F1 2018 Modding Questions Thread

what numbers in team.vtf is it that I need to change to increase/decrease downforce?
In XML file find
<F1Aero>









<m_aero_front_cl_maxf_maxr value="1.90079992" />
<m_aero_front_cl_maxf_minr value="1.841" />
<m_aero_front_cl_minf_maxr value="1.664" />
<m_aero_front_cl_minf_minr value="1.78199987" />


<m_aero_rear_cl_maxf_maxr value="2.05919984" />
<m_aero_rear_cl_maxf_minr value="2.02" />
<m_aero_rear_cl_minf_maxr value="2.0420" />
<m_aero_rear_cl_minf_minr value="2.02" />
 
Does anyone know why some models can be loaded from 2017 like the cars but others crash like the faces?
it's because of the EAID system, essentially the cars are done by copy pasting and adding them to the folder structure which due to the way Codies do the naming is possible, then you just use the assetgroups to load them, I guess you maybe could swap to 2017 faces if you imported the 2017 incardriver as it is also specified by year.
 
it's because of the EAID system, essentially the cars are done by copy pasting and adding them to the folder structure which due to the way Codies do the naming is possible, then you just use the assetgroups to load them, I guess you maybe could swap to 2017 faces if you imported the 2017 incardriver as it is also specified by year.
Thanks for the quick response. I tried using the 2017 incardriver file, it doesn't crash until you finish the race or have wheel to wheel contact with another car but it stretches the head all over the place whilst driving. I may have done something wrong though
 
Thanks for the quick response. I tried using the 2017 incardriver file, it doesn't crash until you finish the race or have wheel to wheel contact with another car but it stretches the head all over the place whilst driving. I may have done something wrong though
did you import it in as a folder to imitate the 2017 structure within 2018? So in F1 2018\asset_groups\animation_package\scenes\incardriver created a folder called 2017 and then pasted the incardriver there with the assetgroup, and then added a reference to that incardriver in the 2018 assetgroup and then edited the xml files to refer to 2017 head(s) instead?
 
did you import it in as a folder to imitate the 2017 structure within 2018? So in F1 2018\asset_groups\animation_package\scenes\incardriver created a folder called 2017 and then pasted the incardriver there with the assetgroup, and then added a reference to that incardriver in the 2018 assetgroup and then edited the xml files to refer to 2017 head(s) instead?
Yeah I created the 2017 folder
upload_2018-12-20_19-32-47.png


And I added it to the assetgroup of the 2018 one
upload_2018-12-20_19-33-15.png


These are the xml files:
upload_2018-12-20_19-33-51.png
upload_2018-12-20_19-33-56.png
upload_2018-12-20_19-34-3.png
upload_2018-12-20_19-34-13.png
upload_2018-12-20_19-34-33.png
upload_2018-12-20_19-34-24.png
 
Yeah I created the 2017 folder
View attachment 282297

And I added it to the assetgroup of the 2018 one
View attachment 282298

These are the xml files:
ok yeha that seems like the way it would work if it were to work. Might just be that they changed something about the model structures between 2017 and 2018 which makes it not work
 
Does anyone know why some models can be loaded from 2017 like the cars but others crash like the faces?
I've tried to swap faces between F1 2018 and 2017 a couple of months ago and I think that specific face is searching for its own texture, for example you have Dany Kvyat's face, you put it instead of Gasly and it will try to find dany kvyat's textures and not gasly's but you cant put new files into erp so it will crash
it's just a guess so dont think that is true

p.s. I've been trying to replace .erp's resources, not just put line "2017-daniil-kvyat" inside incardriver.erp instead of "2018-pierre-gasly"
 
Hello. Anyone knows if you change the chassis of one car (McLaren for example) to williams crashes in Q2 but if you change it to other chassis like renault, ferrari or red bull doesn't crash
 
When I try to paint Mclaren chrome, the color, in game, looks "patterned" and doesn't really have a chrome finish to it, whereas when I paint Force India chrome, the color is nice and "clean". Anyone knows why?
 

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