That looks amazing Peter!
With the last combination I tried a few days ago:
gbw Suite 2.1 + gbW Reshade + dynamic lights shader patch v0.1.16
I had issues with overexposed and clipped white areas where the headlights would light especially light colored cars in front of me (white cars for example).
As the exposure compensation shortcut (PG UP / PG DN) does not work with Reshade, could you please look into balancing the exposures for very bright areas in the image?
I foresee especially in areas of sun reflections on the asphalt as in your previews for the next built some overexposing issues.
Maybe there is a way to make the PG UP / PG DN exposure compensation on the fly functional or in the worst case you may issue a version of the mod for dynamic lights shader mod and one for vanilla Assetto Corsa (sounds like a LOT of unnecessary work)?
I am looking forward to what is coming as I love to use your high quality mod (I like the emphasis on proper exposures and realistic shaders for maximum image quality and realism over effects simple for the sake of effects).
With the last combination I tried a few days ago:
gbw Suite 2.1 + gbW Reshade + dynamic lights shader patch v0.1.16
I had issues with overexposed and clipped white areas where the headlights would light especially light colored cars in front of me (white cars for example).
As the exposure compensation shortcut (PG UP / PG DN) does not work with Reshade, could you please look into balancing the exposures for very bright areas in the image?
I foresee especially in areas of sun reflections on the asphalt as in your previews for the next built some overexposing issues.
Maybe there is a way to make the PG UP / PG DN exposure compensation on the fly functional or in the worst case you may issue a version of the mod for dynamic lights shader mod and one for vanilla Assetto Corsa (sounds like a LOT of unnecessary work)?
I am looking forward to what is coming as I love to use your high quality mod (I like the emphasis on proper exposures and realistic shaders for maximum image quality and realism over effects simple for the sake of effects).