rFactor 2 | Spa-Francorchamps Released

Ami_M3

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Amazing job, thank you S397! Definitely worth every penny.
I was going just to turn a few laps today, just to test it, ended up driving for over 2 hours. Damn you :D

On a side note - I've also tried new UI for the first time. I don't like it at all, and I don't think it has anything to do with being different than I'm used to. IMO the design sucks. I reverted to the old UI for the time being, not looking forward to the day when new interface is the standard. It's the beta, so it'll probably get better, but I doubt the design will see major changes.
 

Denis Betty

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I assumed that someone reading my first post would've read it in its entirety, how remiss of me.....
It was just a bit of gentle ribbing, sorry. When I saw your post about having an English sense of humour and I couldn't resist. I expected you to see through it immediately. Appologies.
 

GuitarTech

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@ Denis Betty: Sorry about my sense of humour breakdown in this thread, it's been a long day. At least everything is running again now, I'll be giving the new UI a wide berth till I can be sure that it works properly in VR. Spent bloody hours buggering about this evening till I found out what was going on. But now it's all working as it should, it's brilliant. I love Spa, it's one of my very favorite tracks.
The new 3080 was much too expensive, but nevertheless worth the money, if that makes sense. I've never seen rF2 looking so good, my last card was a GTX1080, in VR I had to turn everything down, it looked terrible.
 
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Badwheels

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You do know that AI learning is a feature of rF2, don't you?
Ok, maybe I should be more clear. That function in the json file allows the cars to learn a track. It doesn't really teach the computer drivers in the game to learn it's "adversaries". The AI processes would be learning YOUR tendencies and adjusting to how well you drive.

Suffice it to say, the is some learning by the game, but not true "AI".

I win :laugh::laugh::laugh:
 
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John-Eric Saxén

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I've just re-read what you wrote here: I thought there was only one beta? The new UI. I thought all the other are non-beta builds, with 1121 being the latest. Or am I being stupid?
So to summarize it shortly:

opt-out: always the latest build, currently v1122 (default Steam behaviour)
public-beta: branch with latest build and new UI until the UI one day will be merged to opt-out
v1121: legacy option if you had problems with v1122 and wanted to go back to v1121 (you will never get new build updates if you stay on this)
v1120: same as above
etc.

The purpose of those older build betas is just to have the option available if you have issues with the opt-out build, you are right they are technically not betas, which is where it can get confusing. There is no explicit build 1122 branch because it would be exactly the same as opt-out, which is the default.
 
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GuitarTech

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So to summarize it shortly:

opt-out: always the latest build, currently v1122 (default Steam behaviour)
public-beta: branch with new UI until the UI one day will be merged to opt-out
v1121: legacy option if you had problems with v1122 and wanted to go back to v1121 (you will never get new build updates if you stay on this)
v1120: same as above
etc.

The purpose of those older build betas is just to have the option available if you have issues with the opt-out build, you are right they are technically not betas, which is where it can get confusing. There is no explicit build 1122 branch because it would be exactly the same as opt-out, which is the default.
Thanks for the clear explanation,I've always wondered exactly how it works. I'll stay with the opt-out till I can be sure that the new UI has mouse support in VR.
 

dreamer al

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There is no conspiracy here. Spa works just fine in both the old and new UI. Just opt out of public beta. Spa does not render correctly in older builds. We built some new shaders that are used (on the trees for example).
I am confused. I thought public beta was the "new UI"? Where do I find the new UI?
 

Tiffarnio

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Thanks for the clear explanation,I've always wondered exactly how it works. I'll stay with the opt-out till I can be sure that the new UI has mouse support in VR.
Apologies if you already know this, but with the Rift, if you go into virtual desktop mode, you can control the new UI with your Touch controller, works well. Button 'A' to select btw.
 

GuitarTech

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Apologies if you already know this, but with the Rift, if you go into virtual desktop mode, you can control the new UI with your Touch controller, works well. Button 'A' to select btw.
I did'nt know that. What is virtual desktop mode, and how do I select it. And do I need the new UI for it to work?
 

