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Discussion in 'Assetto Corsa Modding Discussions' started by MrSilva, Dec 29, 2016.
Is there going to be an updated release soon now that the failure-to-load issue seems resolved?
working on it. i want all ppl be able to shoot away these streetpoles! i'll prepare an experiment to test now.
Yo my fellow testers. Whoever is willed to risk to freeze his system again:
I've exported a version without complex physical objects that need parenting (means streetsigns are all solid now, what is ok i think.) i hope the error was digged somewhere there. Happy tesing!
(back in 2 hours, so please don't hate too much since then )
why do you think those redist packs should solve it? I'm really curious where you got that info. Isn't all of AC actually "older" than the last release of those packs?
I've got one confirmed fix by updating this. I've got newest installed and maybe its used by ksEditor while export. But really not sure about this. This is why i am asking.
Still does not load for me. Hangs when loading the car, then crashes.
Because of filling up RAM huh? Damn. :'( Your system info? Did you install c++ packets? (Sorry i have to ask over and over. Just still try to find a hint.)
we had the idea that every moveable object needs to be registered in some way with the CPU and when the number gets too high it causes some sort of buffer overflow or something with those that freeze totally.
With those loading, but producing huge RAM loads.. does AC maybe instance the objects in the RAM, so that with 300 pylons it will store 300 instances of the pylons mesh and texture in the RAM? Kunos tracks use only low two-digit number of these objects I think
what do c++ packs have to do with this? most of us have been trying mods since day one and no one has been having these kind of problems with a track. I tried it with the latest fix. it keeps doing something before loading the game but instead of showing Loading track, it says loading car.then I can't do anything, it's really fu$##$d up
and it's that physx.kn5 file, if you remove it, it works fine
it also works fine with AccAkut modified file
i5 6600k/980Ti. Haven't installed c++ packets and don't really want to for one mod. Sorry..!
If you didn't install c++ packets you miss minimal installation requirements. (You'll install these with the next new game anyway).
i hope it also works with proper early fix file? : http://www.mediafire.com/file/z6ktkulsyyc5a8d/landsbergWP1_09_prefix.7z/file
Also your log file should tell you, that the track is loaded successfully.
Anyway you should install redist packs before complaining. It's necessary to track down the error. Thx for your help.
AC installs everything afaik
looks like we have to investigate this in future
Where are 2017 versions? This track is done in 2018! Maybe new files are needed.
C++ redistributables are required for the actual application (acs.exe, in this case) to work correctly. They have absolutely nothing to do with the file format of the kn5s that AC uses...
But why it fixed the issue for one (at least) already?
If we don't try, we'll never know. Thanks to whoever downloads redist packs and gives feedback.
There’s also been a claim on this or the AC forum that uninstalling bitdefender made cars in AC drive better...