-Delayed upgrades will become more expensive the more of them that you have in queue, so it will be like a purchase penalty.
-The penalty starts at 4 upgrades queued, going to 6,8,10 and then 11,12,13..etc up to 19 (where the 10-race delayed would cost 9PP).
-Each penalty point is 0,5pp more expensive for both the 5-race and 10-race delayed upgrades.
-The penalty will become smaller by 1 point for each 10 points your team is behind the championship leader in the constructors standings, until 60 points behind after which you get a penalty point deducted for every 5 championship points behind.
-Each team will therefore have a personalized cost to their upgrades, that I will be putting in our PM, along with the number of upgrades currently in queue.
-The upgrades you buy in a single market window will all have the same cost, even if it would go over the next penalty limit. (so you are always paying the price listed in our PM)
-Instant upgrade price remains unaffected.
-Effective immidiately.
-I hold the right to change this system in the future if I see the balancing is off.