Case_

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Not sure where the "absolutely stunning" comments are coming from, tbh. It looks and drives maybe slightly better than Raceroom Spa (= good). Nothing that would blow your mind, though, IMO.

But it's nice to have an official version, sure. And it runs well, too, which is still kinda unexpected in rF2.
 
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GuitarTech

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Not sure where the "absolutely stunning" comments are coming from, tbh. It looks and drives maybe slightly better than Raceroom Spa. Nothing that would blow your mind IMO.

But it's nice to have an official version, sure. And it runs well, too, which is still kinda unexpected in rF2.
I think it's nice that they have included the endurance version, with the what feels like a ten minute drive out of the pits. Increases the immersion factor a bit.
 

Ternauwies2020

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You mus be kidding right? I dont use VR but comparing RF2 1990s look to ACC makes me ask if you have by any chance ingested some psychedelics....
While the cars itself in ACC look awesome, in my opinion everything more than couple meters away to far distance is not good and looks more like a painting. Think also unreal engine problem where only near objects are detailed. I like photo-realistic look like GT Sport and I think RFactor2 Spa looks more realistic than ACC in my opinion when driving in VR. Rfactor 2 while maybe more simplistic graphics gives me more sense of presence in VR than ACC and something seems to be missing apart from the amazing looking cockpit ACC. However when driving at night in ACC because the distance is black it actually can look pretty incredible and photorealistic as you can only see near objects.

However, judge for yourself with screenshots below taken in VR while driving. Everybody is entitled to their own opinion ofcourse. Even with HP Reverb G2 distance looks more like a rough painting in my opinion.

ACC4.jpg
GRAB_048.JPG


ACC2.jpg
GRAB_044.JPG
ACC3.jpg
GRAB_024.JPG
 

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Sean Armstrong

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I'm having an issue and I'm curious if anyone else is. I purchased this plus the Ferrari 488 gt3 and gte. Neither the Ferrari 488 GTE or Spa are installing and when I boot up the game it tells me that Spa 1.05 requires a base mod that is not installed. Strange.

Edit: I figured out a solution through some reading on the s397 forum, albeit an annoying one. If anyone encounters the same issue I had, remove all workshop content by unsubscribing to all of it(as in all of your workshop content, yes all of it), exit steam, reboot steam and boot up rf2. It installed correctly this time. I tried just unsubscribing to spa and the 488 GTE several times in an attempt to fix it until I found this solution.

The unfortunate problem with this solution is that any mod content you unsubscribe to won't be reinstalled upon booting up rf2 like the dlc content will. So keep track of any mods you have if you have to do this.
 
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budgetek

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While the cars itself in ACC look awesome, in my opinion everything more than couple meters away to far distance is not good and looks more like a painting. Think also unreal engine problem where only near objects are detailed. I like photo-realistic look like GT Sport and I think RFactor2 Spa looks more realistic than ACC in my opinion when driving in VR. Rfactor 2 while maybe more simplistic graphics gives me more sense of presence in VR than ACC and something seems to be missing apart from the amazing looking cockpit ACC. However when driving at night in ACC because the distance is black it actually can look pretty incredible and photorealistic as you can only see near objects.

However, judge for yourself with screenshots below taken in VR while driving. Everybody is entitled to their own opinion ofcourse. Even with HP Reverb G2 distance looks more like a rough painting in my opinion.

View attachment 421262 View attachment 421264

View attachment 421265 View attachment 421266 View attachment 421267 View attachment 421268
I have to admin that ACC really looks terrible when downsampled. I am using 3x1440p screens and for me nothing can beat ACC (at least in terms of gfx) but I understand that for VR users its a big NO
 
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tr1v1um

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Now post another screenshot of oponent cars in front of you during night time lit up by your own car and tell me you are not looking at cartoons.
I think it's quite obvious tha UE4 has better lighting capacities. That said, stuff like the horrendous AA, ghosting and LOD popups, especialy noticable with the trees makes ACC look like a 90s games if you have to run it on lower settings. Trees become wierd polygon blocks so I am not surprised that people might prefere the rF2 version.

I don't think that it looks that much better, but it just looks crisp and runs well. Together with the nice roadfeel it makes a nice experience. :)