skin adjustment (maybe car) but def not all vehicles.
 
Mar 14, 2011
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Actually use CTRL + Seat adjustment to set left mirror and ALT + Seat adjustment to set right mirror. And iirc its per skin adjustment (maybe car) but def not all vehicles.
These things should be shown as tips during the long loading times :D Thanks :)
 

Ole Marius Myrvold

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Just to split up the normal discussions here! Want to race on the track, of course we've got that covered :)


 
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Emery

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Modding is dead, best mods are AC conversions
Modding is dead, really? Current F3, F1 of many era, 2003 ETCC, GT3 if you don't want to pay S397, vintage Japanese touring cars, Alpine A110 Cup & GT4 cars, and ChampCar 2007-8 are all recent quality releases.

I'll agree that the best mod tracks are AC conversions (with permission), but a number of recent AC tracks are rF2 conversions. The many oval tracks are pretty much an rF2 exclusive along with a fistful of Formula E tracks, but I guess you're not counting them.
 
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Modding is dead, really? Current F3, F1 of many era, 2003 ETCC, GT3 if you don't want to pay S397, vintage Japanese touring cars, Alpine A110 Cup & GT4 cars, and ChampCar 2007-8 are all recent quality releases.

I'll agree that the best mod tracks are AC conversions (with permission), but a number of recent AC tracks are rF2 conversions. The many oval tracks are pretty much an rF2 exclusive along with a fistful of Formula E tracks, but I guess you're not counting them.
I did go through what the Workshop offers as well as some other sites. "Quality" is subjective, and I didn't find a lot for myself (considering I do not find a big portion of the official content to be high quality either). That is also true for AC modding where there's a lot of really bad stuff (with 5 stars nonetheless on RD), but there you have a much bigger pool to choose from with lots of other sources. Still, comparing to the first rF and AC, I consider the modding community of rF2 to be quite tiny. Just compare it to rF1, nobody cared about official content, only mods, whereas when S397 releases DLC, it's big news for the sim. If rF2 had a more active modding community (respectively if rF2 was more modder friendly), this would not be the case...

PS.: I do not want to sound elitist or anything, I am very picky when it comes to content. In all sims/games, mod or official content.
 

pitkin

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Anyone else getting AI spinning at Pouhon and Stavelot?
Using the GT3 cars, happens when they come off the kerbs. It seems worse on the Endurance layout, but some races it's every lap at those two corners. Other races it's fine.
 

GuitarTech

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Anyone else getting AI spinning at Pouhon and Stavelot?
Using the GT3 cars, happens when they come off the kerbs. It seems worse on the Endurance layout, but some races it's every lap at those two corners. Other races it's fine.
I've experienced that too, but it doesn't happen every lap. No idea what's going on.
 
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New content is always interesting and of course great. Well, that's what prevents the developers from working on the normal organization of the races, the graphics component and other points that are important to solve in this case, remains unclear. It is sad to contemplate how such a thing disappears and cannot compete. Content is not the answer
 

pcraenme

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Anyone else getting AI spinning at Pouhon and Stavelot?
Using the GT3 cars, happens when they come off the kerbs. It seems worse on the Endurance layout, but some races it's every lap at those two corners. Other races it's fine.
Done several races in the GT3’s and did not experience this once. Endurance layout also only has another pits, so why would that effect AI car behavior in these 2 corners?
 

Jens Roos

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Actually use CTRL + Seat adjustment to set left mirror and ALT + Seat adjustment to set right mirror. And iirc its per skin adjustment (maybe car) but def not all vehicles.
Non-VR and doesn't save for me.

Mirrors are not always adjustable in all cars, need to be enable by the creator.
However I use this setting in json, the seat/mirror and FFB is saved for each veichle.

"User Vehicle Data":true,
"User Vehicle Data#":"0=save with user mod data (in CCH files), 1=save separately (in all_vehicles.ini)"


from the ini:
ID=2598
File="D:\Games\.....\1.83\F488GTE_66B06A44E2.VEH"
Skin=""
MetersDriven=1244330
Seat=(0.020,-0.020)
SeatPitch=99.00
RearviewSize=(64.000,13.786)
Mirror=(0.000,-0.000)
MirrorPhysical=(0.000,0.000,0.000)
MirrorLeft=(0.120,0.000,1.000)
MirrorCenter=(0.000,0.000,1.000)
MirrorRight=(-0.190,0.000,1.000)
FFBSteeringTorqueMult=0.700
UpgradeList:
AERO PACKAGE=0,3,0



My experience from rf2 differs: active development, good official content, many mods and very active MP, and most of the time AI works fine, have even rise the AI mistake level. I do mostly MP so might be that for pure SP AI might have other issues, but you can create that good/bad list for any other sim as well.
 
