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Discussion in 'Assetto Corsa Modding Discussions' started by MrSilva, Dec 29, 2016.
new camera set WIP
Yes, they LOD out at 300 meters, but are still stored in a crazy way (you can drive over previously hit objects again). Still: decimating number of physical objects isn't a fix. It just reduces RAM usage on some machines. Like you know, the big physical version needs less than 3GB on our test machines. But sure it looks like I have to publish a fail-safe version next.
I believe he's talking about what I said about having so many objects, trees, fields, houses, etc
Yeah, but OP is not the best in hearing what kind and helpful people tell him. He’s a bit slow on that.
I think he will figure it out eventually.
This beautiful track, "green heart of Germany" not loading.
PC simply completely stuck in the while.
Think, the possible reason already mentioned there Something with memory.
Please, make it work for all. If possible.
you need to add the fixed phyx.kn5 file which is somewhere in this thread or I think on the OP
Ok, we need a random traffic mod to get the experience as accurate as possible, HAHAH.
At 4 minutes in player 2 enters the circuit!!!
lol, the track is pretty accurate! I wouldn't tell the difference from an AC video. it's funny how they loop the track and then finish on the bridge to the right of the Y intersection.
without the chicanes (the race layout) is such a great fun to drive on the road
Didn't know the co-driver code "EY!" yet xD
never realized until now that Krajiska Zmija has every road pole collidable! and it works fine and using 6gb of ram!
weird, that one I could drive when it was new (haven't tried in a while), but i remember it being quite laggy, always thought it was due to that "hidden easter egg". Maybe that track is still below whatever the treshold for full freezes is.