If I posted this:I revert to csp 0174-98 and see if this problem exist
Edit: So, under 0.174.p98 it's the same problem....
Edit3: So, big news: if i change the LOD and test if with lights on, it is working, with LOD 1,2,3 but not LOD 0, i hope this will help you with the bug!?
People don't read READMES etx carefully...
It might help. Still if some users don't read, but rather throw up a bunch of text into a forum before even trying to figure out what's wrong on THEIR end, well, I'm not sure if it'll be of any use.People don't read READMES etx carefully...
I think it would be helpful for CSP to report to the user somehow, if a particular mod requires a particular (or newer) CSP version, no?
No problem, and sorry for going OT. Often I've reached x4fab directly or (lately) indirectly to solve csp-side issues that manifest on your cars, so I was trying to figure if there was some new gremlin here. P.e., 0.1.74 finally solves an issue that had been affecting your Diablos for long (at mid distance the lens of reverse/rear fog on AI cars could visibly disappear).Thanks @AlleyViper for the help and patience that I don't have
A3DR submitted a new resource:
NFS Tournament Class B - Dodge Viper RT/10, Corvette ZR-1, Porsche 993
Read more about this resource...
Just click the link you quoted and you'll find out.. (answer: yes).. Does it come with the hardtop?
Is it an AWD version? It's possible there are some forces from the drivetrain that don't behave when it switches from low speed to high speed physics after rolling.When 993 starts moving, i get high ffb oscillation for about a second. Is it supposed to work like that? What am i doing wrong?
No, it was the RWD standard version.Is it an AWD version? It's possible there are some forces from the drivetrain that don't behave when it switches from low speed to high speed physics after rolling.