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pitkin

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Done several races in the GT3’s and did not experience this once. Endurance layout also only has another pits, so why would that effect AI car behavior in these 2 corners?
Presumably they have their own AIW, maybe something is different? It's been a while since I've looked into AIW's, I don't know if it's possible to unpack them from the S397 content to check.
It's probably just coincidence. It's happened all three times I've tried on the endurance layout, but only one out of four on the standard.
 
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Mar 14, 2011
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Mirrors are not always adjustable in all cars, need to be enable by the creator.
However I use this setting in json, the seat/mirror and FFB is saved for each veichle.

"User Vehicle Data":true,
"User Vehicle Data#":"0=save with user mod data (in CCH files), 1=save separately (in all_vehicles.ini)"


from the ini:
ID=2598
File="D:\Games\.....\1.83\F488GTE_66B06A44E2.VEH"
Skin=""
MetersDriven=1244330
Seat=(0.020,-0.020)
SeatPitch=99.00
RearviewSize=(64.000,13.786)
Mirror=(0.000,-0.000)
MirrorPhysical=(0.000,0.000,0.000)
MirrorLeft=(0.120,0.000,1.000)
MirrorCenter=(0.000,0.000,1.000)
MirrorRight=(-0.190,0.000,1.000)
FFBSteeringTorqueMult=0.700
UpgradeList:
AERO PACKAGE=0,3,0



My experience from rf2 differs: active development, good official content, many mods and very active MP, and most of the time AI works fine, have even rise the AI mistake level. I do mostly MP so might be that for pure SP AI might have other issues, but you can create that good/bad list for any other sim as well.
Your reply characterizes how very inaccessible rF2 is to the average user and especially how much potential is hidden away in configuration files. Anyway I am glad that your experience is good, keep enjoying the sim :)

PS: If you could provide some resources where/what can one adjust in what files, I would appreciate it :)
 

Jens Roos

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You find the setting in "player.json" in folder "..\steamapps\common\rFactor 2\UserData\player"
The "all_vehicles.ini" is in the same folder, but no need to edit that file manually.

Agree the integration of parameters could be better (at least rF2 have an editable parameter, not always the case), maybe some "expert" mode in the new UI suggested by someone else.
 

Ace King

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Anyone else getting AI spinning at Pouhon and Stavelot?
Using the GT3 cars, happens when they come off the kerbs. It seems worse on the Endurance layout, but some races it's every lap at those two corners. Other races it's fine.

Presumably they have their own AIW, maybe something is different? It's been a while since I've looked into AIW's, I don't know if it's possible to unpack them from the S397 content to check.
It's probably just coincidence. It's happened all three times I've tried on the endurance layout, but only one out of four on the standard.
I ran two 15 lap races today on each layout using 30 AI (GT3) at 100% with 30% aggression and no AI accidents at either Pouhon or Stavelot. Did 20 minute Qualifies at medium rubber proceeding into race with naturally progressing. Used default race times with standing starts. AI mistakes "OFF" in the Player JSON

Note: I checked the AIW in both layouts and determined they both have identical main fast lines plus both layouts also have a second fast line called FAST_ALT which i would be interested to know which mods use it.

Hints:
1) Check if you have AI mistakes turned On and if so you should try lowering it or if necessary turn it off.
2) I discovered that occasionally you need to delete your Player JSON file when the AI begins to exhibit odd behaviors. Note: No worries as the game will make a new Player JSON. Make a backup incase you decide to go back.
 
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Oct 19, 2017
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Ai loses it under dirty air in GTE cars, because these cars tend to oversteer unrecoverably with dirty air in rF2 at Spa (which is like a switch, that turns your rear aero off at Eau Rouge, for example and no, this isn't normal :D), if not driven carefully. Had 3 Races with "special happenings" of this kind now. AI always makes the big goodbye after being close behind me, or behind other AI cars on this track.^^
 
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